// all stubs because we don't really need this // if we actually ever want to mess with stats stuff, code already calls all this global function PIN_Init global function PIN_BuyItemWithRealMoney global function PIN_BuyItem global function PIN_GiveItem global function PIN_GiveCredits global function PIN_ConsumeItem global function PIN_AddToPlayerCountStat global function PIN_PlayerAbility global function PIN_PlayerAbilityReady global function PIN_DamageDone global function PIN_PlayerRodeoedEnemyTitanToCompletion void function PIN_Init() { } void function PIN_BuyItemWithRealMoney( entity player, bool _0, string name, int cost ) { } void function PIN_BuyItem( entity player, bool _0, string name, int cost ) { } void function PIN_GiveItem( entity player, bool _0, string name, int count ) { } void function PIN_GiveCredits( entity player, int count ) { } void function PIN_ConsumeItem( entity player, string name ) { } void function PIN_AddToPlayerCountStat( entity player, string name ) { } void function PIN_PlayerAbility( entity player, string name, string action, table args, float duration = 0 ) { } void function PIN_PlayerAbilityReady( entity player, string action ) { } void function PIN_DamageDone( entity player, entity victim, var damageInfo ) { } void function PIN_PlayerRodeoedEnemyTitanToCompletion( entity player, entity titan, bool playerHadBattery ) { }