global function InitStatsTables global function IsValidStat global function GetPlayerStatInt global function GetPlayerStatFloat global function GetPlayerStat_AllCompetitiveModesAndMapsInt global function GetStatVar global function GetStatVarType global function GetStatVarLocalizedUnlock global function Stats_GetFixedSaveVar global function FD_GetHighestDifficultyForTitan /*void function AddItemsToStatsList( array refs ) { foreach ( ref in refs ) shGlobalMP.statsItemsList.append( ref ) }*/ void function InitStatsTables() { int persistenceItemsCount = PersistenceGetEnumCount( "loadoutWeaponsAndAbilities" ) for ( int i = 0; i < persistenceItemsCount; i++ ) { string enumName = PersistenceGetEnumItemNameForIndex( "loadoutWeaponsAndAbilities", i ) if ( enumName != "" ) shGlobalMP.statsItemsList.append( enumName ) } //############################################## // GAMES STATS //############################################## AddPersistentStatCategory( "game_stats" ) AddPersistentStat( "game_stats", "game_joined", "", "mapStats[%mapname%].gamesJoined[%gamemode%]", "#" ) AddPersistentStat( "game_stats", "game_completed", "", "mapStats[%mapname%].gamesCompleted[%gamemode%]", "#" ) AddPersistentStat( "game_stats", "game_won", "", "mapStats[%mapname%].gamesWon[%gamemode%]", "#" ) AddPersistentStat( "game_stats", "game_lost", "", "mapStats[%mapname%].gamesLost[%gamemode%]", "#" ) AddPersistentStat( "game_stats", "mvp", "", "mapStats[%mapname%].topPlayerOnTeam[%gamemode%]", "#" ) AddPersistentStat( "game_stats", "top3OnTeam", "", "mapStats[%mapname%].top3OnTeam[%gamemode%]", "#" ) AddPersistentStat( "game_stats", "hoursPlayed", "", "mapStats[%mapname%].hoursPlayed[%gamemode%]", "#" ) AddPersistentStat( "game_stats", "perfectMatches", "", "mapStats[%mapname%].perfectMatchesByDifficulty[%difficulty%]", "#" ) AddPersistentStat( "game_stats", "games_completed_fd", "", "mapStats[%mapname%].matchesByDifficulty[%difficulty%]", "#" ) AddPersistentStat( "game_stats", "games_won_fd", "", "mapStats[%mapname%].winsByDifficulty[%difficulty%]", "#" ) int gameModeCount = PersistenceGetEnumCount( "gameModes" ) for ( int modeIndex = 0; modeIndex < gameModeCount; modeIndex++ ) { string gameModeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeIndex ) AddPersistentStat( "game_stats", "mode_played", gameModeName, "gameStats.modesPlayed[" + gameModeName + "]", "#UNLOCK_MODE_PLAYED" ) AddPersistentStat( "game_stats", "mode_won", gameModeName, "gameStats.modesWon[" + gameModeName + "]", "#UNLOCK_MODE_WON" ) AddPersistentStat( "game_stats", "pvp_kills_by_mode", gameModeName, "gameStats.pvpKills[" + gameModeName + "]", "#UNLOCK_MODE_PILOT_KILLS" ) AddPersistentStat( "game_stats", "times_kd_2_to_1_by_mode", gameModeName, "gameStats.timesKillDeathRatio2to1[" + gameModeName + "]", "#UNLOCK_MODE_KD_2_1" ) AddPersistentStat( "game_stats", "times_kd_2_to_1_pvp_by_mode", gameModeName, "gameStats.timesKillDeathRatio2to1_pvp[" + gameModeName + "]", "#UNLOCK_MODE_PILOT_KD_2_1" ) } AddPersistentStat( "game_stats", "mvp_total", "", "gameStats.mvp_total", "#UNLOCK_GAME_MVP" ) AddPersistentStat( "game_stats", "game_completed_total", "", "gameStats.gamesCompletedTotal", "#UNLOCK_GAME_COMPLETED" ) AddPersistentStat( "game_stats", "game_won_total", "", "gameStats.gamesWonTotal", "#UNLOCK_GAME_WON" ) //############################################## // TIME STATS //############################################## AddPersistentStatCategory( "time_stats" ) AddPersistentStatFloat( "time_stats", "hours_total", "", "timeStats.total", "#UNLOCK_TIME_HOURS" ) AddPersistentStatFloat( "time_stats", "hours_as_pilot", "", "timeStats.asPilot", "#UNLOCK_TIME_HOURS_PILOT" ) AddPersistentStatFloat( "time_stats", "hours_wallrunning", "", "timeStats.wallrunning", "#UNLOCK_TIME_HOURS_WALLRUN" ) AddPersistentStatFloat( "time_stats", "hours_inAir", "", "timeStats.inAir", "#UNLOCK_TIME_HOURS_AIR" ) AddPersistentStatFloat( "time_stats", "hours_as_titan", "", "timeStats.asTitanTotal", "#UNLOCK_TIME_HOURS_TITAN" ) AddPersistentStatFloat( "time_stats", "hours_dead", "", "timeStats.dead", "#" ) AddPersistentStatFloat( "time_stats", "hours_wallhanging", "", "timeStats.wallhanging", "#" ) // hours_as_titan_stryder // hours_as_titan_atlas // hours_as_titan_ogre foreach ( titan, alias in GetAsTitanTypes() ) { AddPersistentStatFloat( "time_stats", "hours_as_titan_" + alias, "", "timeStats.asTitan[" + alias + "]", "#UNLOCK_TIME_HOURS_TITAN_SPECIFIC" ) } //############################################## // DISTANCE STATS //############################################## AddPersistentStatCategory( "distance_stats" ) AddPersistentStatFloat( "distance_stats", "total", "", "distanceStats.total", "#UNLOCK_DISTANCE_KM" ) AddPersistentStatFloat( "distance_stats", "asPilot", "", "distanceStats.asPilot", "#UNLOCK_DISTANCE_KM_PILOT" ) AddPersistentStatFloat( "distance_stats", "wallrunning", "", "distanceStats.wallrunning", "#UNLOCK_DISTANCE_KM_WALLRUN" ) AddPersistentStatFloat( "distance_stats", "inAir", "", "distanceStats.inAir", "#UNLOCK_DISTANCE_KM_AIR" ) AddPersistentStatFloat( "distance_stats", "asTitan", "", "distanceStats.asTitanTotal", "#UNLOCK_TIME_HOURS_TITAN" ) AddPersistentStatFloat( "distance_stats", "ziplining", "", "distanceStats.ziplining", "#" ) AddPersistentStatFloat( "distance_stats", "onFriendlyTitan", "", "distanceStats.onFriendlyTitan", "#" ) AddPersistentStatFloat( "distance_stats", "onEnemyTitan", "", "distanceStats.onEnemyTitan", "#" ) foreach ( titan, alias in GetAsTitanTypes() ) { AddPersistentStatFloat( "distance_stats", titan, "", "distanceStats.asTitan[" + alias + "]", "#UNLOCK_DISTANCE_KM_TITAN_SPECIFIC" ) } //############################################## // WEAPON STATS //############################################## AddPersistentStatCategory( "weapon_stats" ) foreach ( string ref in shGlobalMP.statsItemsList ) { AddPersistentStat( "weapon_stats", "shotsHit", ref, "weaponStats[" + ref + "].shotsHit", "#UNLOCK_WEAPON_SHOTS_HIT" ) AddPersistentStat( "weapon_stats", "headshots", ref, "weaponStats[" + ref + "].headshots", "#UNLOCK_WEAPON_HEADSHOTS" ) AddPersistentStat( "weapon_stats", "critHits", ref, "weaponStats[" + ref + "].critHits", "#UNLOCK_WEAPON_SHOTS_CRIT" ) AddPersistentStatFloat( "weapon_stats", "hoursUsed", ref, "weaponStats[" + ref + "].hoursUsed", "#UNLOCK_WEAPON_HOURS_USED" ) AddPersistentStatFloat( "weapon_stats", "hoursEquipped", ref, "weaponStats[" + ref + "].hoursEquipped", "#UNLOCK_WEAPON_HOURS_EQUIPPED" ) AddPersistentStat( "weapon_stats", "shotsFired", ref, "weaponStats[" + ref + "].shotsFired", "#" ) AddPersistentStat( "weapon_stats", "titanDamage", ref, "weaponStats[" + ref + "].titanDamage", "#UNLOCK_WEAPON_TITAN_DAMAGE" ) } //############################################## // KILLS STATS FOR WEAPON //############################################## AddPersistentStatCategory( "weapon_kill_stats" ) foreach ( string ref in shGlobalMP.statsItemsList ) { AddPersistentStat( "weapon_kill_stats", "total", ref, "weaponKillStats[" + ref + "].total", "#UNLOCK_WEAPON_KILLS" ) AddPersistentStat( "weapon_kill_stats", "pilots", ref, "weaponKillStats[" + ref + "].pilots", "#UNLOCK_WEAPON_PILOT_KILLS" ) AddPersistentStat( "weapon_kill_stats", "ejecting_pilots", ref, "weaponKillStats[" + ref + "].ejecting_pilots", "#UNLOCK_WEAPON_GOOSER_KILLS" ) AddPersistentStat( "weapon_kill_stats", "titansTotal", ref, "weaponKillStats[" + ref + "].titansTotal", "#UNLOCK_WEAPON_TITAN_KILLS" ) AddPersistentStat( "weapon_kill_stats", "assistsTotal", ref, "weaponKillStats[" + ref + "].assistsTotal", "#UNLOCK_WEAPON_ASSISTS" ) AddPersistentStat( "weapon_kill_stats", "killingSprees", ref, "weaponKillStats[" + ref + "].killingSprees", "#UNLOCK_WEAPON_KILLING_SPREES" ) AddPersistentStat( "weapon_kill_stats", "spectres", ref, "weaponKillStats[" + ref + "].spectres", "#" ) AddPersistentStat( "weapon_kill_stats", "marvins", ref, "weaponKillStats[" + ref + "].marvins", "#" ) AddPersistentStat( "weapon_kill_stats", "grunts", ref, "weaponKillStats[" + ref + "].grunts", "#" ) AddPersistentStat( "weapon_kill_stats", "ai", ref, "weaponKillStats[" + ref + "].ai", "#" ) foreach ( titan, alias in GetPluralTitanTypes() ) { AddPersistentStat( "weapon_kill_stats", titan, ref, "weaponKillStats[" + ref + "].titans[" + alias + "]", "#" ) } // fix this so it doesn't need explicit list of titans AddPersistentStat( "weapon_kill_stats", "npcTitans_ion", ref, "weaponKillStats[" + ref + "].npcTitans[ion]", "#" ) AddPersistentStat( "weapon_kill_stats", "npcTitans_scorch", ref, "weaponKillStats[" + ref + "].npcTitans[scorch]", "#" ) AddPersistentStat( "weapon_kill_stats", "npcTitans_northstar", ref, "weaponKillStats[" + ref + "].npcTitans[northstar]", "#" ) AddPersistentStat( "weapon_kill_stats", "npcTitans_ronin", ref, "weaponKillStats[" + ref + "].npcTitans[ronin]", "#" ) AddPersistentStat( "weapon_kill_stats", "npcTitans_tone", ref, "weaponKillStats[" + ref + "].npcTitans[tone]", "#" ) AddPersistentStat( "weapon_kill_stats", "npcTitans_legion", ref, "weaponKillStats[" + ref + "].npcTitans[legion]", "#" ) AddPersistentStat( "weapon_kill_stats", "npcTitans_vanguard", ref, "weaponKillStats[" + ref + "].npcTitans[vanguard]", "#" ) } //############################################## // GENERAL KILLS STATS //############################################## AddPersistentStatCategory( "kills_stats" ) AddPersistentStat( "kills_stats", "total", "", "killStats.total", "#UNLOCK_KILLS_TOTAL" ) AddPersistentStat( "kills_stats", "totalWhileUsingBurnCard", "", "killStats.totalWhileUsingBurnCard", "#" ) AddPersistentStat( "kills_stats", "titansWhileTitanBCActive", "", "killStats.titansWhileTitanBCActive", "#" ) AddPersistentStat( "kills_stats", "totalPVP", "", "killStats.totalPVP", "#" ) AddPersistentStat( "kills_stats", "pilots", "", "killStats.pilots", "#UNLOCK_KILLS_PILOT" ) AddPersistentStat( "kills_stats", "spectres", "", "killStats.spectres", "#" ) AddPersistentStat( "kills_stats", "marvins", "", "killStats.marvins", "#" ) AddPersistentStat( "kills_stats", "grunts", "", "killStats.grunts", "#" ) AddPersistentStat( "kills_stats", "totalTitans", "", "killStats.totalTitans", "#UNLOCK_KILLS_TITAN" ) AddPersistentStat( "kills_stats", "totalPilots", "", "killStats.totalPilots", "#" ) AddPersistentStat( "kills_stats", "totalNPC", "", "killStats.totalNPC", "#" ) AddPersistentStat( "kills_stats", "totalTitansWhileDoomed", "", "killStats.totalTitansWhileDoomed", "#UNLOCK_KILLS_TITAN_WHILE_DOOMED" ) AddPersistentStat( "kills_stats", "asPilot", "", "killStats.asPilot", "#" ) AddPersistentStat( "kills_stats", "totalAssists", "", "killStats.totalAssists", "#UNLOCK_KILLS_ASSISTS" ) foreach ( titan, alias in GetAsTitanTypes() ) { AddPersistentStat( "kills_stats", titan, "", "killStats.asTitan[" + alias + "]", "#UNLOCK_KILLS_ASTITAN" ) } AddPersistentStat( "kills_stats", "killingSpressAs_ion", "", "killStats.killingSprees[ion]", "#UNLOCK_KILLS_SPREES_ASTITAN" ) AddPersistentStat( "kills_stats", "killingSpressAs_scorch", "", "killStats.killingSprees[scorch]", "#UNLOCK_KILLS_SPREES_ASTITAN" ) AddPersistentStat( "kills_stats", "killingSpressAs_northstar", "", "killStats.killingSprees[northstar]", "#UNLOCK_KILLS_SPREES_ASTITAN" ) AddPersistentStat( "kills_stats", "killingSpressAs_ronin", "", "killStats.killingSprees[ronin]", "#UNLOCK_KILLS_SPREES_ASTITAN" ) AddPersistentStat( "kills_stats", "killingSpressAs_tone", "", "killStats.killingSprees[tone]", "#UNLOCK_KILLS_SPREES_ASTITAN" ) AddPersistentStat( "kills_stats", "killingSpressAs_legion", "", "killStats.killingSprees[legion]", "#UNLOCK_KILLS_SPREES_ASTITAN" ) AddPersistentStat( "kills_stats", "killingSpressAs_vanguard", "", "killStats.killingSprees[vanguard]", "#UNLOCK_KILLS_SPREES_ASTITAN" ) AddPersistentStat( "kills_stats", "firstStrikes", "", "killStats.firstStrikes", "#UNLOCK_KILLS_FIRST_STRIKE" ) AddPersistentStat( "kills_stats", "ejectingPilots", "", "killStats.ejectingPilots", "#UNLOCK_KILLS_GOOSER" ) AddPersistentStat( "kills_stats", "whileEjecting", "", "killStats.whileEjecting", "#" ) AddPersistentStat( "kills_stats", "cloakedPilots", "", "killStats.cloakedPilots", "#" ) AddPersistentStat( "kills_stats", "whileCloaked", "", "killStats.whileCloaked", "#" ) AddPersistentStat( "kills_stats", "wallrunningPilots", "", "killStats.wallrunningPilots", "#" ) AddPersistentStat( "kills_stats", "whileWallrunning", "", "killStats.whileWallrunning", "#" ) AddPersistentStat( "kills_stats", "wallhangingPilots", "", "killStats.wallhangingPilots", "#" ) AddPersistentStat( "kills_stats", "whileWallhanging", "", "killStats.whileWallhanging", "#" ) AddPersistentStat( "kills_stats", "pilotExecution", "", "killStats.pilotExecution", "#" ) AddPersistentStat( "kills_stats", "pilotExecutePilot", "", "killStats.pilotExecutePilot", "#UNLOCK_KILLS_PILOT_EXECUTION" ) AddPersistentStat( "kills_stats", "pilotExecutePilotWhileCloaked", "", "killStats.pilotExecutePilotWhileCloaked", "#UNLOCK_KILLS_PILOT_EXECUTION_WHILE_CLOAKED" ) AddPersistentStat( "kills_stats", "pilotKillsWithHoloPilotActive", "", "killStats.pilotKillsWithHoloPilotActive", "#UNLOCK_KILLS_PILOT_KILLS_WHILE_HOLOPILOT_ACTIVE" ) AddPersistentStat( "kills_stats", "pilotKillsWithAmpedWallActive", "", "killStats.pilotKillsWithAmpedWallActive", "#UNLOCK_KILLS_PILOT_KILLS_WHILE_AMPEDWALL_ACTIVE" ) int pilotExecutionCount = PersistenceGetEnumCount( "pilotExecution" ) for ( int i = 0; i < pilotExecutionCount; i++ ) { string executionRef = PersistenceGetEnumItemNameForIndex( "pilotExecution", i ) if ( executionRef != "" ) AddPersistentStat( "kills_stats", "pilotExecutePilotUsing_" + executionRef, "", "killStats.pilotExecutePilotByType[" + executionRef + "]", "#UNLOCK_KILLS_PILOT_EXECUTION_USING_TELEFRAG" ) // will need to modify string if other unlock refs are used } AddPersistentStat( "kills_stats", "pilotKickMelee", "", "killStats.pilotKickMelee", "#" ) AddPersistentStat( "kills_stats", "pilotKickMeleePilot", "", "killStats.pilotKickMeleePilot", "#" ) AddPersistentStat( "kills_stats", "titanMelee", "", "killStats.titanMelee", "#" ) AddPersistentStat( "kills_stats", "titanMeleePilot", "", "killStats.titanMeleePilot", "#" ) AddPersistentStat( "kills_stats", "titanStepCrush", "", "killStats.titanStepCrush", "#" ) AddPersistentStat( "kills_stats", "titanStepCrushPilot", "", "killStats.titanStepCrushPilot", "#" ) foreach ( titan, alias in