untyped global function NorthstarCheatCommands_Init void function NorthstarCheatCommands_Init() { AddClientCommandCallback( "noclip", ClientCommandCallbackToggleNoclip ) AddClientCommandCallback( "notarget", ClientCommandCallbackToggleNotarget ) AddClientCommandCallback( "demigod", ClientCommandCallbackToggleDemigod ) AddClientCommandCallback( "kill", ClientCommandCallbackKill ) AddClientCommandCallback( "explode", ClientCommandCallbackExplode ) } bool function ClientCommandCallbackToggleNoclip( entity player, array args ) { if ( !GetConVarBool( "sv_cheats" ) ) return true print( player + " TOGGLED NOCLIP" ) if ( player.IsNoclipping() ) player.SetPhysics( MOVETYPE_WALK ) else player.SetPhysics( MOVETYPE_NOCLIP ) return true } bool function ClientCommandCallbackToggleNotarget( entity player, array args ) { if ( !GetConVarBool( "sv_cheats" ) ) return true print( player + " TOGGLED NOTARGET" ) player.SetNoTarget( !player.GetNoTarget() ) player.SetNoTargetSmartAmmo( player.GetNoTarget() ) return true } bool function ClientCommandCallbackToggleDemigod( entity player, array args ) { if ( !GetConVarBool( "sv_cheats" ) ) return true print( player + " TOGGLED DEMIGOD" ) if ( IsDemigod( player ) ) DisableDemigod( player ) else EnableDemigod( player ) return true } bool function ClientCommandCallbackKill( entity player, array args ) { if ( IsAlive( player ) ) player.Die() return true } bool function ClientCommandCallbackExplode( entity player, array args ) { if ( IsAlive( player ) ) player.Die( null, null, { scriptType = DF_GIB } ) return true }