int initializedVersion int announcementVersionSeen int xp int previousXP int credits int xp_match[20] int xp_count[20] int netWorth bool matchWin bool matchScoreEvent bool matchComplete bool matchSquadBonus bool showGameSummary bool regenShowNew bool spawnAsTitan bool haveSeenCustomCoop bool factionGiftsFixed bool isACheater bool spendDoubleColiseumTickets int privateMatchState int playlistShuffle_seed bool playlistShuffle_seedFlip int playlistShuffle_curIndex // we don't use titanClasses for this because it doesn't contain an entry that would equal null/none string{16} lastFDTitanRef int lastFDDifficulty bool ultimateEdition //############################# // LISTS OF THINGS IN THE GAME //############################# //All game modes in the game, including riffs. $ENUM_START gameModes tdm cp at ctf lts ps ffa coliseum aitdm speedball mfd ttdm fra fd $ENUM_END // enum used for stats. mp_box and mp_test_engagement_range are // in this list so I can test stat tracking in those maps // add new maps to the bottom of this list...DO NOT CHANGE ORDER!! $ENUM_START maps mp_box mp_test_engagement_range // R2 mp_forwardbase_kodai mp_grave mp_homestead mp_thaw mp_black_water_canal mp_eden mp_drydock mp_crashsite3 mp_complex3 mp_coliseum // R2 DLC mp_angel_city mp_colony02 mp_relic02 mp_glitch mp_lf_stacks mp_lf_meadow mp_lf_deck mp_lf_traffic mp_lf_township mp_lf_uma mp_coliseum_column mp_wargames mp_rise $ENUM_END $ENUM_START loadoutWeaponsAndAbilities NULL melee_pilot_emptyhanded melee_pilot_sword melee_titan_sword melee_titan_sword_aoe mp_ability_cloak mp_ability_grapple mp_ability_heal mp_ability_holopilot mp_ability_phase_rewind mp_ability_shifter mp_titanability_ammo_swap mp_titanability_basic_block mp_titanability_gun_shield mp_titanability_hover mp_titanability_laser_trip mp_titanability_particle_wall mp_titanability_phase_dash mp_titanability_power_shot mp_titanability_slow_trap mp_titanability_smoke mp_titanability_sonar_pulse mp_titanability_tether_trap mp_titanability_rearm mp_titancore_flame_wave mp_titancore_flight_core mp_titancore_laser_cannon mp_titancore_salvo_core mp_titancore_shift_core mp_titancore_siege_mode mp_titancore_upgrade mp_titanweapon_40mm mp_titanweapon_arc_wave mp_titanweapon_flame_wall mp_titanweapon_heat_shield mp_titanweapon_homing_rockets mp_titanweapon_dumbfire_rockets mp_titanweapon_laser_lite mp_titanweapon_leadwall mp_titanweapon_meteor mp_titanweapon_particle_accelerator mp_titanweapon_predator_cannon mp_titanweapon_rocket_launcher mp_titanweapon_rocketeer_rocketstream mp_titanweapon_salvo_rockets mp_titanweapon_sniper mp_titanweapon_sticky_40mm mp_titanweapon_stun_laser mp_titanweapon_tracker_rockets mp_titanweapon_vortex_shield mp_titanweapon_vortex_shield_ion mp_titanweapon_xo16 mp_titanweapon_xo16_shorty mp_titanweapon_xo16_vanguard mp_weapon_alternator_smg mp_weapon_arc_launcher mp_weapon_autopistol mp_weapon_car mp_weapon_defender mp_weapon_deployable_cover mp_weapon_dmr mp_weapon_doubletake mp_weapon_epg mp_weapon_esaw mp_weapon_frag_drone mp_weapon_frag_grenade mp_weapon_g2 mp_weapon_grenade_electric_smoke mp_weapon_grenade_emp mp_weapon_grenade_gravity mp_weapon_grenade_sonar mp_weapon_hemlok mp_weapon_hemlok_smg mp_weapon_lmg mp_weapon_lstar mp_weapon_mastiff mp_weapon_mgl mp_weapon_pulse_lmg mp_weapon_r97 mp_weapon_rocket_launcher mp_weapon_rspn101 mp_weapon_rspn101_og mp_weapon_satchel mp_weapon_semipistol mp_weapon_shotgun mp_weapon_shotgun_pistol mp_weapon_smart_pistol mp_weapon_smr mp_weapon_sniper mp_weapon_softball mp_weapon_thermite_grenade mp_weapon_vinson mp_weapon_wingman mp_weapon_wingman_n melee_titan_punch_ion melee_titan_punch_legion