Selector Common //SelectSchedule_FallToGround SelectSchedule_Flinch SelectSchedule_DisplaceFromDangerousArea SelectSchedule_ReactSurprised SelectSchedule_LayeredBehavior Selector_End Selector Idle SelectSchedule_Idle Selector_End Selector Alert SelectSchedule_Alert Selector_End Selector Combat SelectSchedule_MissileDodge SelectSchedule_LongJump SelectSchedule_StrafeDodge SelectSchedule_ForwardDodge SelectSchedule_MeleeAttack SelectSchedule_SpecialAttack SelectSchedule_RangeAttack SelectSchedule_WeaponBlocked SelectSchedule_ChargeAttack SelectSchedule_CantSeeEnemy SelectSchedule_EngagementDistMax //SelectSchedule_EngagementDistMin SelectSchedule_CombatFace Selector_End Selector CombatEvasive SelectSchedule_MissileDodge SelectSchedule_BackwardDodge SelectSchedule_StrafeDodge SelectSchedule_MeleeAttack SelectSchedule_EnemyAimDodge //SelectSchedule_TakeCoverFromEnemy health > 0.1 SelectSchedule_SpecialAttack SelectSchedule_RangeAttack SelectSchedule_ChaseEnemy //SelectSchedule_EnemyTooClose SelectSchedule_WeaponBlocked SelectSchedule_CantSeeEnemy SelectSchedule_EngagementDistMax //SelectSchedule_EngagementDistMin SelectSchedule_CombatFace Selector_End