untyped global function RemoteFunctions_Init function RemoteFunctions_Init() { Remote_BeginRegisteringFunctions() _RegisteringFunctions = true switch ( GetMapName() ) { case "mp_colony": RegisterServerVar( "ClientTiming", 0 ) Remote_RegisterFunction( "ServerCallback_CreateSpectrePaletteLighting" ) break case "mp_wargames": Remote_RegisterFunction( "ServerCallback_StopWargamesPodAmbienceSound" ) Remote_RegisterFunction( "ServerCallback_SpawnIMCFactionLeaderForIntro" ) Remote_RegisterFunction( "ServerCallback_SpawnMilitiaFactionLeaderForIntro" ) Remote_RegisterFunction( "ServerCallback_ClearFactionLeaderIntro" ) Remote_RegisterFunction( "ServerCallback_PlayPodTransitionScreenFX" ) break } Remote_RegisterFunction( "ServerCallback_DpadCommSay" ) Remote_RegisterFunction( "ServerCallback_CaptialShips" ) Remote_RegisterFunction( "ServerCallback_RewardReadyMessage" ) Remote_RegisterFunction( "ServerCallback_TitanReadyMessage" ) Remote_RegisterFunction( "ServerCallback_FPS_Test" )// This is for local FPS tests using myscripts for standardized optimization Remote_RegisterFunction( "ServerCallback_FPS_Avg" )// general callback for more people to use - soupy Remote_RegisterFunction( "DebugSetFrontline" ) Remote_RegisterFunction( "ServerCallback_StartCinematicNodeEditor" ) Remote_RegisterFunction( "ServerCallback_AISkitDebugMessage" ) //chad - temp to do debug lines on my client only during real MP matches Remote_RegisterFunction( "ServerCallback_UpdateClientChallengeProgress" ) Remote_RegisterFunction( "ServerCallback_EventNotification" ) Remote_RegisterFunction( "SCB_RefreshBurnCardSelector" ) Remote_RegisterFunction( "ServerCallback_EjectConfirmed" ) Remote_RegisterFunction( "SCB_AddGrenadeIndicatorForEntity" ) Remote_RegisterFunction( "SCB_SetUserPerformance" ) Remote_RegisterFunction( "SCB_UpdateSponsorables" ) Remote_RegisterFunction( "SCB_ClientDebug" ) Remote_RegisterFunction( "ScriptCallback_UnlockAchievement" ) Remote_RegisterFunction( "ServerCallback_UpdateHeroStats" ) RegisterNetworkedVariable( "sentryTurretCount", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 ) RegisterNetworkedVariable( "itemInventoryCount", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 ) Remote_RegisterFunction( "ServerCallback_GiveSentryTurret" ) Remote_RegisterFunction( "ServerCallback_TurretReport" ) Remote_RegisterFunction( "ServerCallback_TurretWorldIconShow" ) Remote_RegisterFunction( "ServerCallback_TurretWorldIconHide" ) // SIDE NOTIFICATION Remote_RegisterFunction( "ServerCallback_LoadoutNotification" ) Remote_RegisterFunction( "ServerCallback_ItemNotification" ) Remote_RegisterFunction( "ServerCallback_AnnouncePathLevelUp" ) Remote_RegisterFunction( "ServerCallback_SonarPulseFromPosition" ) // Survival Start Remote_RegisterFunction( "ServerCallback_OpenShopMenu" ) Remote_RegisterFunction( "ServerCallback_CloseShopMenu" ) RegisterServerVar( "survivorEventActive", false ) RegisterServerVar( "survivorEventEndTime", 0.0 ) RegisterServerVar( "survivorEventMilitiaScrap", 0 ) RegisterServerVar( "survivorEventIMCScrap", 0 ) // Survival End // Shield core Remote_RegisterFunction( "ServerCallback_StartShieldPlayer" ) Remote_RegisterFunction( "ServerCallback_StopShieldPlayer" ) Remote_RegisterFunction( "ServerCallback_AddShieldedPlayer" ) Remote_RegisterFunction( "ServerCallback_RemoveShieldedPlayer" ) //HACK: these nv's should eventually be code driven concepts RegisterEntityVar_AllSynced( "player", "empEndTime", 0 ) RegisterEntityVar_AllSynced( "titan_soul", "PROTO_stickyExplosiveCount", 0 ) RegisterEntityVar_AllSynced( "titan_soul", "PROTO_trackerCount", 0 ) RegisterNetworkedVariable( "playerAllowedToMelee", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true ) RegisterNetworkedVariable( "playerAllowedToLeech", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true ) RegisterNetworkedVariable( "playerAllowedToSyncedMelee", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true ) RegisterNetworkedVariable( "rodeoBatteryCount", SNDC_TITAN_SOUL, SNVT_INT, 3 ) RegisterNetworkedVariable( "coreMeterModifier", SNDC_PLAYER_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 ) Remote_RegisterFunction( "SCB_SmartAmmoForceLockedOntoHudDraw" ) // we want to keep these as nv's because we want them to ignore kill replay // ------------- RegisterEntityVar( "player", "nextRespawnTime", 0 ) // ------------- // end RegisterEntityVar( "player", "titanQueueNum", NOT_IN_TITAN_QUEUE ) RegisterEntityVar_AllSynced( "player", "titanRequestNum", null ) RegisterEntityVar_AllSynced( "player", "titanRequestSkipped", 0 ) RegisterServerVar( "titanNextRequestEventTime", 0 ) RegisterServerVar( "titanNextRequestEventType", TITAN_REQUEST_WAITING_FOR_WAVE ) Remote_RegisterFunction( "ServerCallback_UpdateMarker" ) Remote_RegisterFunction( "DisablePrecacheErrors" ) Remote_RegisterFunction( "RestorePrecacheErrors" ) RegisterEntityVar_AllSynced( "player", "inSmoke", false ) Remote_RegisterFunction( "SCB_PlayTitanCockpitSounds" ) Remote_RegisterFunction( "SCB_StopTitanCockpitSounds" ) Remote_RegisterFunction( "ServerCallback_RewardUsed" ) Remote_RegisterFunction( "ServerCallback_VanguardUpgradeMessage" ) // SHOULD PROBABLY BE CODE RegisterServerVar( "gameStateChangeTime", null ) RegisterServerVar( "gameState", -1 ) RegisterServerVar( "gameStartTime", null ) RegisterServerVar( "coopStartTime", null ) RegisterServerVar( "gameEndTime", 