//todo figure out where these should be and move them to those places global function Spotting_Init global function FW_Border_GlobalInit global function IsVDUTitan global function PIN_PlayerRodeoedEnemyTitanToCompletion global function PlayerProgressionAllowed void function Spotting_Init() { } void function FW_Border_GlobalInit() { AddCallback_EntitiesDidLoad( FW_Border_EntitiesDidLoad ) } void function FW_Border_EntitiesDidLoad() { if ( GetConVarString( "mp_gamemode" ) != "fw" ) { // remove fw borders if we're not playing fw array brushes = GetEntArrayByClass_Expensive( "func_brush" ) foreach ( entity brush in brushes ) if ( GetEditorClass( brush ) == "func_brush_fw_territory_border" && GameModeRemove( brush ) ) brush.Destroy() return } } bool function IsVDUTitan(entity titan) { return false } void function PIN_PlayerRodeoedEnemyTitanToCompletion( entity player, entity titan, bool playerHadBattery ) { } bool function PlayerProgressionAllowed( entity player ) { return true }