GetCapitalizedTitanTypes() ) { AddPersistentStat( "kills_stats", "titanExocution" + titan, "", "killStats.titanExocution" + titan, "#UNLOCK_KILLS_TITAN_EXECUTION" ) } AddPersistentStat( "kills_stats", "titanFallKill", "", "killStats.titanFallKill", "#UNLOCK_KILLS_TITANFALL" ) AddPersistentStat( "kills_stats", "petTitanKillsFollowMode", "", "killStats.petTitanKillsFollowMode", "#" ) AddPersistentStat( "kills_stats", "petTitanKillsGuardMode", "", "killStats.petTitanKillsGuardMode", "#" ) AddPersistentStat( "kills_stats", "rodeo_total", "", "killStats.rodeo_total", "#UNLOCK_KILLS_RODEO" ) AddPersistentStat( "kills_stats", "pilot_headshots_total", "", "killStats.pilot_headshots_total", "#UNLOCK_KILLS_HEADSHOT" ) AddPersistentStat( "kills_stats", "evacShips", "", "killStats.evacShips", "#" ) AddPersistentStat( "kills_stats", "flyers", "", "killStats.flyers", "#" ) AddPersistentStat( "kills_stats", "nuclearCore", "", "killStats.nuclearCore", "#" ) AddPersistentStat( "kills_stats", "evacuatingEnemies", "", "killStats.evacuatingEnemies", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_NukeTitan_Kills", "", "killStats.coopChallenge_NukeTitan_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_MortarTitan_Kills", "", "killStats.coopChallenge_MortarTitan_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_EmpTitan_Kills", "", "killStats.coopChallenge_EmpTitan_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_SuicideSpectre_Kills", "", "killStats.coopChallenge_SuicideSpectre_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_Turret_Kills", "", "killStats.coopChallenge_Turret_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_CloakDrone_Kills", "", "killStats.coopChallenge_CloakDrone_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_BubbleShieldGrunt_Kills", "", "killStats.coopChallenge_BubbleShieldGrunt_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_Dropship_Kills", "", "killStats.coopChallenge_Dropship_Kills", "#" ) AddPersistentStat( "kills_stats", "coopChallenge_Sniper_Kills", "", "killStats.coopChallenge_Sniper_Kills", "#" ) AddPersistentStat( "kills_stats", "ampedVortexKills", "", "killStats.ampedVortexKills", "#" ) AddPersistentStat( "kills_stats", "meleeWhileCloaked", "", "killStats.meleeWhileCloaked", "#" ) AddPersistentStat( "kills_stats", "pilotKillsWhileUsingActiveRadarPulse", "", "killStats.pilotKillsWhileUsingActiveRadarPulse", "#" ) AddPersistentStat( "kills_stats", "titanKillsAsPilot", "", "killStats.titanKillsAsPilot", "#UNLOCK_KILLS_PVT" ) AddPersistentStat( "kills_stats", "pilotKillsWhileStimActive", "", "killStats.pilotKillsWhileStimActive", "#" ) AddPersistentStat( "kills_stats", "pilotKillsAsTitan", "", "killStats.pilotKillsAsTitan", "#UNLOCK_KILLS_TVP" ) AddPersistentStat( "kills_stats", "pilotKillsAsPilot", "", "killStats.pilotKillsAsPilot", "#" ) AddPersistentStat( "kills_stats", "titanKillsAsTitan", "", "killStats.titanKillsAsTitan", "#" ) #if SERVER AddPersistentStat( "kills_stats", "pilotExecutePilotUsing_execution_telefrag", "", "killStats.pilotExecutePilotUsing_execution_telefrag", "#" ) #endif //############################################## // GENERAL DEATHS STATS //############################################## AddPersistentStatCategory( "deaths_stats" ) AddPersistentStat( "deaths_stats", "total", "", "deathStats.total" ) AddPersistentStat( "deaths_stats", "totalPVP", "", "deathStats.totalPVP" ) AddPersistentStat( "deaths_stats", "asPilot", "", "deathStats.asPilot" ) foreach ( titan, alias in GetAsTitanTypes() ) { AddPersistentStat( "deaths_stats", titan, "", "deathStats.asTitan[" + alias + "]" ) } AddPersistentStat( "deaths_stats", "byPilots", "", "deathStats.byPilots" ) foreach ( titan, alias in GetByTitanTypes() ) { AddPersistentStat( "deaths_stats", titan, "", "deathStats.byTitans[" + alias + "]" ) } AddPersistentStat( "deaths_stats", "bySpectres", "", "deathStats.bySpectres" ) AddPersistentStat( "deaths_stats", "byGrunts", "", "deathStats.byGrunts" ) foreach ( titan, alias in GetAsNPCTitanTypes() ) { AddPersistentStat( "deaths_stats", titan, "", "deathStats.byNPCTitans[" + alias + "]" ) } AddPersistentStat( "deaths_stats", "suicides", "", "deathStats.suicides" ) AddPersistentStat( "deaths_stats", "whileEjecting", "", "deathStats.whileEjecting" ) array titanChassis = ["ion", "scorch", "northstar", "ronin", "tone", "legion", "vanguard"] AddPersistentStatCategory( "titan_stats" ) foreach ( titan, chassis in GetCapitalizedTitanTypes() ) { AddPersistentStat( "titan_stats", "pilots", chassis, "titanStats[" + chassis + "].pilots", "#UNLOCK_TITAN_PILOT_KILLS" ) AddPersistentStat( "titan_stats", "titansTotal", chassis, "titanStats[" + chassis + "].titansTotal", "#UNLOCK_TITAN_TITAN_KILLS" ) AddPersistentStat( "titan_stats", "titanDamage", chassis, "titanStats[" + chassis + "].titanDamage", "#UNLOCK_TITAN_TITAN_DAMAGE" ) AddPersistentStat( "titan_stats", "coresEarned", chassis, "titanStats[" + chassis + "].coresEarned" ) AddPersistentStat( "titan_stats", "pilotsAsPrime", chassis, "titanStats[" + chassis + "].pilotsAsPrime", "#UNLOCK_TITAN_PRIME_PILOT_KILLS" ) AddPersistentStat( "titan_stats", "titansAsPrime", chassis, "titanStats[" + chassis + "].titansAsPrime", "#UNLOCK_TITAN_PRIME_TITAN_KILLS" ) AddPersistentStat( "titan_stats", "executionsAsPrime", chassis, "titanStats[" + chassis + "].executionsAsPrime", "#UNLOCK_TITAN_PRIME_EXECUTIONS" ) AddPersistentStat( "titan_stats", "matchesByDifficulty", chassis, "titanStats[" + chassis + "].matchesByDifficulty[%difficulty%]", "" ) AddPersistentStat( "titan_stats", "perfectMatchesByDifficulty", chassis, "titanStats[" + chassis + "].perfectMatchesByDifficulty[%difficulty%]", "" ) } //############################################## // MISC STATS //############################################## AddPersistentStatCategory( "misc_stats" ) AddPersistentStat( "misc_stats", "titanFalls", "", "miscStats.titanFalls", "#UNLOCK_MISC_TITANFALLS" ) AddPersistentStat( "misc_stats", "titanFallsFirst", "", "miscStats.titanFallsFirst", "#UNLOCK_MISC_TITANFALLS_FIRST" ) AddPersistentStat( "misc_stats", "titanEmbarks", "", "miscStats.titanEmbarks", "#" ) AddPersistentStat( "misc_stats", "rodeos", "", "miscStats.rodeos", "#UNLOCK_MISC_RODEOS" ) AddPersistentStat( "misc_stats", "rodeosFromEject", "", "miscStats.rodeosFromEject", "#UNLOCK_MISC_RODOES_EJECT" ) AddPersistentStat( "misc_stats", "timesEjected", "", "miscStats.timesEjected", "#" ) AddPersistentStat( "misc_stats", "timesEjectedNuclear", "", "miscStats.timesEjectedNuclear", "#" ) AddPersistentStat( "misc_stats", "burnCardsEarned", "", "miscStats.burnCardsEarned", "#" ) AddPersistentStat( "misc_stats", "burnCardsSpent", "", "miscStats.burnCardsSpent", "#" ) AddPersistentStat( "misc_stats", "boostsActivated", "", "miscStats.boostsActivated", "#" ) AddPersistentStat( "misc_stats", "spectreLeeches", "", "miscStats.spectreLeeches", "#" ) AddPersistentStat( "misc_stats", "spectreLeechesByMap", "", "miscStats.spectreLeechesByMap[%mapname%]", "#" ) AddPersistentStat( "misc_stats", "evacsAttempted", "", "miscStats.evacsAttempted", "#" ) AddPersistentStat( "misc_stats", "evacsSurvived", "", "miscStats.evacsSurvived", "#UNLOCK_MISC_EVACS" ) AddPersistentStat( "misc_stats", "flagsCaptured", "", "miscStats.flagsCaptured", "#" ) AddPersistentStat( "misc_stats", "flagsReturned", "", "miscStats.flagsReturned", "#" ) AddPersistentStat( "misc_stats", "arcCannonMultiKills", "", "miscStats.arcCannonMultiKills", "#" ) AddPersistentStat( "misc_stats", "gruntsConscripted", "", "miscStats.gruntsConscripted", "#" ) AddPersistentStat( "misc_stats", "hardpointsCaptured", "", "miscStats.hardpointsCaptured", "#" ) AddPersistentStat( "misc_stats", "challengeTiersCompleted", "", "miscStats.challengeTiersCompleted", "#" ) AddPersistentStat( "misc_stats", "challengesCompleted", "", "miscStats.challengesCompleted", "#" ) AddPersistentStat( "misc_stats", "dailyChallengesCompleted", "", "miscStats.dailyChallengesCompleted", "#" ) AddPersistentStat( "misc_stats", "timesLastTitanRemaining", "", "miscStats.timesLastTitanRemaining", "#" ) AddPersistentStat( "misc_stats", "killingSprees", "", "miscStats.killingSprees", "#UNLOCK_MISC_KILLING_SPREES" ) AddPersistentStat( "misc_stats", "coopChallengesCompleted", "", "miscStats.coopChallengesCompleted", "#" ) //############################################## // FD