0.0 ) RegisterServerVar( "switchedSides", null ) RegisterServerVar( "replayDisabled", false ) //Round Winning Kill replay related RegisterServerVar( "roundWinningKillReplayEnabled", false ) RegisterServerVar( "roundWinningKillReplayPlaying", false ) RegisterServerVar( "roundScoreLimitComplete", false ) RegisterServerVar( "roundWinningKillReplayEntHealthFrac", 0.0 ) //Using .nv because we need the non-rolled back value during round winning kill replay RegisterServerVar( "badRepPresent", false ) RegisterServerVar( "nonStandardScoring", false ) RegisterServerVar( "roundBased", false ) RegisterServerVar( "roundStartTime", null ) RegisterServerVar( "roundEndTime", 0.0 ) RegisterServerVar( "roundsPlayed", 0 ) RegisterServerVar( "minPickLoadOutTime", null ) RegisterServerVar( "connectionTimeout", 0 ) RegisterServerVar( "winningTeam", null ) RegisterServerVar( "titanDropEnabledForTeam", TEAM_BOTH ) RegisterServerVar( "matchProgress", 0 ) // Linked Hardpoints Remote_RegisterFunction( "ServerCallback_HardpointChanged" ) Remote_RegisterFunction( "ServerCallback_DisableHudForEvac" ) // Seconds RegisterServerVar( "secondsTitanCheckTime", null ) // Attack/Defend based game modes RegisterServerVar( "attackingTeam", null ) // Riffs RegisterServerVar( "spawnAsTitan", null ) RegisterServerVar( "titanAvailability", null ) RegisterServerVar( "titanExitEnabled", null ) RegisterServerVar( "allowNPCs", null ) RegisterServerVar( "aiLethality", null ) RegisterServerVar( "minimapState", null ) RegisterServerVar( "ospState", null ) RegisterServerVar( "ammoLimit", null ) RegisterServerVar( "eliminationMode", null ) RegisterServerVar( "floorIsLava", null ) RegisterServerVar( "playerBleedout", null ) RegisterServerVar( "titanQueueLimit", 0 ) RegisterServerVar( "boostAvailability", 0 ) RegisterServerVar( "teamShareCoreMeter", 0 ) RegisterNetworkedVariable( "titanEjectEnabled", SNDC_GLOBAL, SNVT_BOOL, true ) // MFD RegisterServerVar( "mfdOverheadPingDelay", 0 ) RegisterNetworkedVariable( "gameInfoStatusText", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, -1 ) RegisterNetworkedVariable( "indicatorId", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 ) switch ( GameRules_GetGameMode() ) { case ATTRITION: RegisterNetworkedVariable( "AT_currentWave", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "AT_bankStartTime", SNDC_GLOBAL, SNVT_TIME, 0.0 ) RegisterNetworkedVariable( "AT_bankEndTime", SNDC_GLOBAL, SNVT_TIME, 0.0 ) RegisterNetworkedVariable( "AT_supplyDropExpireTime", SNDC_GLOBAL, SNVT_TIME, 0.0 ) RegisterNetworkedVariable( "shouldDisplayBountyPortraits", SNDC_GLOBAL, SNVT_BOOL ) RegisterNetworkedVariable( "camp1Ent", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "camp2Ent", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "camp3Ent", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "AcampProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( "BcampProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( "1AcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "2AcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "3AcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "4AcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "5AcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "1BcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "2BcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "3BcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "4BcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "5BcampCount", SNDC_GLOBAL, SNVT_INT, -1 ) RegisterNetworkedVariable( "banksOpen", SNDC_GLOBAL, SNVT_BOOL, false ) RegisterNetworkedVariable( "preBankPhase", SNDC_GLOBAL, SNVT_BOOL, false ) Remote_RegisterFunction( "ServerCallback_AT_AnnouncePreParty" ) Remote_RegisterFunction( "ServerCallback_AT_AnnounceBoss" ) Remote_RegisterFunction( "ServerCallback_AT_AnnounceWaveOver" ) Remote_RegisterFunction( "ServerCallback_AT_YouKilledBoss" ) Remote_RegisterFunction( "ServerCallback_AT_YouCollectedBox" ) Remote_RegisterFunction( "ServerCallback_AT_WarnPlayerBounty" ) Remote_RegisterFunction( "ServerCallback_AT_YouSurvivedBounty" ) Remote_RegisterFunction( "ServerCallback_AT_TeammateSurvivedBounty" ) Remote_RegisterFunction( "ServerCallback_AT_PromptBossRodeo" ) Remote_RegisterFunction( "ServerCallback_AT_PromptBossExecute" ) Remote_RegisterFunction( "ServerCallback_AT_BossDoomed" ) Remote_RegisterFunction( "ServerCallback_AT_OnPlayerConnected" ) Remote_RegisterFunction( "ServerCallback_AT_UpdateMostWanted" ) Remote_RegisterFunction( "ServerCallback_AT_ScoreSplashStartMultTimer" ) Remote_RegisterFunction( "ServerCallback_AT_ShowRespawnBonusLoss" ) Remote_RegisterFunction( "ServerCallback_AT_BankOpen" ) Remote_RegisterFunction( "ServerCallback_AT_BankClose" ) Remote_RegisterFunction( "ServerCallback_AT_FinishDeposit" ) Remote_RegisterFunction( "ServerCallback_AT_ShowATScorePopup" ) Remote_RegisterFunction( "ServerCallback_AT_BossDamageScorePopup" ) Remote_RegisterFunction( "ServerCallback_AT_PlayerKillScorePopup" ) Remote_RegisterFunction( "ServerCallback_AT_ShowStolenBonus" ) Remote_RegisterFunction( "ServerCallback_AT_ClearCampAndBossPortraits" ) Remote_RegisterFunction( "ServerCallback_AT_PulseBankAntena" ) RegisterNetworkedVariable( "AT_bonusPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_bonusPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_bonusPointMult", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_bonusMultTimer", SNDC_PLAYER_GLOBAL, SNVT_TIME, 