global function FFA_Init void function FFA_Init() { ClassicMP_ForceDisableEpilogue( true ) AddCallback_OnPlayerKilled( OnPlayerKilled ) } void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) { if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing ) { AddTeamScore( attacker.GetTeam(), 1 ) attacker.AddToPlayerGameStat( PGS_SCORE, 1 ) } }