STATS //############################################## AddPersistentStatCategory( "fd_stats" ) AddPersistentStat( "fd_stats", "arcMinesPlaced", "", "fdStats.arcMinesPlaced", "#UNLOCK_MISC_ARC_MINE_PLACE" ) AddPersistentStat( "fd_stats", "turretsPlaced", "", "fdStats.turretsPlaced", "#UNLOCK_MISC_TURRET_PLACE" ) AddPersistentStat( "fd_stats", "rodeos", "", "fdStats.rodeos", "#UNLOCK_FD_RODEOS" ) AddPersistentStat( "fd_stats", "rodeoNukes", "", "fdStats.rodeoNukes", "#UNLOCK_MISC_RODEO_NUKES" ) AddPersistentStat( "fd_stats", "arcMineZaps", "", "fdStats.arcMineZaps", "#UNLOCK_MISC_ARC_MINE_ZAPS" ) AddPersistentStat( "fd_stats", "turretKills", "", "fdStats.turretKills", "#UNLOCK_MISC_TURRET_KILLS" ) AddPersistentStat( "fd_stats", "harvesterBoosts", "", "fdStats.harvesterBoosts", "#UNLOCK_MISC_HARVESTER_BOOSTS" ) AddPersistentStat( "fd_stats", "wavesComplete", "", "fdStats.wavesComplete", "#UNLOCK_MISC_WAVES_COMPLETE" ) AddPersistentStat( "fd_stats", "easyWins", "", "fdStats.easyWins", "#UNLOCK_FD_EASY_WINS" ) AddPersistentStat( "fd_stats", "normalWins", "", "fdStats.normalWins", "#UNLOCK_FD_NORMAL_WINS" ) AddPersistentStat( "fd_stats", "hardWins", "", "fdStats.hardWins", "#UNLOCK_FD_HARD_WINS" ) AddPersistentStat( "fd_stats", "masterWins", "", "fdStats.masterWins", "#UNLOCK_FD_MASTER_WINS" ) AddPersistentStat( "fd_stats", "insaneWins", "", "fdStats.insaneWins", "#UNLOCK_FD_INSANE_WINS" ) AddPersistentStat( "fd_stats", "highestTitanFDLevel", "", "fdStats.highestTitanFDLevel", "#UNLOCK_FD_TITAN_LEVEL" ) //############################################################# // DEV ONLY STATS (NOT TRACKED IN RETAIL FOR PLAYER DISPLAY) //############################################################# AddPersistentStatCategory( "dev_stats" ) AddPersistentStat( "dev_stats", "rank_skill", "", DEV_STAT ) AddPersistentStat( "dev_stats", "raw_rank_skill", "", DEV_STAT ) } void function AddPersistentStatCategory( string category ) { shGlobalMP.playerStatVars[ category ] <- {} } void function AddPersistentStat( string category, string alias, string subAlias, string variable, string localizedUnlock = "" ) { if ( !( alias in shGlobalMP.playerStatVars[ category ] ) ) shGlobalMP.playerStatVars[ category ][ alias ] <- {} Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) ) PlayerStatData playerStatData playerStatData.statVar = variable playerStatData.statType = ePlayerStatType.INT playerStatData.localizedUnlock = localizedUnlock shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData } void function AddPersistentStatInt( string category, string alias, string subAlias, string variable, string localizedUnlock = "" ) { if ( !( alias in shGlobalMP.playerStatVars[ category ] ) ) shGlobalMP.playerStatVars[ category ][ alias ] <- {} Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) ) PlayerStatData playerStatData playerStatData.statVar = variable playerStatData.statType = ePlayerStatType.INT playerStatData.localizedUnlock = localizedUnlock shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData } void function AddPersistentStatFloat( string category, string alias, string subAlias, string variable, string localizedUnlock = "" ) { if ( !