0.0 ) RegisterNetworkedVariable( "AT_earnedPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_earnedPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_totalPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_totalPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_playerUploading", SNDC_PLAYER_GLOBAL, SNVT_BOOL, false ) /* RegisterNetworkedVariable( "milGoldPlayer", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "milSilverPlayer", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "milBronzePlayer", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "milGoldPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "milSilverPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "milBronzePlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "imcGoldPlayer", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "imcSilverPlayer", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "imcBronzePlayer", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "imcGoldPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "imcSilverPlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "imcBronzePlayerBonus", SNDC_GLOBAL, SNVT_INT, 0 ) */ #if CLIENT CLAttrition_RegisterNetworkFunctions() #endif break case AI_TDM: RegisterNetworkedVariable( "AT_bonusPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_bonusPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_earnedPoints", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "AT_earnedPoints256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "IMCdefcon", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "MILdefcon", SNDC_GLOBAL, SNVT_INT, 0 ) Remote_RegisterFunction( "ServerCallback_AITDM_OnPlayerConnected" ) #if CLIENT CLAITDM_RegisterNetworkFunctions() #endif break case CAPTURE_POINT: printt( "registering gamemode network variables for CAPTURE_POINT" ) RegisterNetworkedVariable( "objectiveAEnt", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "objectiveBEnt", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "objectiveCEnt", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "objectiveAState", SNDC_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "objectiveBState", SNDC_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "objectiveCState", SNDC_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "objectiveACappingTeam", SNDC_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "objectiveBCappingTeam", SNDC_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "objectiveCCappingTeam", SNDC_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "objectiveAProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 2.0 ) RegisterNetworkedVariable( "objectiveBProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 2.0 ) RegisterNetworkedVariable( "objectiveCProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 2.0 ) RegisterNetworkedVariable( "imcChevronState", SNDC_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "milChevronState", SNDC_GLOBAL, SNVT_INT ) Remote_RegisterFunction( "ServerCallback_CP_PlayMatchEndingMusic" ) /* #if DEV Remote_RegisterFunction( "ServerCallback_CP_PrintHardpointOccupants" ) #endif */ #if CLIENT CLCapturePoint_RegisterNetworkFunctions() #endif break case CAPTURE_THE_FLAG: RegisterNetworkedVariable( "imcFlag", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "milFlag", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "imcFlagHome", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "milFlagHome", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "imcFlagState", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "milFlagState", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "flagReturnProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( "returningFlag", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false ) Remote_RegisterFunction( "ServerCallback_CTF_PlayMatchNearEndMusic" ) Remote_RegisterFunction( "ServerCallback_CTF_StartReturnFlagProgressBar" ) Remote_RegisterFunction( "ServerCallback_CTF_StopReturnFlagProgressBar" ) #if CLIENT CLCaptureTheFlag_RegisterNetworkFunctions() #endif break case FORT_WAR: { Remote_RegisterFunction( "ServerCallback_FW_FriendlyBaseAttacked" ) Remote_RegisterFunction( "ServerCallback_FW_NotifyTitanRequired" ) Remote_RegisterFunction( "ServerCallback_FW_NotifyEnterFriendlyArea" ) Remote_RegisterFunction( "ServerCallback_FW_NotifyExitFriendlyArea" ) Remote_RegisterFunction( "ServerCallback_FW_NotifyEnterEnemyArea" ) Remote_RegisterFunction( "ServerCallback_FW_NotifyExitEnemyArea" ) Remote_RegisterFunction( "ServerCallback_FW_SetObjective" ) } break case MARKED_FOR_DEATH: Remote_RegisterFunction( "ServerCallback_MFD_StartNewMarkCountdown" ) break case LAST_TITAN_STANDING: { Remote_RegisterFunction( "ServerCallback_LTSThirtySecondWarning" ) } break case COLISEUM: Remote_RegisterFunction( "ServerCallback_ColiseumDisplayTickets" ) Remote_RegisterFunction( "ServerCallback_ColiseumIntro" ) break case SPEEDBALL: RegisterNetworkedVariable( "flagCarrier", SNDC_GLOBAL, SNVT_ENTITY ) Remote_RegisterFunction( "ServerCallback_SPEEDBALL_LastPlayer" ) Remote_RegisterFunction( "ServerCallback_SPEEDBALL_LastFlagOwner" ) #if CLIENT CLSPEEDBALL_RegisterNetworkFunctions() #endif break case FD: RegisterNetworkedVariable( "FD_waveState", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_waveActive", SNDC_GLOBAL, SNVT_BOOL, false ) RegisterNetworkedVariable( "FD_totalWaves", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_currentWave", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_activeHarvester", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "FD_restartsRemaining", SNDC_GLOBAL, SNVT_INT ) //AI Type counts RegisterNetworkedVariable( "FD_AICount_Titan", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Titan_Nuke", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Titan_Mortar", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Titan_Arc", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Grunt", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Spectre", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Spectre_Mortar", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Stalker", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Reaper", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Ticks", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Drone", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Drone_Cloak", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Current", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_AICount_Total", SNDC_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "FD_wavePoints", SNDC_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "FD_wavePoints256", SNDC_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "FD_harvesterInvulTime", SNDC_GLOBAL, SNVT_TIME, 0 ) RegisterNetworkedVariable( "FD_nextWaveStartTime", SNDC_GLOBAL, SNVT_TIME, 0 ) RegisterNetworkedVariable( "FD_readyForNextWave", SNDC_PLAYER_GLOBAL, SNVT_BOOL, false ) Remote_RegisterFunction( "ServerCallback_FD_AnnouncePreParty" ) Remote_RegisterFunction( "ServerCallback_FD_ClearPreParty" ) Remote_RegisterFunction( "ServerCallback_FD_PingMinimap" ) Remote_RegisterFunction( "ServerCallback_FD_MoneyFly" ) Remote_RegisterFunction( "ServerCallback_FD_SayThanks" ) Remote_RegisterFunction( "ServerCallback_FD_DisplayHarvesterKiller" ) Remote_RegisterFunction( "ServerCallback_FD_NotifyStoreOpen" ) Remote_RegisterFunction( "ServerCallback_ShowCycleHint" ) Remote_RegisterFunction( "ServerCallback_OpenBoostStore" ) Remote_RegisterFunction( "ServerCallback_UpdateMoney" ) Remote_RegisterFunction( "ServerCallback_UpdateTeamReserve" ) Remote_RegisterFunction( "ServerCallback_EnableDropshipBoostStore" ) Remote_RegisterFunction( "ServerCallback_DisableDropshipBoostStore" ) Remote_RegisterFunction( "ServerCallback_UpdateTurretCount" ) Remote_RegisterFunction( "ServerCallback_UpdatePlayerHasBattery" ) Remote_RegisterFunction( "ServerCallback_UpdateAmpedWeaponState" ) Remote_RegisterFunction( "ServerCallback_BoostStoreTitanHint" ) Remote_RegisterFunction( "ServerCallback_UpdateGameStats" ) Remote_RegisterFunction( "ServerCallback_ShowGameStats" ) Remote_RegisterFunction( "ServerCallback_FD_UpdateWaveInfo" ) Remote_RegisterFunction( "ServerCallback_FD_NotifyMVP" ) RegisterNetworkedVariable( "boostStoreOpen", SNDC_GLOBAL, SNVT_BOOL, false ) RegisterNetworkedVariable( "playerHasBatteryBoost", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false ) RegisterNetworkedVariable( "FD_money", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "FD_money256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "numSuperRodeoGrenades", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "numHarvesterShieldBoost", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "showOverheadIcon", SNDC_TITAN_SOUL, SNVT_BOOL, false ) #if CLIENT CLFD_RegisterNetworkFunctions() #endif break } #if DEVSCRIPTS Dev_RemoteFunctions_Init() #endif Remote_RegisterFunction( "ServerCallback_NukeGrenadeWindowOpen" ) Remote_RegisterFunction( "ServerCallback_NukeGrenadeWindowClosed" ) Remote_RegisterFunction( "ServerCallback_RegisterTeamTitanMenuButtons" ) Remote_RegisterFunction( "ServerCallback_OpenTeamTitanMenu" ) Remote_RegisterFunction( "ServerCallback_CloseTeamTitanMenu" ) Remote_RegisterFunction( "ServerCallback_UpdateTeamTitanMenuTime" ) Remote_RegisterFunction( "ServerCallback_UpdateTeamTitanSelectionMenu" ) RegisterNetworkedVariable( "playerHardpointID", SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT, 255 ) //Bleedout mechanic //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StartFirstAidProgressBar" ) //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StopFirstAidProgressBar" ) //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_ShowWoundedMarker" ) //Remote_RegisterFunction( "ServerCallback_BLEEDOUT_HideWoundedMarker" ) // NEW INTRO SYSTEM ( _cl_spawnslot_system.nut ) Remote_RegisterFunction( "ServerCallback_ResetEntSkyScale" ) Remote_RegisterFunction( "ServerCallback_SetEntSkyScale" ) Remote_RegisterFunction( "ServerCallback_ResetMapSettings" ) Remote_RegisterFunction( "ServerCallback_SetMapSettings" ) Remote_RegisterFunction( "ServerCallback_ToneMapping" ) Remote_RegisterFunction( "ServerCallback_LaptopFX" ) Remote_RegisterFunction( "ServerCallback_YouDied" ) Remote_RegisterFunction( "ServerCallback_YouRespawned" ) Remote_RegisterFunction( "ServerCallback_ShowDeathHint" ) Remote_RegisterFunction( "ServerCallback_ShowNextSpawnMessage" ) Remote_RegisterFunction( "ServerCallback_HideNextSpawnMessage" ) Remote_RegisterFunction( "ServerCallback_AnnounceWinner" ) Remote_RegisterFunction( "ServerCallback_AnnounceRoundWinner" ) //Remote_RegisterFunction( "ServerCallback_ToggleRankedInGame" ) Remote_RegisterFunction( "ServerCallback_GuidedMissileDestroyed" ) Remote_RegisterFunction( "ServerCallback_DoClientSideCinematicMPMoment" ) // hard