global function Hardpoints_Init global function CapturePoint_GetStartProgress global function CapturePoint_GetCappingTeam global function CapturePoint_GetOwningTeam global function CapturePoint_GetGoalProgress global array HARDPOINTS void function Hardpoints_Init() { } float function CapturePoint_GetStartProgress( entity hardpoint ) { return 0.5 } int function CapturePoint_GetCappingTeam( entity hardpoint ) { return 0 } int function CapturePoint_GetOwningTeam( entity hardpoint ) { return 0 } float function CapturePoint_GetGoalProgress( entity hardpoint ) { return 1.0 }