( alias in shGlobalMP.playerStatVars[ category ] ) ) shGlobalMP.playerStatVars[ category ][ alias ] <- {} Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) ) PlayerStatData playerStatData playerStatData.statVar = variable playerStatData.statType = ePlayerStatType.FLOAT playerStatData.localizedUnlock = localizedUnlock shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData } bool function IsValidStat( string category, string alias, string subAlias ) { if ( category == "" || alias == "" ) return false if ( !( category in shGlobalMP.playerStatVars ) ) return false if ( !( alias in shGlobalMP.playerStatVars[ category ] ) ) return false return ( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] ) } string function GetStatVar( string category, string alias, string subAlias = "" ) { Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category ) Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category ) Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] ) return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].statVar } int function GetStatVarType( string category, string alias, string subAlias = "" ) { Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category ) Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category ) Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] ) return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].statType } string function GetStatVarLocalizedUnlock( string category, string alias, string subAlias = "" ) { Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category ) Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category ) Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] ) return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].localizedUnlock } int function GetPlayerStatInt( entity player, string category, string alias, string subAlias = "" ) { Assert( IsUI() || IsValid( player ) ) string statString = GetStatVar( category, alias, subAlias ) return player.GetPersistentVarAsInt( statString ) } float function GetPlayerStatFloat( entity player, string category, string alias, string subAlias = "" ) { Assert( IsUI() || IsValid( player ) ) string statString = GetStatVar( category, alias, subAlias ) return expect float( player.GetPersistentVar( statString ) ) } string function Stats_GetFixedSaveVar( string saveVar, string mapName, string modeName, string difficultyLevel ) { string fixedSaveVar = saveVar fixedSaveVar = StringReplace( fixedSaveVar, "%mapname%", mapName ) fixedSaveVar = StringReplace( fixedSaveVar, "%gamemode%", modeName ) fixedSaveVar = StringReplace( fixedSaveVar, "%difficulty%", difficultyLevel ) return fixedSaveVar } int function GetPlayerStat_AllCompetitiveModesAndMapsInt( entity player, string category, string alias, string subAlias = "" ) { Assert( IsUI() || IsValid( player ) ) int count = 0 int numMaps = PersistenceGetEnumCount( "maps" ) int numModes = PersistenceGetEnumCount( "gameModes" ) string statVarName = GetStatVar( category, alias, subAlias ) string fixedSaveVar for ( int mode = 0; mode < numModes; mode++ ) { for( int map = 0; map < numMaps; map++ ) { fixedSaveVar = Stats_GetFixedSaveVar( statVarName, string( map ), string( mode ), "0" ) count += expect int( player.GetPersistentVar( fixedSaveVar ) ) } } return count } int function FD_GetHighestDifficultyForTitan( entity player, string titanRef ) { string statVar = GetStatVar( "titan_stats", "matchesByDifficulty", titanRef ) int highestDifficulty = 0 for ( int difficulty = 0; difficulty < 5; difficulty++ ) { string persistentVar = Stats_GetFixedSaveVar( statVar, "", "", string( difficulty ) ) if ( player.GetPersistentVarAsInt( persistentVar ) > 0 ) highestDifficulty = difficulty } return highestDifficulty }