Selector Common SelectSchedule_FallToGround SelectSchedule_MissileDodge CNPC_Titan::SelectSchedule_PhysEntKnock SelectSchedule_Flinch SelectSchedule_ChangeToDesiredStance CNPC_Titan::SelectSchedule_GotoDefensivePlacement SelectSchedule_LayeredBehavior Selector_End Selector Idle SelectSchedule_Idle Selector_End Selector Alert SelectSchedule_Alert Selector_End Selector Combat SelectSchedule_StrafeDodge // SelectSchedule_ForwardDodge SelectSchedule_MeleeAttack SelectSchedule_EngagementDistMin // SelectSchedule_EvasiveLowAmmo SelectSchedule_ChaseEnemy // SelectSchedule_EngagementDistMax SelectSchedule_StationaryLowAmmo // SelectSchedule_RangeAttackEvasive SelectSchedule_RangeAttack2 SelectSchedule_RangeAttack SelectSchedule_WeaponBlocked SelectSchedule_CantSeeEnemy // SelectSchedule_MoveToWeaponRange SelectSchedule_CombatFace Selector_End Selector CombatEvasive // SelectSchedule_FearEnemy SelectSchedule_StrafeDodge SelectSchedule_MeleeAttack // SelectSchedule_BackwardDodge SelectSchedule_TakeCoverFromEnemy health > 0.1 SelectSchedule_EvasiveLowAmmo SelectSchedule_RangeAttackEvasive SelectSchedule_RangeAttack2 SelectSchedule_RangeAttack SelectSchedule_EngagementDistMin SelectSchedule_WeaponBlocked SelectSchedule_CantSeeEnemy SelectSchedule_CombatFace Selector_End