global function MpInitAILoadouts global function SetProficiency global function IsAutoPopulateEnabled global function SPMP_UpdateNPCProficiency global function SPMP_Callback_ForceAIMissPlayer void function MpInitAILoadouts() { } void function SetProficiency( entity soldier ) { } bool function IsAutoPopulateEnabled( var team = null ) { if ( IsNPCSpawningEnabled() == false ) return false if ( Flag( "disable_npcs" ) ) return false if ( team == TEAM_MILITIA && Flag( "Disable_MILITIA" ) ) return false if ( team == TEAM_IMC && Flag( "Disable_IMC" ) ) return false return true } void function SPMP_UpdateNPCProficiency( entity ent ) { } bool function SPMP_Callback_ForceAIMissPlayer( entity npc, entity player ) { return true }