melee_titan_punch_northstar melee_titan_punch_scorch melee_titan_punch_tone melee_titan_punch_vanguard $ENUM_END $ENUM_START pilotMod NULL aog automatic_fire burn_mod_rspn101 burn_mod_g2 burn_mod_hemlok burn_mod_vinson burn_mod_lstar burn_mod_car burn_mod_r97 burn_mod_alternator_smg burn_mod_lmg burn_mod_esaw burn_mod_pulse_lmg burn_mod_sniper burn_mod_dmr burn_mod_doubletake burn_mod_mastiff burn_mod_shotgun burn_mod_softball burn_mod_shotgun_pistol burn_mod_autopistol burn_mod_wingman burn_mod_semipistol burn_mod_smart_pistol burn_mod_emp_grenade burn_mod_frag_grenade burn_mod_satchel burn_mod_proximity_mine burn_mod_grenade_electric_smoke burn_mod_grenade_gravity burn_mod_thermite_grenade burn_mod_defender burn_mod_rocket_launcher burn_mod_arc_launcher burn_mod_smr burn_mod_mgl burst enhanced_targeting extended_ammo fast_lock fast_reload guided_missile hcog high_density holosight iron_sights long_fuse powered_magnets scope_4x scope_6x scope_8x scope_10x scope_12x silencer sniper_assist stabilizer single_shot slammer stabilized_warhead tank_buster amped_wall short_shift burn_mod_epg ricochet ar_trajectory redline_sight threat_scope smart_lock pro_screen delayed_shot pas_run_and_gun tactical_cdr_on_kill pas_fast_ads pas_fast_swap pas_fast_reload jump_kit quick_charge rocket_arena $ENUM_END $ENUM_START titanClasses ion scorch ronin tone northstar legion vanguard $ENUM_END $ENUM_START titanMod NULL accelerator afterburners arc_triple_threat burn_mod_titan_40mm burn_mod_titan_arc_cannon burn_mod_titan_sniper burn_mod_titan_triple_threat burn_mod_titan_xo16 burn_mod_titan_dumbfire_rockets burn_mod_titan_homing_rockets burn_mod_titan_salvo_rockets burn_mod_titan_shoulder_rockets burn_mod_titan_vortex_shield burn_mod_titan_smoke burn_mod_titan_particle_wall burst capacitor extended_ammo fast_lock fast_reload instant_shot overcharge quick_shot rapid_fire_missiles stryder_sniper $ENUM_END $ENUM_START pilotPassive NULL pas_stealth_movement pas_ordnance_pack pas_power_cell pas_wallhang pas_fast_health_regen pas_minimap_ai pas_longer_bubble pas_run_and_gun pas_dead_mans_trigger pas_wall_runner pas_fast_hack pas_cloaked_wallrun pas_cloaked_wallhang pas_smoke_sight pas_fast_embark pas_cdr_on_kill pas_at_hunter pas_ordnance_beam pas_fast_rodeo pas_phase_eject pas_ads_hover pas_enemy_death_icons pas_off_the_grid $ENUM_END $ENUM_START pilotSuit medium geist stalker light heavy grapple nomad $ENUM_END $ENUM_START pilotRace race_human_male race_human_female $ENUM_END $ENUM_START pilotExecution execution_neck_snap execution_face_stab execution_backshot execution_combo execution_knockout execution_telefrag execution_stim execution_grapple execution_pulseblade execution_random execution_cloak execution_holopilot execution_ampedwall $ENUM_END $ENUM_START titanExecution execution_ion execution_ion_prime execution_tone execution_tone_prime execution_ronin execution_ronin_prime execution_northstar execution_northstar_prime execution_legion execution_legion_prime execution_vanguard execution_scorch execution_scorch_prime execution_random_0 execution_random_1 execution_random_2 execution_random_3 execution_random_4 execution_random_5 execution_random_6 $ENUM_END $ENUM_START titanPassive NULL pas_enhanced_titan_ai pas_auto_eject pas_dash_recharge pas_defensive_core pas_shield_regen pas_assault_reactor pas_hyper_core pas_anti_rodeo pas_build_up_nuclear_core pas_offensive_autoload pas_offensive_hitnrun pas_offensive_regen pas_defensive_tacload pas_defensive_quickdash pas_defensive_domeshield pas_mobility_dash_capacity pas_warpfall pas_bubbleshield pas_ronin_weapon pas_northstar_weapon pas_ion_weapon pas_tone_weapon pas_scorch_weapon