global function GruntChatter_MP_Init global function PlayGruntChatterMPLine void function GruntChatter_MP_Init() { //ShGruntChatter_MP_Init() } void function PlayGruntChatterMPLine( entity grunt, string conversationType ) { #if !GRUNT_CHATTER_MP_ENABLED return #endif foreach ( entity player in GetPlayerArray() ) if ( ShouldPlayGruntChatterMPLine( conversationType, player, grunt ) ) Remote_CallFunction_Replay( player, "ServerCallback_PlayGruntChatterMP", GetConversationIndex( conversationType ), grunt.GetEncodedEHandle() ) }