global function Stats_Init global function AddStatCallback global function Stats_SaveStatDelayed global function PlayerStat_GetCurrentInt global function PlayerStat_GetCurrentFloat global function UpdatePlayerStat global function IncrementPlayerDidPilotExecutionWhileCloaked global function UpdateTitanDamageStat global function UpdateTitanWeaponDamageStat global function UpdateTitanCoreEarnedStat global function PreScoreEventUpdateStats global function PostScoreEventUpdateStats global function Stats_OnPlayerDidDamage void function Stats_Init() { } void function AddStatCallback(string statCategory, string statAlias, string statSubAlias, void functionref(entity, float, string) callback, string subRef) { } void function Stats_SaveStatDelayed(entity player, string statCategory, string statAlias, string statSubAlias) { } int function PlayerStat_GetCurrentInt(entity player, string statCategory, string statAlias, string statSubAlias) { return 0 } float function PlayerStat_GetCurrentFloat(entity player, string statCategory, string statAlias, string statSubAlias) { return 0 } void function UpdatePlayerStat(entity player, string statCategory, string subStat, int count = 0) { } void function IncrementPlayerDidPilotExecutionWhileCloaked(entity player) { } void function UpdateTitanDamageStat(entity attacker, float savedDamage, var damageInfo) { } void function UpdateTitanWeaponDamageStat(entity attacker, float savedDamage, var damageInfo) { } void function UpdateTitanCoreEarnedStat( entity player, entity titan ) { } void function PreScoreEventUpdateStats(entity attacker, entity ent) { } void function PostScoreEventUpdateStats(entity attacker, entity ent) { } void function Stats_OnPlayerDidDamage(entity player, var damageInfo) { }