Selector Common SelectSchedule_FallToGround SelectSchedule_Flinch SelectSchedule_DisplaceFromDangerousArea //SelectSchedule_ReactJumpedOver SelectSchedule_ReactCloak SelectSchedule_ReactBullet SelectSchedule_ReactSurprised SelectSchedule_SyncedMeleeAttack SelectSchedule_PressToInitiateSyncedMeleeAttack SelectSchedule_LayeredBehavior Selector_End Selector Idle SelectSchedule_Idle Selector_End Selector Alert SelectSchedule_Alert Selector_End Selector Combat SelectSchedule_FearEnemy SelectSchedule_NewEnemySignal SelectSchedule_MeleeAttack SelectSchedule_MeleeAttackJumpUp SelectSchedule_CircleStrafe SelectSchedule_ChaseEnemy SelectSchedule_TakeCoverFromUnreachableEnemy SelectSchedule_MeleeAttackWait Selector_End