npc_marvin
{
	AIClass							marvin

	title 							#NPC_MARVIN
	ui_targetinfo					"ui/targetinfo_npc_basic" [$mp]
	ui_targetinfo					"" [$sp]

	HullType						"HULL_HUMAN"
	BodyType						marvin
	SmartAmmoLockType				none
	smartAmmoLockAttachmentName0	HEADFOCUS

	marvin_type 					"marvin_type_walker"

	BehaviorSelector				"behavior_marvin"

	mechanical						1
	nonCombatAI						1

	BaseClass						"npc_marvin"

	footstep_type					"robot"

	leechAnimSet					marvin

	DefaultModelName				"models/robots/marvin/marvin.mdl"
	DefaultWeapon					""

	Health							10 [$sp]
	Health							10 [$mp]

	FOV_Vert_Offset					-10
    FOV_Near_Dist					150		// distance at which we transition between near and far FOV values
	FOV_Far_Dist					1000	// use far values after this distance, interpolate horizontal in between, use far for vertical

	FOV_Idle_Near_Horz				180
	FOV_Idle_Near_Vert				180
	FOV_Idle_Far_Horz				180
	FOV_Idle_Far_Vert				180

	FOV_Alert_Near_Horz				180
	FOV_Alert_Near_Vert				180
	FOV_Alert_Far_Horz				180
	FOV_Alert_Far_Vert				180

	FOV_Combat_Near_Horz			180
	FOV_Combat_Near_Vert			180
	FOV_Combat_Far_Horz				180
	FOV_Combat_Far_Vert				180

	YawSpeed						30
	MoveYawSpeed					12
	AimAngularSpeed					7

	MeleeDamageMin					10
	MeleeDamageMax					20
	MeleeDamageRadius				64

	fallDeathHeight 				300

	PainOnHeavyDamageThreshold		0
	PainOnRepeatDamageThreshold		0

	MinStartMoveDist				100
	MaxArrivalDist					120
	MinForceWalkDist				150

	magneticRange					60

	moveDeflectionLookAheadTime		1.5
	reactChanceDefault				100
}