global function Sv_ItemInventory_Init global function SvPlayerInventory_ItemCount global function PlayerInventory_CountTurrets global function PlayerInventory_RefreshEquippedState global function PlayerInventory_StartCriticalSection global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame void function Sv_ItemInventory_Init() { } int function SvPlayerInventory_ItemCount( entity player ) { return 0 } int function PlayerInventory_CountTurrets( entity player ) { return 0 } void function PlayerInventory_RefreshEquippedState( entity player ) { } void function PlayerInventory_StartCriticalSection( entity player ) { } void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity player ) { }