npc_turret_sentry { HullType "HULL_CUSTOM" AIClass small_turret collideWithPlayer 1 [$sp] collideWithPlayer 0 [$mp] BodyType other ArmorType heavy title #NPC_TURRET_SENTRY ui_targetinfo "ui/targetinfo_remote_turret" [$mp] ui_targetinfo "" [$sp] Health 600 [$sp] Health 1200 [$mp] mechanical 1 turret_explode_on_death 1 SmartAmmoLockType any smartAmmoLockAttachmentName0 turret_player_use BaseClass "npc_turret_sentry" DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl" DefaultWeapon "mp_weapon_yh803_bullet" DrawEnemyHealthBar 0 DrawTargetHealthBar 0 maxEnemyDist 2000 maxEnemyDistHeavyArmor 2000 maxEnemyDistForAttacker 8000 maxEnemyDistHeavyArmorForAttacker 8000 FOV_Vert_Offset -20 FOV_Near_Dist 180 // use near values up to this distance FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical LookDistDefault_Idle 2500 LookDistDefault_Alert 3000 LookDistDefault_Combat 4000 FOV_Idle_Near_Horz 360 FOV_Idle_Near_Vert 270 FOV_Idle_Far_Horz 270 FOV_Idle_Far_Vert 180 FOV_Alert_Near_Horz 360 FOV_Alert_Near_Vert 270 FOV_Alert_Far_Horz 270 FOV_Alert_Far_Vert 180 FOV_Combat_Near_Horz 360 FOV_Combat_Near_Vert 270 FOV_Combat_Far_Horz 270 FOV_Combat_Far_Vert 180 MaxTurretYaw 90 YawSpeed 45 AimAngularSpeed 45 meleeable 1 suppressLSP_duration 10 magneticRange 90 sound0 "Boost_Card_SentryTurret_Scanning_Start_3P" // start up sound1 "MegaTurret_Servos_Tilt_LP" // silent by design sound2 "Boost_Card_SentryTurret_Scanning_Loop_3P" // yaw }