npc_turret_mega { HullType "HULL_CUSTOM" // use OBB as hull size AIClass turret collideWithPlayer 1 BodyType other ArmorType heavy [$sp] ArmorType heavy [$mp] SmartAmmoLockType large titanStompable 0 title #NPC_TURRET_HEAVY ui_targetinfo "ui/targetinfo_titan" [$mp] ui_targetinfo "" [$sp] mechanical 1 BaseClass "npc_turret_mega" DrawEnemyHealthBar 1 DrawTargetHealthBar 1 DefaultModelName "models/Robots/turret_heavy/turret_heavy.mdl" DefaultWeapon "mp_weapon_turretlaser_mega" maxEnemyDist 0 maxEnemyDistHeavyArmor 5000 maxEnemyDistForAttacker 16000 maxEnemyDistHeavyArmorForAttacker 16000 FOV_Vert_Offset -20 FOV_Near_Dist 180 // use near values up to this distance FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical FOV_Idle_Near_Horz 180 FOV_Idle_Near_Vert 180 FOV_Idle_Far_Horz 180 FOV_Idle_Far_Vert 180 FOV_Alert_Near_Horz 180 FOV_Alert_Near_Vert 180 FOV_Alert_Far_Horz 180 FOV_Alert_Far_Vert 180 FOV_Combat_Near_Horz 180 FOV_Combat_Near_Vert 180 FOV_Combat_Far_Horz 180 FOV_Combat_Far_Vert 180 YawSpeed 25 AimAngularSpeed 30 meleeable 0 chasecamDistanceMax 500 chasecamMaxOrbitDepth 90 chasecamOffsetUp 75 chasecamOffsetRight 0 magneticRange 190 sound0 "MegaTurret_Laser_ClunkStart" // start sound sound1 "MegaTurret_Laser_Servo" // pitch sound sound2 "MegaTurret_Laser_Servo" // yaw sound windup_time 0.0 start_active 0 }