untyped globalize_all_functions enum eChatMessageType { CHAT = 1, WHISPER = 2 } // Displays a chat message as if the player sent it. void function Chat_Impersonate(entity player, string text, bool isTeamChat) { NSSendMessage(player.GetPlayerIndex(), text, isTeamChat) } // Sends a whisper message from one player that is only shown to another. Will be shown as a whisper if whisper is set. void function Chat_PrivateMessage(entity fromPlayer, entity toPlayer, string text, bool whisper) { NSBroadcastMessage( fromPlayer.GetPlayerIndex(), toPlayer.GetPlayerIndex(), text, false, false, whisper ? eChatMessageType.WHISPER : eChatMessageType.CHAT ) } // Broadcasts a message from the server to all players. void function Chat_ServerBroadcast(string text, bool withServerTag = true) { NSBroadcastMessage( -1, -1, text, !withServerTag, false, eChatMessageType.CHAT ) } // Sends a message from the server to one player. Will be shown as a whisper if whisper is set. void function Chat_ServerPrivateMessage(entity toPlayer, string text, bool whisper, bool withServerTag = true) { NSBroadcastMessage( -1, toPlayer.GetPlayerIndex(), text, !withServerTag, false, whisper ? eChatMessageType.WHISPER : eChatMessageType.CHAT ) }