// atm this is just a stub script since hardpoints are only really used in hardpoint // respawn probably tried to share this code across multiple modes but atm we just dont need to do that global function Hardpoints_Init global function CapturePoint_GetStartProgress global function CapturePoint_GetCappingTeam global function CapturePoint_GetOwningTeam global function CapturePoint_GetGoalProgress void function Hardpoints_Init() { } float function CapturePoint_GetStartProgress( entity hardpoint ) { return GetGlobalNetFloat( "objective" + hardpoint.kv.hardpointGroup + "Progress" ) } int function CapturePoint_GetCappingTeam( entity hardpoint ) { return GetGlobalNetInt( "objective" + hardpoint.kv.hardpointGroup + "CappingTeam" ) } int function CapturePoint_GetOwningTeam( entity hardpoint ) { return hardpoint.GetTeam() } float function CapturePoint_GetGoalProgress( entity hardpoint ) { return GetGlobalNetFloat( "objective" + hardpoint.kv.hardpointGroup + "Progress" ) }