to say if this is safe as fire and forget Remote_RegisterFunction( "ServerCallback_SetAssistInformation" ) Remote_RegisterFunction( "ServerCallback_TitanEMP" ) Remote_RegisterFunction( "ServerCallback_AirburstIconUpdate" ) Remote_RegisterFunction( "ServerCallback_TitanCockpitBoot" ) // all this does is reset the tone mapping Remote_RegisterFunction( "ServerCallback_DataKnifeStartLeech" ) Remote_RegisterFunction( "ServerCallback_DataKnifeCancelLeech" ) Remote_RegisterFunction( "ServerCallback_ControlPanelRefresh" ) Remote_RegisterFunction( "ServerCallback_TurretRefresh" ) Remote_RegisterFunction( "ServerCallback_CreateEvacShipIcon" ) Remote_RegisterFunction( "ServerCallback_DestroyEvacShipIcon" ) Remote_RegisterFunction( "ServerCallback_AddCapturePoint" ) Remote_RegisterFunction( "ServerCallback_TitanDisembark" ) // plays a line of dialog and calls "cockpit.StartDisembark()", and does tonemapping update, hides crosshair and names Remote_RegisterFunction( "ServerCallback_OnEntityKilled" ) // handles obit and death recap Remote_RegisterFunction( "ServerCallback_OnTitanKilled" ) // handles obit for titans Remote_RegisterFunction( "ServerCallback_PlayerConnectedOrDisconnected" ) Remote_RegisterFunction( "SCBUI_PlayerConnectedOrDisconnected" ) Remote_RegisterFunction( "ServerCallback_PlayerChangedTeams" ) Remote_RegisterFunction( "ServerCallback_AnnounceTitanReservation" ) // IMPORTANT BUT MAYBE FINE AS A REMOTE CALL Remote_RegisterFunction( "ServerCallback_ReplacementTitanSpawnpoint" ) Remote_RegisterFunction( "ServerCallback_TitanTookDamage" ) // should be converted into a code callback... similar to NotifyDidDamage Remote_RegisterFunction( "ServerCallback_PilotTookDamage" ) // should be converted into a code callback... similar to NotifyDidDamage Remote_RegisterFunction( "ServerCallback_PlayerUsesBurnCard" ) // tell a player that somebody used a burn card he should know about Remote_RegisterFunction( "ServerCallback_ScreenShake" ) Remote_RegisterFunction( "ServerCallback_MinimapPulse" ) // if burn card moves to weapon then we dont need this Remote_RegisterFunction( "ServerCallback_UpdateOverheadIconForNPC" ) Remote_RegisterFunction( "ServerCallback_SetFlagHomeOrigin" ) //Remote_RegisterFunction( "ServerCallback_OpenBurnCardMenu" ) //Remote_RegisterFunction( "ServerCallback_OpenDifficultyMenu" ) //Remote_RegisterFunction( "ServerCallback_ExitBurnCardMenu" ) // TITAN SHIELD BATTERY Remote_RegisterFunction( "ServerCallback_StartBatteryTimer" ) Remote_RegisterFunction( "ServerCallback_TitanBatteryDown" ) // Ping Remote_RegisterFunction( "ServerCallback_SpottingHighlight" ) Remote_RegisterFunction( "ServerCallback_SpottingDeny" ) // XP Remote_RegisterFunction( "ServerCallback_PlayerLeveledUp" ) Remote_RegisterFunction( "ServerCallback_TitanLeveledUp" ) Remote_RegisterFunction( "ServerCallback_TitanXPAdded" ) Remote_RegisterFunction( "ServerCallback_WeaponLeveledUp" ) Remote_RegisterFunction( "ServerCallback_WeaponXPAdded" ) Remote_RegisterFunction( "ServerCallback_WeaponChallengeCompleted" ) Remote_RegisterFunction( "ServerCallback_TitanChallengeCompleted" ) Remote_RegisterFunction( "ServerCallback_PlayerChallengeCompleted" ) // Rodeo Battery RegisterNetworkedVariable( "batteryOnBack", SNDC_PLAYER_EXCLUSIVE, SNVT_ENTITY ) RegisterNetworkedVariable( "offerRodeoBatteryLastUsedTime", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME ) RegisterNetworkedVariable( "requestRodeoBatteryLastUsedTime", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME ) Remote_RegisterFunction( "ServerCallback_UpdateRodeoRiderHud" ) RegisterEntityVar( "player", "permanentEventNotification", -1 ) //Titan Selection Screen - Clients don't have access to other player's persistent vars. Remote_RegisterFunction( "ServerCallback_UpdateTeamTitanSelection" ) //FFA Remote_RegisterFunction( "ServerCallback_FFASuddenDeathAnnouncement" ) // Bomb Mode //Remote_RegisterFunction( "ServerCallback_AnnounceBombPickup" ) //Remote_RegisterFunction( "ServerCallback_AnnounceBombDropped" ) //Remote_RegisterFunction( "ServerCallback_AnnounceBombArmed" ) //Remote_RegisterFunction( "ServerCallback_AnnounceBombDisarmed" ) //Remote_RegisterFunction( "ServerCallback_AnnounceBombRespawned" ) //Remote_RegisterFunction( "ServerCallback_AnnounceBombExploded" ) //Remote_RegisterFunction( "ServerCallback_IncomingBombSpawnpoint" ) //Air Drops Remote_RegisterFunction( "ServerCallback_IncomingAirdrop" ) // DEV ONLY Remote_RegisterFunction( "ServerCallback_TitanLostHealthSegment" ) // LESS ESSENTIAL, CAN SHIP AS REMOTE FUNCTIONS Remote_RegisterFunction( "ServerCallback_PlayScreenFXWarpJump" ) Remote_RegisterFunction( "ServerCallback_Phantom_Scan" ) Remote_RegisterFunction( "ServerCallback_RodeoScreenShake" ) Remote_RegisterFunction( "ServerCallback_RodeoerEjectWarning" ) // play pre-eject fx on titan Remote_RegisterFunction( "ServerCallback_TitanEmbark" ) // used purely to play a single line of dialog