Selector Common SelectSchedule_RodeoAttack SelectSchedule_FallToGround SelectSchedule_MissileDodge SelectSchedule_Flinch SelectSchedule_DisplaceFromDangerousArea //SelectSchedule_ChangeToDesiredStance SelectSchedule_SyncedMeleeAttack SelectSchedule_LayeredBehavior Selector_End Selector Idle SelectSchedule_Idle Selector_End Selector Alert SelectSchedule_Alert Selector_End Selector Combat //SelectSchedule_StrafeDodge //SelectSchedule_ForwardDodge SelectSchedule_MeleeAttack //CAI_Combatant::SelectSchedule_CombatNewEnemy SelectSchedule_SwitchWeapon SelectSchedule_EvasiveLowAmmo SelectSchedule_CircleStrafe CAI_Combatant::SelectSchedule_ShootingCover //SelectSchedule_Taunt health > 0.8 SelectSchedule_ThrowGrenade SelectSchedule_RangeAttackEvasive SelectSchedule_RangeAttackTwitch SelectSchedule_RangeAttack //SelectSchedule_ChaseEnemy health > 0.4 SelectSchedule_CombatFace Selector_End Selector CombatEvasive SelectSchedule_StrafeDodge SelectSchedule_BackwardDodge SelectSchedule_StationaryLowAmmo SelectSchedule_RangeAttack2 SelectSchedule_RangeAttack SelectSchedule_ChaseEnemy health > 0.4 SelectSchedule_EnemyTooClose SelectSchedule_WeaponBlocked SelectSchedule_CantSeeEnemy SelectSchedule_CircleStrafe SelectSchedule_CombatFace Selector_End