#base "base_vehicle.txt" npc_gunship { HullType "HULL_FLYING_VEHICLE" AIClass vehicle BodyType vehicle collideWithPlayer 1 ArmorType heavy SmartAmmoLockType large title #NPC_GUNSHIP titleIMC #NPC_PHANTOM titleMIL #NPC_HORNET ui_targetinfo "ui/targetinfo_titan" [$mp] ui_targetinfo "" [$sp] BaseClass "npc_gunship" DefaultModelName "models/vehicle/straton/straton_imc_gunship_01.mdl" DefaultWeapon "mp_weapon_gunship_missile" //DefaultWeapon "mp_weapon_gunship_turret" BehaviorSelector "behavior_gunship" chaseStopDist 700 chaseStopDistHeavyArmor 1000 DrawEnemyHealthBar 1 DrawTargetHealthBar 1 Health 10000 [$sp] Health 10000 [$mp] aiEnemy_priority 50 faceEnemyToleranceAngle 2 faceEnemyStrictToleranceAngle 1 aimConeCos 0.906 // 25 degree aimConeCloseCos 0.906 // 25 degree meleeable false circleStrafeDist 1300 magneticRange 190 leechMaxDist 150 rodeoMaxDist 200 waitBetweenWeaponBurst 0 YawSpeed 30 minGoalRadius 300 patrolRangeMin 2000 patrolRangeMax 3000 goalTolerance 400 waypointTolerance 350 flyingStoppingTime 1.0 tiltLookaheadTime 2.0 yawLookaheadTime 2.0 randomHoverAmount 15 maxFlyingAccel 1500 maxFlyingSpeed 2200 maxFlyingSpeedNonCombat 1000 attackRunHeight 300 attackRunDist 2500 maxPitch 30 maxRoll 30 missileAwarenessCos -1 dodgePeriod 10 // Don't dodge more than maxDodgePerPeriod within this time maxDodgePerPeriod 3 // Don't dodge more than this many times in dodgePeriod minConsecutiveDodgeTime 2 StrafeDodgeDamage 400 flyingDodgeDist 800 enemyAimAtMeWidthHeavyArmor 150 chasecamDistanceMax 320 chasecamMaxOrbitDepth 90 chasecamOffsetUp 150 chasecamOffsetRight 110 }