global function SpectreChatter_MP_Init global function PlaySpectreChatterMPLine void function SpectreChatter_MP_Init() { //ShSpectreChatter_MP_Init() } void function PlaySpectreChatterMPLine( entity spectre, string conversationType ) { #if !SPECTRE_CHATTER_MP_ENABLED return #endif foreach ( entity player in GetPlayerArray() ) if ( ShouldPlaySpectreChatterMPLine( conversationType, player, spectre ) ) Remote_CallFunction_NonReplay( player, "ServerCallback_PlaySpectreChatterMP", GetConversationIndex( conversationType ), spectre.GetEncodedEHandle() ) }