//todo figure out where these should be and move them to those places global function Spotting_Init global function FW_Border_GlobalInit global function IsVDUTitan global function PIN_PlayerRodeoedEnemyTitanToCompletion global function PlayerProgressionAllowed void function Spotting_Init() { } void function FW_Border_GlobalInit() { AddSpawnCallbackEditorClass( "func_brush", "func_brush_fw_territory_border", void function( entity e ) { GameModeRemove( e ) } ) } bool function IsVDUTitan(entity titan) { return false } void function PIN_PlayerRodeoedEnemyTitanToCompletion( entity player, entity titan, bool playerHadBattery ) { } bool function PlayerProgressionAllowed( entity player ) { return true }