Remote_RegisterFunction( "ServerCallback_DogFight" ) Remote_RegisterFunction( "ServerCallback_Announcement" ) Remote_RegisterFunction( "ServerCallback_GameModeAnnouncement" ) Remote_RegisterFunction( "ServerCallback_ScoreEvent" ) Remote_RegisterFunction( "ServerCallback_CallingCardEvent" ) Remote_RegisterFunction( "ServerCallback_PlayConversation" ) Remote_RegisterFunction( "ServerCallback_PlayTitanConversation" ) Remote_RegisterFunction( "ServerCallback_PlaySquadConversation" ) Remote_RegisterFunction( "ServerCallback_CreateDropShipIntLighting" ) Remote_RegisterFunction( "ServerCallback_EvacObit" ) Remote_RegisterFunction( "ServerCallback_ShowTurretHint" ) Remote_RegisterFunction( "ServerCallback_HideTurretHint" ) Remote_RegisterFunction( "ServerCallback_ShowTurretInUseHint" ) Remote_RegisterFunction( "ServerCallback_UpdateBurnCardTitle" ) Remote_RegisterFunction( "ServerCallback_UpdateTitanModeHUD" ) Remote_RegisterFunction( "ServerCallback_GiveMatchLossProtection" ) Remote_RegisterFunction( "ServerCallback_SquadLeaderBonus" ) Remote_RegisterFunction( "ServerCallback_SquadLeaderDoubleXP" ) Remote_RegisterFunction( "ServerCallback_TitanFallWarning" ) Remote_RegisterFunction( "SCB_TitanDialogue" ) Remote_RegisterFunction( "ServerCallback_PlayLobbyScene" ) Remote_RegisterFunction( "ServerCallback_PilotCreatedGunShield" ) Remote_RegisterFunction( "ServerCallback_BeginSmokeSight" ) Remote_RegisterFunction( "ServerCallback_EndSmokeSight" ) Remote_RegisterFunction( "UpdateCachedPilotLoadout" ) Remote_RegisterFunction( "UpdateCachedTitanLoadout" ) Remote_RegisterFunction( "UpdateAllCachedPilotLoadouts" ) Remote_RegisterFunction( "UpdateAllCachedTitanLoadouts" ) Remote_RegisterFunction( "ServerCallback_UpdatePilotModel" ) Remote_RegisterFunction( "ServerCallback_UpdateTitanModel" ) // DEV ONLY Remote_RegisterFunction( "ServerCallback_MVUpdateModelBounds" ) Remote_RegisterFunction( "ServerCallback_MVEnable" ) Remote_RegisterFunction( "ServerCallback_MVDisable" ) Remote_RegisterFunction( "ServerCallback_ModelViewerDisableConflicts" ) Remote_RegisterFunction( "ServerCallback_Test" ) // SHOULD BE REMOVED Remote_RegisterFunction( "ServerCallback_SetClassicSkyScale" ) Remote_RegisterFunction( "ServerCallback_ResetClassicSkyScale" ) RegisterEntityVar( "player", "drawFastballHud", false ) RegisterEntityVar( "player", "reviveBleedingOut", 0.0, true ) RegisterEntityVar( "player", "reviveHealedTime", 0.0, true ) // SHOULD PROBABLY BE CODE Remote_RegisterFunction( "ServerCallback_ClientInitComplete" ) RegisterServerVar( "forcedDialogueOnly", false ) //RegisterNetworkedVariable( "squadConversationEnabled", SNDC_GLOBAL, SNVT_BOOL, true ) //TEMP, remove when we do Miles meta data conversation controls //RegisterNetworkedVariable( "titanOSDialogueEnabled", SNDC_GLOBAL, SNVT_BOOL, true ) //TEMP, remove when we do Miles meta data conversation controls Remote_RegisterFunction( "SCB_LockCapturePointForTeam" ) Remote_RegisterFunction( "SCB_UnlockCapturePointForTeam" ) // SHOULD GO AWAY Remote_RegisterFunction( "ServerCallback_SetEntityVar" ) Remote_RegisterFunction( "ServerCallback_SetServerVar" ) // POSSIBLY CAN STAY AS REMOTE FUNCTIONS Remote_RegisterFunction( "ServerCallback_PlayTeamMusicEvent" ) Remote_RegisterFunction( "ServerCallback_PlayMusicToCompletion" ) Remote_RegisterFunction( "ServerCallback_PlayMusic" ) Remote_RegisterFunction( "ServerCallback_TitanCockpitEMP" ) Remote_RegisterFunction( "ServerCallback_PlayerEarnedBurnCard" ) Remote_RegisterFunction( "ServerCallback_PlayerStoppedBurnCard" ) // UI FUNCTIONS Remote_RegisterFunction( "ServerCallback_SetUIVar" ) Remote_RegisterFunction( "ServerCallback_ShopPurchaseStatus" ) Remote_RegisterFunction( "ServerCallback_OpenPilotLoadoutMenu" ) Remote_RegisterFunction( "ServerCallback_GenericDialog" ) // Ghost Recorder RegisterEntityVar( "player", "mobilityGhostAnalyzed", false ) RegisterEntityVar( "player", "displayMobilityGhostHint", 0.0 ) RegisterEntityVar( "player", "displayMobilityGhostAnim", false ) // Dev Only Remote_RegisterFunction( "Dev_PrintClientMessage" ) Remote_RegisterFunction( "Dev_BuildClientMessage" ) // Class Functions Remote_RegisterFunction( "ServerCallback_DeploymentDeath" ) Remote_RegisterFunction( "ServerCallback_AddArcConnectorToy" ) Remote_RegisterFunction( "ServerCallback_PlayDialogueOnEntity" ) Remote_RegisterFunction( "ServerCallback_PlayDialogueAtPosition" ) Remote_RegisterFunction( "ServerCallback_PlayerConversation" ) //Weapon Flyout RegisterNetworkedVariable( "shouldShowWeaponFlyout", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, true ) Remote_RegisterFunction( "SCB_SetDoubleXPStatus" ) Remote_RegisterFunction( "SCB_SetScoreMeritState" ) Remote_RegisterFunction( "SCB_SetCompleteMeritState" ) Remote_RegisterFunction( "SCB_SetWinMeritState" ) Remote_RegisterFunction( "SCB_SetEvacMeritState" ) Remote_RegisterFunction( "SCB_SetMeritCount" ) Remote_RegisterFunction( "SCB_SetWeaponMeritCount" ) Remote_RegisterFunction( "SCB_SetTitanMeritCount" ) Remote_RegisterFunction( "SCB_UpdateTitanLoadouts" ) Remote_RegisterFunction( "SCB_SetHighlightFlagDisableDeathFade" ) //Hack, just for PulseBladeExecution if ( IsLobby() ) { Remote_RegisterFunction( "SCB_UpdateRankedPlayMenu" ) Remote_RegisterFunction( "SCB_UpdateBC" ) Remote_RegisterFunction( "SCB_RefreshBlackMarket" ) Remote_RegisterFunction( "ServerCallback_ShopOpenBurnCardPack" ) Remote_RegisterFunction( "ServerCallback_ShopOpenGenericItem" ) Remote_RegisterFunction( "SCB_RefreshCards" ) Remote_RegisterFunction( "SCB_UpdateEmptySlots" ) Remote_RegisterFunction( "SCB_UpdateBCFooter" ) } if ( !IsModelViewer() ) { switch ( GameRules_GetGameMode() ) { case