global function FFA_Init void function FFA_Init() { ClassicMP_ForceDisableEpilogue( true ) ScoreEvent_SetupEarnMeterValuesForMixedModes() AddCallback_OnPlayerKilled( OnPlayerKilled ) // modified for northstar AddCallback_OnClientConnected( OnClientConnected ) } void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) { if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing ) { AddTeamScore( attacker.GetTeam(), 1 ) // why isn't this PGS_SCORE? odd game attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 ) } } // modified for northstar void function OnClientConnected( entity player ) { thread FFAPlayerScoreThink( player ) // good to have this! instead of DisconnectCallback this could handle a null player } void function FFAPlayerScoreThink( entity player ) { int team = player.GetTeam() player.WaitSignal( "OnDestroy" ) // this can handle disconnecting AddTeamScore( team, -GameRules_GetTeamScore( team ) ) }