#base "npc_titan_ogre.txt" npc_titan_ogre_fighter { title #NPC_TITAN_OGRE_FIGHTER WeaponCapacity "FromLoadout" npc_titan_player_settings "titan_ogre_fighter" BehaviorSelector "behavior_titan_melee" PainOnHeavyDamageThreshold 10000 chaseStopDist 200 chaseStopDistHeavyArmor 200 meleeInterval 1 meleeChargeInterval 2 meleeMaxCombo 4 //evasiveCombatHealthSegmentPct 0.0 [$mp] // if my segment is down to 20% be evasive //evasiveCombatHealthSegmentPct 0.2 [$sp] // if my segment is down to 20% be evasive //aggressiveCombatHealthSegmentPct 0.0 [$mp] // if enemy segement is down to 40% be aggressive //aggressiveCombatHealthSegmentPct 0.4 [$sp] // if enemy segement is down to 40% be aggressive evasiveCombatHealthChangeRateDiff -600 aggresiveCombatHealthChangeRateDiff -400 }