#base "npc_soldier.txt" npc_soldier_specialist_militia { SummonDrone npc_drone_plasma title #NPC_SPECIALIST_MILITIA IsGenericGrunt 0 mechanical 1 magneticRange 125 DefaultWeapon "mp_weapon_lstar" GrenadeWeaponName "mp_weapon_frag_drone" Health 120 PainOnRepeatDamageThreshold 90 DefaultModelName "models/humans/grunts/grunt_specialist.mdl" DefaultModelName_IMC "models/humans/grunts/grunt_specialist.mdl" DefaultModelName_MIL "models/humans/grunts/grunt_specialist.mdl" GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" GibAttachment0 "left_leg" GibAttachment1 "right_leg" GibAttachment2 "left_arm" GibAttachment3 "right_arm" GibSpeed 200 GibAngularSpeed 20 GibMaxDist 1600 GibFX "P_exp_spectre_death" GibSound "Explo_Spectre" headshotFX "P_headshot_pilot_robot" footstep_type "robopilot" }