global function Store_Init global function Store_GetCustomizationRefs global function Store_GetPatchRefs global function Store_GetBannerRefs global function Store_GetCamoRefs global struct CamoRef { string ref string pilotRef string titanRef } struct RefData { string ref string parentRef } struct { table< int, array > customizationRefs table< int, array > patchRefs table< int, array > bannerRefs table< int, array > camoRefs table< int, array > limitedEditionFDRefData } file void function Store_Init() { #if SERVER AddClientCommandCallback( "SetHasSeenStore", ClientCommand_SetHasSeenStore ) AddClientCommandCallback( "StoreSetNewItemStatus", ClientCommand_StoreSetNewItemStatus ) #endif file.customizationRefs[ ET_DLC1_ION ] <- [] file.customizationRefs[ ET_DLC1_ION ].append( "ion_skin_10" ) file.customizationRefs[ ET_DLC1_ION ].append( "ion_nose_art_17" ) file.customizationRefs[ ET_DLC1_ION ].append( "ion_nose_art_18" ) file.customizationRefs[ ET_DLC1_ION ].append( "ion_nose_art_19" ) file.customizationRefs[ ET_DLC1_ION ].append( "ion_nose_art_20" ) file.customizationRefs[ ET_DLC1_ION ].append( "ion_nose_art_21" ) file.customizationRefs[ ET_DLC3_ION ] <- [] file.customizationRefs[ ET_DLC3_ION ].append( "ion_skin_11" ) file.customizationRefs[ ET_DLC3_ION ].append( "ion_nose_art_22" ) file.customizationRefs[ ET_DLC3_ION ].append( "ion_nose_art_23" ) file.customizationRefs[ ET_DLC3_ION ].append( "ion_nose_art_24" ) file.customizationRefs[ ET_DLC3_ION ].append( "ion_nose_art_25" ) file.customizationRefs[ ET_DLC3_ION ].append( "ion_nose_art_26" ) file.customizationRefs[ ET_DLC5_ION ] <- [] file.customizationRefs[ ET_DLC5_ION ].append( "ion_skin_07" ) file.customizationRefs[ ET_DLC5_ION ].append( "ion_nose_art_27" ) file.customizationRefs[ ET_DLC5_ION ].append( "ion_nose_art_28" ) file.customizationRefs[ ET_DLC5_ION ].append( "ion_nose_art_29" ) file.customizationRefs[ ET_DLC5_ION ].append( "ion_nose_art_30" ) file.customizationRefs[ ET_DLC5_ION ].append( "ion_nose_art_31" ) file.customizationRefs[ ET_DLC1_SCORCH ] <- [] file.customizationRefs[ ET_DLC1_SCORCH ].append( "scorch_skin_07" ) file.customizationRefs[ ET_DLC1_SCORCH ].append( "scorch_nose_art_15" ) file.customizationRefs[ ET_DLC1_SCORCH ].append( "scorch_nose_art_16" ) file.customizationRefs[ ET_DLC1_SCORCH ].append( "scorch_nose_art_17" ) file.customizationRefs[ ET_DLC1_SCORCH ].append( "scorch_nose_art_18" ) file.customizationRefs[ ET_DLC1_SCORCH ].append( "scorch_nose_art_19" ) file.customizationRefs[ ET_DLC3_SCORCH ] <- [] file.customizationRefs[ ET_DLC3_SCORCH ].append( "scorch_skin_08" ) file.customizationRefs[ ET_DLC3_SCORCH ].append( "scorch_nose_art_20" ) file.customizationRefs[ ET_DLC3_SCORCH ].append( "scorch_nose_art_21" ) file.customizationRefs[ ET_DLC3_SCORCH ].append( "scorch_nose_art_22" ) file.customizationRefs[ ET_DLC3_SCORCH ].append( "scorch_nose_art_23" ) file.customizationRefs[ ET_DLC3_SCORCH ].append( "scorch_nose_art_24" ) file.customizationRefs[ ET_DLC5_SCORCH ] <- [] file.customizationRefs[ ET_DLC5_SCORCH ].append( "scorch_skin_06" ) file.customizationRefs[ ET_DLC5_SCORCH ].append( "scorch_nose_art_25" ) file.customizationRefs[ ET_DLC5_SCORCH ].append( "scorch_nose_art_26" ) file.customizationRefs[ ET_DLC5_SCORCH ].append( "scorch_nose_art_27" ) file.customizationRefs[ ET_DLC5_SCORCH ].append( "scorch_nose_art_28" ) file.customizationRefs[ ET_DLC5_SCORCH ].append( "scorch_nose_art_29" ) file.customizationRefs[ ET_DLC1_NORTHSTAR ] <- [] file.customizationRefs[ ET_DLC1_NORTHSTAR ].append( "northstar_skin_10" ) file.customizationRefs[ ET_DLC1_NORTHSTAR ].append( "northstar_nose_art_18" ) file.customizationRefs[ ET_DLC1_NORTHSTAR ].append( "northstar_nose_art_19" ) file.customizationRefs[ ET_DLC1_NORTHSTAR ].append( "northstar_nose_art_20" ) file.customizationRefs[ ET_DLC1_NORTHSTAR ].append( "northstar_nose_art_21" ) file.customizationRefs[ ET_DLC1_NORTHSTAR ].append( "northstar_nose_art_22" ) file.customizationRefs[ ET_DLC3_NORTHSTAR ] <- [] file.customizationRefs[ ET_DLC3_NORTHSTAR ].append( "northstar_skin_11" ) file.customizationRefs[ ET_DLC3_NORTHSTAR ].append( "northstar_nose_art_23" ) file.customizationRefs[ ET_DLC3_NORTHSTAR ].append( "northstar_nose_art_24" ) file.customizationRefs[ ET_DLC3_NORTHSTAR ].append( "northstar_nose_art_25" ) file.customizationRefs[ ET_DLC3_NORTHSTAR ].append( "northstar_nose_art_26" ) file.customizationRefs[ ET_DLC3_NORTHSTAR ].append( "northstar_nose_art_27" ) file.customizationRefs[ ET_DLC5_NORTHSTAR ] <- [] file.customizationRefs[ ET_DLC5_NORTHSTAR ].append( "northstar_skin_06" ) file.customizationRefs[ ET_DLC5_NORTHSTAR ].append( "northstar_nose_art_28" ) file.customizationRefs[ ET_DLC5_NORTHSTAR ].append( "northstar_nose_art_29" ) file.customizationRefs[ ET_DLC5_NORTHSTAR ].append( "northstar_nose_art_30" ) file.customizationRefs[ ET_DLC5_NORTHSTAR ].append( "northstar_nose_art_31" ) file.customizationRefs[ ET_DLC5_NORTHSTAR ].append( "northstar_nose_art_32" ) file.customizationRefs[ ET_DLC1_RONIN ] <- [] file.customizationRefs[ ET_DLC1_RONIN ].append( "ronin_skin_10" ) file.customizationRefs[ ET_DLC1_RONIN ].append( "ronin_nose_art_16" ) file.customizationRefs[ ET_DLC1_RONIN ].append( "ronin_nose_art_17" ) file.customizationRefs[ ET_DLC1_RONIN ].append( "ronin_nose_art_18" ) file.customizationRefs[ ET_DLC1_RONIN ].append( "ronin_nose_art_19" ) file.customizationRefs[ ET_DLC1_RONIN ].append( "ronin_nose_art_20" ) file.customizationRefs[ ET_DLC3_RONIN ] <- [] file.customizationRefs[ ET_DLC3_RONIN ].append( "ronin_skin_11" ) file.customizationRefs[ ET_DLC3_RONIN ].append( "ronin_nose_art_21" ) file.customizationRefs[ ET_DLC3_RONIN ].append( "ronin_nose_art_22" ) file.customizationRefs[ ET_DLC3_RONIN ].append( "ronin_nose_art_23" ) file.customizationRefs[ ET_DLC3_RONIN ].append( "ronin_nose_art_24" ) file.customizationRefs[ ET_DLC3_RONIN ].append( "ronin_nose_art_25" ) file.customizationRefs[ ET_DLC5_RONIN ] <- [] file.customizationRefs[ ET_DLC5_RONIN ].append( "ronin_skin_07" ) file.customizationRefs[ ET_DLC5_RONIN ].append( "ronin_nose_art_26" ) file.customizationRefs[ ET_DLC5_RONIN ].append( "ronin_nose_art_27" ) file.customizationRefs[ ET_DLC5_RONIN ].append( "ronin_nose_art_28" ) file.customizationRefs[ ET_DLC5_RONIN ].append( "ronin_nose_art_29" ) file.customizationRefs[ ET_DLC5_RONIN ].append( "ronin_nose_art_30" ) file.customizationRefs[ ET_DLC1_TONE ] <- [] file.customizationRefs[ ET_DLC1_TONE ].append( "tone_skin_06" ) file.customizationRefs[ ET_DLC1_TONE ].append( "tone_nose_art_17" ) file.customizationRefs[ ET_DLC1_TONE ].append( "tone_nose_art_18" ) file.customizationRefs[ ET_DLC1_TONE ].append( "tone_nose_art_19" ) file.customizationRefs[ ET_DLC1_TONE ].append( "tone_nose_art_20" ) file.customizationRefs[ ET_DLC1_TONE ].append( "tone_nose_art_21" ) file.customizationRefs[ ET_DLC3_TONE ] <- [] file.customizationRefs[ ET_DLC3_TONE ].append( "tone_skin_07" ) file.customizationRefs[ ET_DLC3_TONE ].append( "tone_nose_art_22" ) file.customizationRefs[ ET_DLC3_TONE ].append( "tone_nose_art_23" ) file.customizationRefs[ ET_DLC3_TONE ].append( "tone_nose_art_24" ) file.customizationRefs[ ET_DLC3_TONE ].append( "tone_nose_art_25" ) file.customizationRefs[ ET_DLC3_TONE ].append( "tone_nose_art_26" ) file.customizationRefs[ ET_DLC5_TONE ] <- [] file.customizationRefs[ ET_DLC5_TONE ].append( "tone_skin_08" ) file.customizationRefs[ ET_DLC5_TONE ].append( "tone_nose_art_27" ) file.customizationRefs[ ET_DLC5_TONE ].append( "tone_nose_art_28" ) file.customizationRefs[ ET_DLC5_TONE ].append( "tone_nose_art_29" ) file.customizationRefs[ ET_DLC5_TONE ].append( "tone_nose_art_30" ) file.customizationRefs[ ET_DLC5_TONE ].append( "tone_nose_art_31" ) file.customizationRefs[ ET_DLC1_LEGION ] <- [] file.customizationRefs[ ET_DLC1_LEGION ].append( "legion_skin_07" ) file.customizationRefs[ ET_DLC1_LEGION ].append( "legion_nose_art_17" ) file.customizationRefs[ ET_DLC1_LEGION ].append( "legion_nose_art_18" ) file.customizationRefs[ ET_DLC1_LEGION ].append( "legion_nose_art_19" ) file.customizationRefs[ ET_DLC1_LEGION ].append( "legion_nose_art_20" ) file.customizationRefs[ ET_DLC1_LEGION ].append( "legion_nose_art_21" ) file.customizationRefs[ ET_DLC3_LEGION ] <- [] file.customizationRefs[ ET_DLC3_LEGION ].append( "legion_skin_08" ) file.customizationRefs[ ET_DLC3_LEGION ].append( "legion_nose_art_22" ) file.customizationRefs[ ET_DLC3_LEGION ].append( "legion_nose_art_23" ) file.customizationRefs[ ET_DLC3_LEGION ].append( "legion_nose_art_24" ) file.customizationRefs[ ET_DLC3_LEGION ].append( "legion_nose_art_25" ) file.customizationRefs[ ET_DLC3_LEGION ].append( "legion_nose_art_26" ) file.customizationRefs[ ET_DLC5_LEGION ] <- [] file.customizationRefs[ ET_DLC5_LEGION ].append( "legion_skin_09" ) file.customizationRefs[ ET_DLC5_LEGION ].append( "legion_nose_art_27" ) file.customizationRefs[ ET_DLC5_LEGION ].append( "legion_nose_art_28" ) file.customizationRefs[ ET_DLC5_LEGION ].append( "legion_nose_art_29" ) file.customizationRefs[ ET_DLC5_LEGION ].append( "legion_nose_art_30" ) file.customizationRefs[ ET_DLC5_LEGION ].append( "legion_nose_art_31" ) file.patchRefs[ ET_DLC1_CALLSIGN ] <- [] file.patchRefs[ ET_DLC3_CALLSIGN ] <- [] file.patchRefs[ ET_DLC5_CALLSIGN ] <- [] file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_64" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_aces" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_alien" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_apex" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_ares" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_controller" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_drone" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_heartbreaker" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_hexes" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_kodai" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_lastimosa" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_lawai" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_mcor" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_phoenix" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_pilot" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_robot" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_sentry" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_super_spectre" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_vinson" ) file.patchRefs[ ET_DLC1_CALLSIGN ].append( "gc_icon_wonyeon" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_balance" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_boot" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_bt_eye" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_buzzsaw" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_crossed_lighting" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_flying_bullet" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_hammer2" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_keyboard" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_lightbulb" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_narwhal" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_peace" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_pilot2" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_robot_eye" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_srs" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_starline" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_taco" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_thumbdown" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_thumbup" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_treble" ) file.patchRefs[ ET_DLC3_CALLSIGN ].append( "gc_icon_vanguard" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_monarch_dlc5" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_militia" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_militia_alt" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_imc" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_hammond" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_tri_chevron" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_pilot_circle" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_x" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_nessie" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_spicy" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_crown" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_pawn" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_excite" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_duck" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_sock" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_rabbit" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_peanut" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_clock" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_shamrock" ) file.patchRefs[ ET_DLC5_CALLSIGN ].append( "gc_icon_trident" ) file.bannerRefs[ ET_DLC1_CALLSIGN ] <- [] file.bannerRefs[ ET_DLC3_CALLSIGN ] <- [] file.bannerRefs[ ET_DLC5_CALLSIGN ] <- [] file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_106_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_107_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_108_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_109_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_110_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_111_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_112_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_113_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_114_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_115_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_116_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_117_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_118_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_119_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_120_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_121_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_122_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_123_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_124_col" ) file.bannerRefs[ ET_DLC1_CALLSIGN ].append( "callsign_125_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_143_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_144_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_145_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_146_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_147_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_148_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_149_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_150_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_151_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_152_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_153_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_154_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_155_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_156_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_157_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_158_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_159_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_160_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_161_col" ) file.bannerRefs[ ET_DLC3_CALLSIGN ].append( "callsign_162_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_166_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_167_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_168_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_169_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_170_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_171_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_172_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_173_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_174_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_175_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_176_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_177_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_178_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_179_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_180_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_181_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_182_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_183_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_184_col" ) file.bannerRefs[ ET_DLC5_CALLSIGN ].append( "callsign_185_col" ) file.camoRefs[ ET_DLC1_CAMO ] <- [] file.camoRefs[ ET_DLC3_CAMO ] <- [] file.camoRefs[ ET_DLC5_CAMO ] <- [] for ( int i = 101; i <= 120; i++ ) { AddCamoRef( ET_DLC1_CAMO, i ) } for ( int i = 121; i <= 140; i++ ) { AddCamoRef( ET_DLC3_CAMO, i ) } // You did it reddit! int numRefs = file.camoRefs[ ET_DLC3_CAMO ].len() CamoRef tempRef = file.camoRefs[ ET_DLC3_CAMO ][numRefs - 1] file.camoRefs[ ET_DLC3_CAMO ][numRefs - 1] = file.camoRefs[ ET_DLC3_CAMO ][numRefs - 2] file.camoRefs[ ET_DLC3_CAMO ][numRefs - 2] = tempRef for ( int i = 141; i <= 160; i++ ) { AddCamoRef( ET_DLC5_CAMO, i ) } file.limitedEditionFDRefData[ ET_DLC7_ION_WARPAINT ] <- [] file.limitedEditionFDRefData[ ET_DLC7_ION_WARPAINT ].append( CreateRefData( "ion_skin_fd", "ion" ) ) file.limitedEditionFDRefData[ ET_DLC7_ION_WARPAINT ].append( CreateRefData( "callsign_fd_ion_dynamic" ) ) file.limitedEditionFDRefData[ ET_DLC7_SCORCH_WARPAINT ] <- [] file.limitedEditionFDRefData[ ET_DLC7_SCORCH_WARPAINT ].append( CreateRefData( "scorch_skin_fd", "scorch" ) ) file.limitedEditionFDRefData[ ET_DLC7_SCORCH_WARPAINT ].append( CreateRefData( "callsign_fd_scorch_dynamic" ) ) file.limitedEditionFDRefData[ ET_DLC7_NORTHSTAR_WARPAINT ] <- [] file.limitedEditionFDRefData[ ET_DLC7_NORTHSTAR_WARPAINT ].append( CreateRefData( "northstar_skin_fd", "northstar" ) ) file.limitedEditionFDRefData[ ET_DLC7_NORTHSTAR_WARPAINT ].append( CreateRefData( "callsign_fd_northstar_dynamic" ) ) file.limitedEditionFDRefData[ ET_DLC7_RONIN_WARPAINT ] <- [] file.limitedEditionFDRefData[ ET_DLC7_RONIN_WARPAINT ].append( CreateRefData( "ronin_skin_fd", "ronin" ) ) file.limitedEditionFDRefData[ ET_DLC7_RONIN_WARPAINT ].append( CreateRefData( "callsign_fd_ronin_dynamic" ) ) file.limitedEditionFDRefData[ ET_DLC7_TONE_WARPAINT ] <- [] file.limitedEditionFDRefData[ ET_DLC7_TONE_WARPAINT ].append( CreateRefData( "tone_skin_fd", "tone" ) ) file.limitedEditionFDRefData[ ET_DLC7_TONE_WARPAINT ].append( CreateRefData( "callsign_fd_tone_dynamic" ) ) file.limitedEditionFDRefData[ ET_DLC7_LEGION_WARPAINT ] <- [] file.limitedEditionFDRefData[ ET_DLC7_LEGION_WARPAINT ].append( CreateRefData( "legion_skin_fd", "legion" ) ) file.limitedEditionFDRefData[ ET_DLC7_LEGION_WARPAINT ].append( CreateRefData( "callsign_fd_legion_dynamic" ) ) file.limitedEditionFDRefData[ ET_DLC7_MONARCH_WARPAINT ] <- [] file.limitedEditionFDRefData[ ET_DLC7_MONARCH_WARPAINT ].append( CreateRefData( "monarch_skin_fd", "vanguard" ) ) file.limitedEditionFDRefData[ ET_DLC7_MONARCH_WARPAINT ].append( CreateRefData( "callsign_fd_monarch_dynamic" ) ) } RefData function CreateRefData( string ref, string parentRef = "" ) { RefData data data.ref = ref data.parentRef = parentRef return data } array function Store_GetCustomizationRefs( int entitlementId ) { return file.customizationRefs[ entitlementId ] } array function Store_GetPatchRefs( int entitlementId ) { return file.patchRefs[ entitlementId ] } array function Store_GetBannerRefs( int entitlementId ) { return file.bannerRefs[ entitlementId ] } array function Store_GetCamoRefs( int entitlementId ) { return file.camoRefs[ entitlementId ] } void function AddCamoRef( int entitlementId, int index ) { CamoRef cref cref.ref = "camo_skin" + index cref.pilotRef = "pilot_camo_skin" + index cref.titanRef = "titan_camo_skin" + index file.camoRefs[ entitlementId ].append( cref ) } #if SERVER bool function ClientCommand_SetHasSeenStore( entity player, array args ) { player.SetPersistentVar( "hasSeenStore", true ) return true } // TODO: refParam is problematic, because it assumes an entitlement maps to a single ref which is not the case for limited edition frontier defense entitlements void function StoreUpdatePIN( entity player, int entitlementId, string refParam ) { printt( "StoreUpdatePIN", entitlementId, refParam) switch ( entitlementId ) { case ET_DLC1_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc1_bundle", 0 ) break case ET_DLC3_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc3_bundle", 0 ) break case ET_DLC5_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc5_bundle", 0 ) break case ET_PRIME_TITANS_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "sprime_titans_bundle", 0 ) break case ET_DLC1_PRIME_ION: case ET_DLC1_PRIME_SCORCH: case ET_DLC3_PRIME_NORTHSTAR: case ET_DLC3_PRIME_LEGION: case ET_DLC5_PRIME_TONE: case ET_DLC5_PRIME_RONIN: Assert( refParam != "" ) if ( refParam == "" || !ItemDefined( refParam ) ) return PIN_BuyItemWithRealMoney( player, false, refParam, 0 ) break case ET_DLC1_ION: case ET_DLC1_SCORCH: case ET_DLC1_NORTHSTAR: case ET_DLC1_RONIN: case ET_DLC1_TONE: case ET_DLC1_LEGION: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "customization_" + refParam, 0 ) break case ET_DLC3_ION: case ET_DLC3_SCORCH: case ET_DLC3_NORTHSTAR: case ET_DLC3_RONIN: case ET_DLC3_TONE: case ET_DLC3_LEGION: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "dlc3_customization_" + refParam, 0 ) break case ET_DLC5_ION: case ET_DLC5_SCORCH: case ET_DLC5_NORTHSTAR: case ET_DLC5_RONIN: case ET_DLC5_TONE: case ET_DLC5_LEGION: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "dlc5_customization_" + refParam, 0 ) break case ET_DLC1_CAMO: PIN_BuyItemWithRealMoney( player, false, "dlc_camos", 0 ) break case ET_DLC3_CAMO: PIN_BuyItemWithRealMoney( player, false, "dlc3_camos", 0 ) break case ET_DLC5_CAMO: PIN_BuyItemWithRealMoney( player, false, "dlc5_camos", 0 ) break case ET_DLC1_CALLSIGN: PIN_BuyItemWithRealMoney( player, false, "dlc_callsigns", 0 ) break case ET_DLC3_CALLSIGN: