untyped global function Lobby_Init global function Lobby_OnClientConnectionStarted global function Lobby_OnClientConnectionCompleted void function Lobby_Init() { // need to prevent a crash Music_Init() if ( IsPrivateMatch() || GetCurrentPlaylistName() == "private_match" ) // IsPrivateMatch() doesn't seem to be reliable on local server start PrivateLobby_Init() else { // non-private lobby clientcommands AddClientCommandCallback( "StartPrivateMatchSearch", ClientCommandCallback_StartPrivateMatchSearch ) } } void function Lobby_OnClientConnectionStarted( entity player ) { } void function Lobby_OnClientConnectionCompleted( entity player ) { FinishClientScriptInitialization( player ) } bool function ClientCommandCallback_StartPrivateMatchSearch( entity player, array args ) { // open lobby in private match mode SetCurrentPlaylist( "private_match" ) // required for private match lobby to start properly ServerCommand( "changelevel mp_lobby" ) return true }