global function GamemodePs_Init void function GamemodePs_Init() { Riff_ForceTitanAvailability( eTitanAvailability.Never ) AddCallback_OnPlayerKilled( GiveScoreForPlayerKill ) ScoreEvent_SetupEarnMeterValuesForMixedModes() } void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo ) { if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() != eGameState.Epilogue ) AddTeamScore( attacker.GetTeam(), 1 ) }