#base "npc_titan_stryder.txt" npc_titan_stryder_leadwall { title #NPC_TITAN_STRYDER_LEADWALL WeaponCapacity "FromLoadout" npc_titan_player_settings "titan_stryder_leadwall" BehaviorSelector "behavior_titan_shotgun" MeleeDamageMinHeavyArmor 750 MeleeDamageMaxHeavyArmor 750 chaseStopDist 200 chaseStopDistHeavyArmor 750 chaseTryRunningDodgeWhenAimedAtMinDist 700 circleStrafeDist 700 circleStrafeAngleIncrement 35 dodgePeriod 12 [$sp] // Don't dodge more than maxDodgePerPeriod within this time maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time maxDodgePerPeriod 2 [$mp] // Don't dodge more than this many times in dodgePeriod evasiveCombatHealthChangeRateDiff -350 aggresiveCombatHealthChangeRateDiff 50 //evasiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp //evasiveCombatHealthSegmentPct 0.4 [$sp] // if my segment is down to 40% be evasive //aggressiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp //aggressiveCombatHealthSegmentPct 0.5 [$sp] // if enemy segement is down to 50% be aggressive DefaultModelName "models/titans/light/titan_light_locust.mdl" [$mp] DefaultModelName "models/titans/light/sp_titan_light_locust.mdl" [$sp] aggressiveCombatTotalHealthDiffPct 0.2 // if my health+shield - enemy heatlh+shield is > 40% of my max health+shield footstep_type "ronin" }