// todo figure out where these stub functions should be and move them to those places global function FW_Border_GlobalInit global function IsVDUTitan void function FW_Border_GlobalInit() { AddSpawnCallbackEditorClass( "func_brush", "func_brush_fw_territory_border", RemoveFWBorder ) } void function RemoveFWBorder( entity border ) { if ( GameModeRemove( border ) ) return if ( !border.HasKey( "gamemode_" + GAMETYPE ) ) border.Destroy() } bool function IsVDUTitan( entity titan ) { return false }