global function SetupLiveFireMaps // live fire maps don't support alot of things like intros and titans, this makes sure those things are disabled void function SetupLiveFireMaps() { Riff_ForceTitanAvailability( eTitanAvailability.Never ) ClassicMP_SetLevelIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() ) // ClassicMP_ForceDisableEpilogue( true ) // don't do this because evac handles this now }