MARKED_FOR_DEATH: case MARKED_FOR_DEATH_PRO: Remote_RegisterFunction( "SCB_MarkedChanged" ) break } } RegisterString( "#GAMEMODE_NO_TITANS_REMAINING" ) RegisterString( "#GAMEMODE_ENEMY_TITANS_DESTROYED" ) RegisterString( "#GAMEMODE_FRIENDLY_TITANS_DESTROYED" ) RegisterString( "#GAMEMODE_ENEMY_PILOTS_ELIMINATED" ) RegisterString( "#GAMEMODE_FRIENDLY_PILOTS_ELIMINATED" ) RegisterString( "#GAMEMODE_ENEMY_PILOT_ELIMINATED" ) RegisterString( "#GAMEMODE_FRIENDLY_PILOT_ELIMINATED" ) RegisterString( "#GAMEMODE_WAVE_LIMIT_REACHED" ) RegisterString( "#GAMEMODE_TIME_LIMIT_REACHED" ) RegisterString( "#GAMEMODE_SCORE_LIMIT_REACHED" ) RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED" ) RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED_WON_MORE_ROUNDS" ) RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED_LOSS_MORE_ROUNDS" ) RegisterString( "#GAMEMODE_ROUND_LIMIT_REACHED_ROUND_SCORE_DRAW" ) RegisterString( "#GAMEMODE_PREPARE_FOR_EVAC" ) RegisterString( "#GAMEMODE_AWAIT_INSTRUCTIONS" ) RegisterString( "#GAMEMODE_TITAN_TIME_ADVANTAGE" ) RegisterString( "#GAMEMODE_TITAN_TIME_DISADVANTAGE" ) RegisterString( "#GAMEMODE_TITAN_DAMAGE_ADVANTAGE" ) RegisterString( "#GAMEMODE_TITAN_DAMAGE_DISADVANTAGE" ) RegisterString( "#GAMEMODE_TITAN_TITAN_ADVANTAGE" ) RegisterString( "#GAMEMODE_TITAN_TITAN_DISADVANTAGE" ) RegisterString( "#GAMEMODE_DEFENDERS_WIN" ) RegisterString( "#GAMEMODE_ATTACKERS_WIN" ) RegisterString( "#GAMEMODE_LTS_TIME_LIMIT_REACHED_WIN" ) RegisterString( "#GAMEMODE_LTS_TIME_LIMIT_REACHED_LOSS" ) RegisterString( "#GAMEMODE_LTS_BOMB_DEFUSED_WIN" ) RegisterString( "#GAMEMODE_LTS_BOMB_DEFUSED_LOSS" ) RegisterString( "#GAMEMODE_LTS_BOMB_DETONATED_WIN" ) RegisterString( "#GAMEMODE_LTS_BOMB_DETONATED_LOSS" ) RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_WIN_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_LOSS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_DISCONNECT_WIN_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_MARKED_FOR_DEATH_PRO_DISCONNECT_LOSS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_COLISEUM_DISCONNECT_WIN_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_LH_WIN_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_LH_LOSS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_LH_TIME_OVER_WIN_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_LH_TIME_OVER_LOSS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_LH_TIME_OVER_DRAW_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_HUNTED_WIN_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_HUNTED_LOSS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_HUNTED_WIN_TIME_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_HUNTED_LOSS_TIME_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_SPEEDBALL_WIN_TIME_FLAG_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_SPEEDBALL_LOSS_TIME_FLAG_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_SPEEDBALL_WIN_TIME_FLAG_LAST" ) RegisterString( "#GAMEMODE_SPEEDBALL_LOSS_TIME_FLAG_LAST" ) RegisterString( "#GAMEMODE_SPEEDBALL_WIN_MORE_PILOTS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_SPEEDBALL_LOSS_MORE_PILOTS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_DON_WIN_MORE_KILLS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_DON_LOSS_MORE_KILLS_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_VICTORY" ) RegisterString( "#GAMEMODE_DEFEATED" ) RegisterString( "#DEV_COMMAND_FORCED_WIN_ANNOUNCEMENT" ) RegisterString( "#DEV_COMMAND_FORCED_LOSS_ANNOUNCEMENT" ) RegisterString( "#COOP_TOTAL_VICTORY_HINT" ) RegisterString( "#COOP_TOTAL_DEFEAT_HINT" ) RegisterString( "#GAMEMODE_SUR_WIN_ANNOUNCEMENT" ) RegisterString( "#GAMEMODE_SUR_LOSS_ANNOUNCEMENT" ) RegisterString( "#ENEMY_TEAM_DISCONNECTED_WIN_ANNOUNCEMENT" ) RegisterString( "#ENEMY_TEAM_DISCONNECTED_LOSS_ANNOUNCEMENT" ) RegisterString( "#SUDDEN_DEATH_WIN_ANNOUNCEMENT" ) RegisterString( "#SUDDEN_DEATH_LOSS_ANNOUNCEMENT" ) RegisterString( "#SUDDEN_DEATH_KILLED_NEXT_PLAYER_WIN_ANNOUNCEMENT" ) RegisterString( "#SUDDEN_DEATH_KILLED_NEXT_PLAYER_LOSS_ANNOUNCEMENT" ) RegisterString( "#CAPTURE_THE_FLAG_FLAG_ESCAPED" ) RegisterString( "#CAPTURE_THE_FLAG_FLAG_CAPTURE_STOPPED" ) RegisterString( "#GAMESTATE_SWITCHING_SIDES" ) RegisterString( "#GAMEMODE_HOST_ENDED_MATCH" ) RegisterString( "#GENERIC_DRAW_ANNOUNCEMENT" ) RegisterString( "#RODEO_MULTI_SPOT_MOVE_HINT" ) RegisterString( "#RODEO_RIP_BATTERY_HINT" ) RegisterString( "#RODEO_APPLY_BATTERY_HINT" ) RegisterString( "#RODEO_REQUEST_BATTERY_HINT" ) RegisterString( "#RODEO_ANTI_RODEO_SMOKE_HINT" ) RegisterString( "#RODEO_ANTI_RODEO_SMOKE_NO_CHARGES_HINT" ) RegisterString( "#GAMEMODE_FRONTIER_WIN_ALL_CAPTURED" ) RegisterString( "#GAMEMODE_FRONTIER_LOSS_ALL_CAPTURED" ) RegisterString( "#FW_TEAM_TOWER_UNDER_ATTACK" ) RegisterString( "#FW_TEAM_TOWER_UNDER_ATTACK_SUB" ) RegisterString( "#FW_SHIELD_UNDER_ATTACK") RegisterString( "#FW_SHIELD_DOWN" ) RegisterString( "#FW_USE_GENERATOR_NO_BATTERY" ) RegisterString( "#FW_USE_TURRET_GENERATOR" ) RegisterString( "#FW_USE_TURRET_GENERATOR_PC" ) RegisterString( "#FW_TURRET_OWNER" ) RegisterString( "#FW_TURRET_DESTROYED" ) RegisterString( "#FW_TITAN_REQUIRED" ) RegisterString( "#FW_TITAN_REQUIRED_SUB" ) RegisterString( "#FW_FRIENDLY_TOWER" ) RegisterString( "#FW_ENEMY_TOWER" ) RegisterString( "#FW_FRIENDLY_AREA_ENTER" ) RegisterString( "#FW_FRIENDLY_AREA_EXIT" ) RegisterString( "#FW_ENEMY_AREA_ENTER" ) RegisterString( "#FW_ENEMY_AREA_EXIT" ) RegisterString( "#FW_USE_BATTERY" ) RegisterString( "#CP_CAPTURE_POINTS" ) RegisterString( "#CP_AMP_POINTS" ) RegisterString( "#CP_DEFEND_POINTS" ) RegisterString( "#FW_OBJECTIVE_EARN" ) RegisterString( "#FW_OBJECTIVE_TITANFALL" ) RegisterString( "#FW_OBJECTIVE_EMBARK" ) RegisterString( "#FW_OBJECTIVE_ATTACK" ) RegisterString( "#AT_OBJECTIVE_KILL_DZ" ) RegisterString( "#AT_OBJECTIVE_KILL_DZ_MULTI" ) RegisterString( "#AT_OBJECTIVE_KILL_BOSS" ) RegisterString( "#AT_OBJECTIVE_KILL_BOSS_MULTI" ) RegisterString( "#AT_BANK_OPEN") RegisterString( "#AT_BANK_OPEN_OBJECTIVE" ) RegisterString( "#SPEEDBALL_OBJECTIVE_KILL_CAP" ) RegisterString( "#SPEEDBALL_OBJECTIVE_ENEMY_FLAG" ) RegisterString( "#SPEEDBALL_OBJECTIVE_FRIENDLY_FLAG" ) RegisterString( "#SPEEDBALL_OBJECTIVE_PLAYER_FLAG" ) RegisterString( "#FD_TOTAL_VICTORY_HINT" ) RegisterString( "#FD_TOTAL_DEFEAT_HINT" ) #if DEVSCRIPTS Dev_RemoteStrings_Init() #endif // DEVSCRIPTS //Note: The following are all test variables, feel free to comment them out as we hit the limit //Begin test variables //RegisterNetworkedVariable( "b", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL ) //RegisterNetworkedVariable( "i", SNDC_GLOBAL, SNVT_INT ) //RegisterNetworkedVariable( "u", SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT ) //RegisterNetworkedVariable( "r", SNDC_TITAN_SOUL, SNVT_FLOAT_RANGE, .2, -1, 1 ) //RegisterNetworkedVariable( "rot", SNDC_PLAYER_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, .5, -1, 1 ) //RegisterNetworkedVariable( "t", SNDC_PLAYER_GLOBAL, SNVT_TIME, 500 ) //RegisterNetworkedVariable( "e", SNDC_TITAN_SOUL, SNVT_ENTITY ) //end test variables RegisterServerVar( "titanAvailableBits", 0 ) // HACK; we need this information to be 100% accurate, even during kill replay RegisterServerVar( "respawnAvailableBits", 0 ) // HACK; we need this information to be 100% accurate, even during kill replay RegisterNetworkedVariable( "batteryCount", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "activeCallingCardIndex", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "activeCallsignIconIndex", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 ) RegisterNetworkedVariable( "rewardState", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( "goalState", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 ) RegisterNetworkedVariable( EARNMETER_OWNEDFRAC, SNDC_PLAYER_EXCLUSIVE, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( EARNMETER_EARNEDFRAC, SNDC_PLAYER_EXCLUSIVE, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( EARNMETER_REWARDFRAC, SNDC_PLAYER_EXCLUSIVE, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( EARNMETER_GOALID, SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT ) RegisterNetworkedVariable( EARNMETER_REWARDID, SNDC_PLAYER_EXCLUSIVE, SNVT_UNSIGNED_INT ) RegisterNetworkedVariable( EARNMETER_MODE, SNDC_PLAYER_EXCLUSIVE, SNVT_INT ) RegisterNetworkedVariable( TOP_INVENTORY_ITEM_BURN_CARD_ID, SNDC_PLAYER_EXCLUSIVE, SNVT_INT, -1 ) RegisterNetworkedVariable( "activePilotLoadoutIndex", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 ) RegisterNetworkedVariable( "activeTitanLoadoutIndex", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 ) RegisterNetworkedVariable( "coreAvailableFrac", SNDC_TITAN_SOUL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( "coreExpireFrac", SNDC_TITAN_SOUL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 ) RegisterNetworkedVariable( "upgradeCount", SNDC_TITAN_SOUL, SNVT_INT, 0 ) RegisterNetworkedVariable( "xpMultiplier", SNDC_PLAYER_EXCLUSIVE, SNVT_INT, 0 ) //Battle Chatter Remote_RegisterFunction( "ServerCallback_PlayBattleChatter" ) RegisterNetworkedVariable( "battleChatterVoiceIndex", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 ) //Faction Dialogue Remote_RegisterFunction( "ServerCallback_PlayFactionDialogue" ) Remote_RegisterFunction( "ServerCallback_ForcePlayFactionDialogue" ) Remote_RegisterFunction( "ServerCallback_SpawnFactionCommanderInDropship" ) Remote_RegisterFunction( "ServerCallback_PlaySpectreChatterMP" ) Remote_RegisterFunction( "ServerCallback_PlayGruntChatterMP" ) Remote_RegisterFunction( "ServerCallback_EarnMeterAwarded" ) Remote_RegisterFunction( "ServerCallback_GetObjectiveReminderOnLoad" ) Remote_RegisterFunction( "ServerCallback_ClearObjectiveReminderOnLoad" ) Remote_RegisterFunction( "ServerCallback_PingMinimap" ) //Boosts RegisterNetworkedVariable( "boostTimedEffectLastsTill", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME ) RegisterNetworkedVariable( "burn_numTurrets", SNDC_PLAYER_GLOBAL, SNVT_INT ) RegisterNetworkedVariable( "burn_turretLimit", SNDC_GLOBAL, SNVT_INT, 5 ) #if CLIENT //RegisterNetworkedVariableChangeCallback_time( "t", Changed ) RegisterNetworkedVariableChangeCallback_int( "upgradeCount", NetworkedVarChangedCallback_UpdateVanguardRUICoreStatus ) if ( !IsLobby() ) { ClGameState_RegisterNetworkFunctions() Cl_EarnMeter_RegisterNetworkFunctions() ClRodeoTitan_RegisterNetworkFunctions() ClSentryTurret_RegisterNetworkFunctions() ClBurnMeter_RegisterNetworkFunctions() } #endif InitCustomNetworkVars() Remote_EndRegisteringFunctions() _RegisteringFunctions = false } void function Changed( entity ent, float old, float new, bool actuallyChanged ) { printt( "Changed (" + ent + "): " + old + " -> " + new ) } // script GetPlayerArray()[0].SetPlayerNetInt( "i", 0 )