global function CodeCallback_MapInit void function CodeCallback_MapInit() { // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns ) // Load Frontier Defense Data if(GameRules_GetGameMode()=="fd") initFrontierDefenseData() } void function TrimBadTitanStartSpawns( entity spawn ) { vector comparisonOrigin if ( spawn.GetTeam() == TEAM_IMC ) comparisonOrigin = < -2144, -4944, 1999.7 > else comparisonOrigin = < 11026.8, -5163.18, 1885.64 > if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 ) spawn.Destroy() }