PIN_BuyItemWithRealMoney( player, false, "dlc3_callsigns", 0 ) break case ET_DLC5_CALLSIGN: PIN_BuyItemWithRealMoney( player, false, "dlc5_callsigns", 0 ) break case ET_DLC7_TITAN_WARPAINT_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc7_frontier_titan_warpaint_bundle", 0 ) break case ET_DLC7_ION_WARPAINT: case ET_DLC7_SCORCH_WARPAINT: case ET_DLC7_NORTHSTAR_WARPAINT: case ET_DLC7_RONIN_WARPAINT: case ET_DLC7_TONE_WARPAINT: case ET_DLC7_LEGION_WARPAINT: case ET_DLC7_MONARCH_WARPAINT: PIN_BuyItemWithRealMoney( player, false, "dlc7_frontier_titan_warpaint_" + file.limitedEditionFDRefData[ entitlementId ][0].ref, 0 ) break case ET_DLC7_WEAPON_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc7_weapon_warpaint_bundle", 0 ) break case ET_DLC7_R201_WARPAINT: case ET_DLC7_G2A5_WARPAINT: case ET_DLC7_FLATLINE_WARPAINT: case ET_DLC7_CAR_WARPAINT: case ET_DLC7_ALTERNATOR_WARPAINT: case ET_DLC7_EVA8_WARPAINT: case ET_DLC7_WINGMAN_WARPAINT: case ET_DLC7_ARCHER_WARPAINT: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "dlc7_weapon_warpaint_" + refParam, 0 ) break case ET_DLC8_WEAPON_WARPAINT_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc8_weapon_warpaint_bundle", 0 ) break case ET_DLC8_R201_WARPAINT: case ET_DLC8_HEMLOK_WARPAINT: case ET_DLC8_R97_WARPAINT: case ET_DLC8_KRABER_WARPAINT: case ET_DLC8_SPITFIRE_WARPAINT: case ET_DLC8_DEVOTION_WARPAINT: case ET_DLC8_MOZAMBIQUE_WARPAINT: case ET_DLC8_THUNDERBOLT_WARPAINT: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "dlc8_weapon_warpaint_" + refParam, 0 ) break case ET_JUMPSTARTERBUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc10_jump_starter_pack", 0 ) case ET_DLC9_WEAPON_WARPAINT_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc9_weapon_warpaint_bundle", 0 ) break case ET_DLC9_LSTAR_WARPAINT: case ET_DLC9_MASTIFF_WARPAINT: case ET_DLC9_SIDEWINDER_WARPAINT: case ET_DLC9_R201_WARPAINT: case ET_DLC9_CAR_WARPAINT: case ET_DLC9_SPITFIRE_WARPAINT: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "dlc9_weapon_warpaint_" + refParam, 0 ) break case ET_DLC10_WEAPON_WARPAINT_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc10_weapon_warpaint_bundle", 0 ) break case ET_DLC10_R101_WARPAINT: case ET_DLC10_FLATLINE_WARPAINT: case ET_DLC10_VOLT_WARPAINT: case ET_DLC10_ALTERNATOR_WARPAINT: case ET_DLC10_SOFTBALL_WARPAINT: case ET_DLC10_EPG1_WARPAINT: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "dlc10_weapon_warpaint_" + refParam, 0 ) break case ET_DLC11_WEAPON_WARPAINT_BUNDLE: PIN_BuyItemWithRealMoney( player, false, "dlc11_weapon_warpaint_bundle", 0 ) break case ET_DLC11_DMR_WARPAINT: case ET_DLC11_DOUBLETAKE_WARPAINT: case ET_DLC11_G2A5_WARPAINT: case ET_DLC11_COLDWAR_WARPAINT: case ET_DLC11_R97_WARPAINT: case ET_DLC11_R101_WARPAINT: Assert( refParam != "" ) if ( refParam == "" ) return PIN_BuyItemWithRealMoney( player, false, "dlc11_weapon_warpaint_" + refParam, 0 ) break } } bool function ClientCommand_StoreSetNewItemStatus( entity player, array args ) { // fix crash if( args.len() < 1 ) return true int entitlementId = int( args[0] ) string refParam string parentRefParam if ( args.len() >= 2 ) refParam = args[1] if ( args.len() >= 3 ) parentRefParam = args[2] StoreUpdatePIN( player, entitlementId, refParam ) StoreSetNewItemStatus( player, entitlementId, refParam, parentRefParam ) return true } bool function StoreSetNewItemStatus( entity player, int entitlementId, string refParam, string parentRefParam ) { string e = entitlementId == ET_JUMPSTARTERBUNDLE ? "ET_JUMPSTARTERBUNDLE" : string( entitlementId ) printt( "!!!!!!!!!!! StoreSetNewItemStatus() running for entitlement:", e ) switch ( entitlementId ) { case 3: // Prime Titans SetItemNewStatus( player, "ion_prime", "", true ) SetItemNewStatus( player, "scorch_prime", "", true ) // Customization Packs table< string, array > dlc1BundleCustomizationRefs dlc1BundleCustomizationRefs[ "ion" ] <- file.customizationRefs[ ET_DLC1_ION ] dlc1BundleCustomizationRefs[ "tone" ] <- file.customizationRefs[ ET_DLC1_TONE ] dlc1BundleCustomizationRefs[ "scorch" ] <- file.customizationRefs[ ET_DLC1_SCORCH ] dlc1BundleCustomizationRefs[ "legion" ] <- file.customizationRefs[ ET_DLC1_LEGION ] dlc1BundleCustomizationRefs[ "ronin" ] <- file.customizationRefs[ ET_DLC1_RONIN ] dlc1BundleCustomizationRefs[ "northstar" ] <- file.customizationRefs[ ET_DLC1_NORTHSTAR ] foreach ( parentRef, childRefs in dlc1BundleCustomizationRefs ) { foreach ( ref in childRefs ) { if ( !SubitemDefined( parentRef, ref ) ) return false SetItemNewStatus( player, ref, parentRef, true ) } } // Callsigns foreach ( ref in file.patchRefs[ ET_DLC1_CALLSIGN ] ) { SetItemNewStatus( player, ref, "", true ) } break case ET_DLC3_BUNDLE: // Prime Titans SetItemNewStatus( player, "northstar_prime", "", true ) SetItemNewStatus( player, "legion_prime", "", true ) // Customization Packs table< string, array > dlc3BundleCustomizationRefs dlc3BundleCustomizationRefs[ "ion" ] <- file.customizationRefs[ ET_DLC3_ION ] dlc3BundleCustomizationRefs[ "tone" ] <- file.customizationRefs[ ET_DLC3_TONE ] dlc3BundleCustomizationRefs[ "scorch" ] <- file.customizationRefs[ ET_DLC3_SCORCH ] dlc3BundleCustomizationRefs[ "legion" ] <- file.customizationRefs[ ET_DLC3_LEGION ] dlc3BundleCustomizationRefs[ "ronin" ] <- file.customizationRefs[ ET_DLC3_RONIN ] dlc3BundleCustomizationRefs[ "northstar" ] <- file.customizationRefs[ ET_DLC3_NORTHSTAR ] foreach ( parentRef, childRefs in dlc3BundleCustomizationRefs ) { foreach ( ref in childRefs ) { if ( !SubitemDefined( parentRef, ref ) ) return false SetItemNewStatus( player, ref, parentRef, true ) } } // Callsigns foreach ( ref in file.patchRefs[ ET_DLC3_CALLSIGN ] ) { SetItemNewStatus( player, ref, "", true ) } break case ET_DLC5_BUNDLE: // Prime Titans SetItemNewStatus( player, "ronin_prime", "", true ) SetItemNewStatus( player, "tone_prime", "", true ) // Customization Packs table< string, array > dlc5BundleCustomizationRefs dlc5BundleCustomizationRefs[ "ion" ] <- file.customizationRefs[ ET_DLC5_ION ] dlc5BundleCustomizationRefs[ "tone" ] <- file.customizationRefs[ ET_DLC5_TONE ] dlc5BundleCustomizationRefs[ "scorch" ] <- file.customizationRefs[ ET_DLC5_SCORCH ] dlc5BundleCustomizationRefs[ "legion" ] <- file.customizationRefs[ ET_DLC5_LEGION ] dlc5BundleCustomizationRefs[ "ronin" ] <- file.customizationRefs[ ET_DLC5_RONIN ] dlc5BundleCustomizationRefs[ "northstar" ] <- file.customizationRefs[ ET_DLC5_NORTHSTAR ] foreach ( parentRef, childRefs in dlc5BundleCustomizationRefs ) { foreach ( ref in childRefs ) { if ( !SubitemDefined( parentRef, ref ) ) return false SetItemNewStatus( player, ref, parentRef, true ) } } // Callsigns foreach ( ref in file.patchRefs[ ET_DLC5_CALLSIGN ] ) { SetItemNewStatus( player, ref, "", true ) } break case ET_PRIME_TITANS_BUNDLE: SetItemNewStatus( player, "ion_prime", "", true ) SetItemNewStatus( player, "scorch_prime", "", true ) SetItemNewStatus( player, "northstar_prime", "", true ) SetItemNewStatus( player, "legion_prime", "", true ) SetItemNewStatus( player, "ronin_prime", "", true ) SetItemNewStatus( player, "tone_prime", "", true ) break case ET_DLC1_PRIME_ION: case ET_DLC1_PRIME_SCORCH: case ET_DLC3_PRIME_NORTHSTAR: case ET_DLC3_PRIME_LEGION: case ET_DLC5_PRIME_TONE: case ET_DLC5_PRIME_RONIN: Assert( refParam != "" ) if ( refParam == "" || !ItemDefined( refParam ) ) return false SetItemNewStatus( player, refParam, "", true ) break case ET_DLC1_ION: case ET_DLC3_ION: case ET_DLC5_ION: case ET_DLC1_SCORCH: case ET_DLC3_SCORCH: case ET_DLC5_SCORCH: case ET_DLC1_NORTHSTAR: case ET_DLC3_NORTHSTAR: case ET_DLC5_NORTHSTAR: case ET_DLC1_RONIN: case ET_DLC3_RONIN: case ET_DLC5_RONIN: case ET_DLC1_TONE: case ET_DLC3_TONE: case ET_DLC5_TONE: case ET_DLC1_LEGION: case ET_DLC3_LEGION: case ET_DLC5_LEGION: Assert( refParam != "" ) if ( refParam == "" ) return false foreach ( ref in file.customizationRefs[ entitlementId ] ) { if ( !SubitemDefined( refParam, ref ) ) return false SetItemNewStatus( player, ref, refParam, true ) } break case ET_DLC1_CAMO: case ET_DLC3_CAMO: case ET_DLC5_CAMO: // Not implemented, way too many camos would show as new break case ET_DLC1_CALLSIGN: case ET_DLC3_CALLSIGN: case ET_DLC5_CALLSIGN: foreach ( ref in file.patchRefs[ entitlementId ] ) { SetItemNewStatus( player, ref, "", true ) } foreach ( ref in file.bannerRefs[ entitlementId ] ) { SetItemNewStatus( player, ref, "", true ) } break case ET_DLC7_TITAN_WARPAINT_BUNDLE: array childEntitlements = GetChildEntitlements( entitlementId ) foreach ( entitlement in childEntitlements ) { foreach ( data in file.limitedEditionFDRefData[ entitlement ] ) SetItemNewStatus( player, data.ref, data.parentRef, true ) } break case ET_DLC7_ION_WARPAINT: case ET_DLC7_SCORCH_WARPAINT: case ET_DLC7_NORTHSTAR_WARPAINT: case ET_DLC7_RONIN_WARPAINT: case ET_DLC7_TONE_WARPAINT: case ET_DLC7_LEGION_WARPAINT: case ET_DLC7_MONARCH_WARPAINT: foreach ( data in file.limitedEditionFDRefData[ entitlementId ] ) SetItemNewStatus( player, data.ref, data.parentRef, true ) break case ET_DLC7_R201_WARPAINT: case ET_DLC7_G2A5_WARPAINT: case ET_DLC7_FLATLINE_WARPAINT: case ET_DLC7_CAR_WARPAINT: case ET_DLC7_ALTERNATOR_WARPAINT: case ET_DLC7_EVA8_WARPAINT: case ET_DLC7_WINGMAN_WARPAINT: case ET_DLC7_ARCHER_WARPAINT: case ET_DLC8_R201_WARPAINT: case ET_DLC8_HEMLOK_WARPAINT: case ET_DLC8_R97_WARPAINT: case ET_DLC8_KRABER_WARPAINT: case ET_DLC8_SPITFIRE_WARPAINT: case ET_DLC8_DEVOTION_WARPAINT: case ET_DLC8_MOZAMBIQUE_WARPAINT: case ET_DLC8_THUNDERBOLT_WARPAINT: case ET_DLC9_LSTAR_WARPAINT: case ET_DLC9_MASTIFF_WARPAINT: case ET_DLC9_SIDEWINDER_WARPAINT: case ET_DLC9_R201_WARPAINT: case ET_DLC9_CAR_WARPAINT: case ET_DLC9_SPITFIRE_WARPAINT: case ET_DLC10_R101_WARPAINT: case ET_DLC10_FLATLINE_WARPAINT: case ET_DLC10_VOLT_WARPAINT: case ET_DLC10_ALTERNATOR_WARPAINT: case ET_DLC10_SOFTBALL_WARPAINT: case ET_DLC10_EPG1_WARPAINT: case ET_DLC11_DMR_WARPAINT: case ET_DLC11_DOUBLETAKE_WARPAINT: case ET_DLC11_G2A5_WARPAINT: case ET_DLC11_COLDWAR_WARPAINT: case ET_DLC11_R97_WARPAINT: case ET_DLC11_R101_WARPAINT: Assert( refParam != "" ) if ( refParam == "" || !ItemDefined( refParam ) ) return false Assert( parentRefParam != "" ) if ( parentRefParam == "" || !ItemDefined( parentRefParam ) ) return false SetItemNewStatus( player, refParam, parentRefParam, true ) break case ET_DLC7_WEAPON_BUNDLE: SetItemNewStatus( player, "skin_rspn101_wasteland", "mp_weapon_rspn101", true ) SetItemNewStatus( player, "skin_g2_masterwork", "mp_weapon_g2", true ) SetItemNewStatus( player, "skin_vinson_blue_fade", "mp_weapon_vinson", true ) SetItemNewStatus( player, "skin_car_crimson_fury", "mp_weapon_car", true ) SetItemNewStatus( player, "skin_alternator_patriot", "mp_weapon_alternator_smg", true ) SetItemNewStatus( player, "skin_shotgun_badlands", "mp_weapon_shotgun", true ) SetItemNewStatus( player, "skin_wingman_aqua_fade", "mp_weapon_wingman", true ) SetItemNewStatus( player, "skin_rocket_launcher_psych_spectre", "mp_weapon_rocket_launcher", true ) break case ET_DLC8_WEAPON_WARPAINT_BUNDLE: SetItemNewStatus( player, "skin_rspn101_patriot", "mp_weapon_rspn101", true ) SetItemNewStatus( player, "skin_hemlok_mochi", "mp_weapon_hemlok", true ) SetItemNewStatus( player, "skin_r97_purple_fade", "mp_weapon_r97", true ) SetItemNewStatus( player, "skin_kraber_masterwork", "mp_weapon_sniper", true ) SetItemNewStatus( player, "skin_spitfire_lead_farmer", "mp_weapon_lmg", true ) SetItemNewStatus( player, "skin_devotion_rspn_customs", "mp_weapon_esaw", true ) SetItemNewStatus( player, "skin_mozambique_crimson_fury", "mp_weapon_shotgun_pistol", true ) SetItemNewStatus( player, "skin_thunderbolt_8bit", "mp_weapon_arc_launcher", true ) break case ET_DLC9_WEAPON_WARPAINT_BUNDLE: SetItemNewStatus( player, "skin_lstar_heatsink", "mp_weapon_lstar", true ) SetItemNewStatus( player, "skin_mastiff_crimson_fury", "mp_weapon_mastiff", true ) SetItemNewStatus( player, "skin_sidewinder_masterwork", "mp_weapon_smr", true ) SetItemNewStatus( player, "skin_rspn101_halloween", "mp_weapon_rspn101", true ) SetItemNewStatus( player, "skin_car_halloween", "mp_weapon_car", true ) SetItemNewStatus( player, "skin_spitfire_halloween", "mp_weapon_lmg", true ) break case ET_DLC10_WEAPON_WARPAINT_BUNDLE: SetItemNewStatus( player, "skin_rspn101_og_blue_fade", "mp_weapon_rspn101_og", true ) SetItemNewStatus( player, "skin_vinson_badlands", "mp_weapon_vinson", true ) SetItemNewStatus( player, "skin_volt_heatsink", "mp_weapon_hemlok_smg", true ) SetItemNewStatus( player, "skin_alternator_headhunter", "mp_weapon_alternator_smg", true ) SetItemNewStatus( player, "skin_softball_masterwork", "mp_weapon_softball", true ) SetItemNewStatus( player, "skin_epg_mrvn", "mp_weapon_epg", true ) break case ET_DLC11_WEAPON_WARPAINT_BUNDLE: SetItemNewStatus( player, "skin_dmr_phantom", "mp_weapon_dmr", true ) SetItemNewStatus( player, "skin_doubletake_masterwork", "mp_weapon_doubletake", true ) SetItemNewStatus( player, "skin_g2_purple_fade", "mp_weapon_g2", true ) SetItemNewStatus( player, "skin_coldwar_heatsink", "mp_weapon_pulse_lmg", true ) SetItemNewStatus( player, "skin_r97_sky", "mp_weapon_r97", true ) SetItemNewStatus( player, "skin_rspn101_crimson_fury", "mp_weapon_rspn101", true ) break case ET_JUMPSTARTERBUNDLE: UnlockUltimateEdition( player ) break } return true } #endif