#if DEV untyped #endif //========================================================= // _init // Called on newgame or transitions, AFTER entities have been created and initialized //========================================================= global function CodeCallback_PostEntityInit bool _initialized = false void function CodeCallback_PostEntityInit() { printl( "Code Script: _init" ) // prevent save/load code from running global scripts again Assert( !_initialized ) _initialized = true RunCallbacks_EntitiesDidLoad() FlagInit( "EntitiesDidLoad" ) FlagSet( "EntitiesDidLoad" ) array<entity> exfilPanels = GetEntArrayByClass_Expensive( "prop_exfil_panel" ) foreach ( panel in exfilPanels ) panel.Destroy() // regexp unit tests Assert( regexp( "^foo.*bar$" ).match( "foobar" ) ) Assert( !regexp( "^foo.+bar$" ).match( "foobar" ) ) Assert( regexp( "^foo.*bar$" ).match( "fooxbar" ) ) Assert( regexp( "^foo.+bar$" ).match( "fooxbar" ) ) Assert( regexp( "^foo.*$" ).match( "foo" ) ) Assert( !regexp( "^foo.+$" ).match( "foo" ) ) Assert( regexp( "^foo.*$" ).match( "foon" ) ) Assert( regexp( "^foo.+$" ).match( "foon" ) ) }