global function BurnMeter_Init global function InitBurnMeterPersistentData global function BurnMeter_GiveRewardDirect global function RunBurnCardUseFunc global function UseBurnCardWeapon global function UseBurnCardWeaponInCriticalSection global function GetBurnCardWeaponSkin void function BurnMeter_Init() { } void function InitBurnMeterPersistentData(entity player) { } void function BurnMeter_GiveRewardDirect( entity player, string itemRef ) { } void function RunBurnCardUseFunc(entity player, string itemRef) { } void function UseBurnCardWeapon( entity weapon, entity ownerPlayer ) { } void function UseBurnCardWeaponInCriticalSection( entity weapon, entity ownerPlayer ) { } int function GetBurnCardWeaponSkin(entity weapon) { return 0 }