global function Sv_ItemInventory_Init global function PIN_Init global function SvPlayerInventory_ItemCount global function PlayerInventory_StartCriticalSection global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame global function PlayerInventory_CountTurrets global function PIN_PlayerAbility global function PIN_PlayerAbilityReady global function PIN_DamageDone global function PlayerInventory_RefreshEquippedState void function Sv_ItemInventory_Init() { } void function PIN_Init() { } int function SvPlayerInventory_ItemCount(entity player) { return 0 } void function PlayerInventory_StartCriticalSection(entity player) { } void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player) { } int function PlayerInventory_CountTurrets(entity owner) { return 0 } void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0) { } void function PIN_PlayerAbilityReady(entity player, string action) { } void function PIN_DamageDone(entity player, entity victim, var damageInfo) { } void function PlayerInventory_RefreshEquippedState( entity player ) { }