pas_legion_weapon pas_ion_tripwire pas_ion_vortex pas_ion_lasercannon pas_tone_rockets pas_tone_sonar pas_tone_wall pas_ronin_arcwave pas_ronin_phase pas_ronin_swordcore pas_northstar_cluster pas_northstar_trap pas_northstar_flightcore pas_scorch_firewall pas_scorch_shield pas_scorch_selfdmg pas_legion_spinup pas_legion_gunshield pas_legion_smartcore pas_ion_weapon_ads pas_tone_burst pas_legion_chargeshot pas_ronin_autoshift pas_northstar_optics pas_scorch_flamecore pas_vanguard_coremeter pas_vanguard_shield pas_vanguard_rearm pas_vanguard_doom pas_vanguard_core1 pas_vanguard_core2 pas_vanguard_core3 pas_vanguard_core4 pas_vanguard_core5 pas_vanguard_core6 pas_vanguard_core7 pas_vanguard_core8 pas_vanguard_core9 $ENUM_END $ENUM_START titanIsPrimeTitan //Really should be bool, but script for loadouts is not easily set up to handle bools unfortunately... titan_is_not_prime titan_is_prime $ENUM_END $ENUM_START faction faction_apex faction_64 faction_vinson faction_marauder faction_aces faction_ares faction_marvin $ENUM_END // This entire thing is legacy support for a DLC7 menu bug $ENUM_START ownedEntitlements ET_DLC7_WEAPON_BUNDLE // BUNDLE MUST BE FIRST!!!! ET_DLC7_R201_WARPAINT ET_DLC7_G2A5_WARPAINT ET_DLC7_FLATLINE_WARPAINT ET_DLC7_CAR_WARPAINT ET_DLC7_ALTERNATOR_WARPAINT ET_DLC7_EVA8_WARPAINT ET_DLC7_WINGMAN_WARPAINT ET_DLC7_ARCHER_WARPAINT $ENUM_END //###################### // LOADOUTS //###################### $STRUCT_START spawnLoadout int index $STRUCT_END $STRUCT_START pilotLoadout string{42} name pilotSuit suit pilotRace race pilotExecution execution loadoutWeaponsAndAbilities primary pilotMod primaryAttachment pilotMod primaryMod1 pilotMod primaryMod2 pilotMod primaryMod3 loadoutWeaponsAndAbilities secondary pilotMod secondaryMod1 pilotMod secondaryMod2 pilotMod secondaryMod3 loadoutWeaponsAndAbilities weapon3 pilotMod weapon3Mod1 pilotMod weapon3Mod2 pilotMod weapon3Mod3 loadoutWeaponsAndAbilities ordnance pilotPassive passive1 pilotPassive passive2 int skinIndex int camoIndex int primarySkinIndex int primaryCamoIndex int secondarySkinIndex int secondaryCamoIndex int weapon3SkinIndex int weapon3CamoIndex $STRUCT_END $STRUCT_START titanLoadout string{42} name // TODO: No need for this in persistent data any more titanClasses titanClass titanMod primaryMod loadoutWeaponsAndAbilities special loadoutWeaponsAndAbilities antirodeo titanPassive passive1 titanPassive passive2 titanPassive passive3 titanPassive passive4 titanPassive passive5 titanPassive passive6 titanExecution titanExecution int skinIndex int camoIndex int decalIndex int primarySkinIndex int primaryCamoIndex titanIsPrimeTitan isPrime //Really should be bool, but script for loadouts is not easily set up to handle bools unfortunately... int primeSkinIndex int primeCamoIndex int primeDecalIndex int showArmBadge $STRUCT_END $STRUCT_START recentUnlock int refGuid int parentRefGuid int count $STRUCT_END int randomColiseumUnlocks int randomPlayerLevelUnlocks int randomTitanLevelUnlocks[titanClasses] int randomWeaponLevelUnlocks[loadoutWeaponsAndAbilities] int randomFactionLevelUnlocks[faction] int doubleXP int coliseumTickets int coliseumWinStreak int coliseumBestStreak int coliseumTotalWins int coliseumTotalLosses recentUnlock recentUnlocks[10] bool hasBeenIntroducedToComms int lastCommsUseDate int numTimesUsedComms bool custom_emoji_initialized int custom_emoji[4] int burnmeterSlot $STRUCT_START pveData int version int currency int currencyInLatestMatch int tacticalUnlocks[6] int feathersForMap[maps] $STRUCT_END pveData pve faction factionChoice faction enemyFaction bool persistentRewards[32] int consumableRewards[32] spawnLoadout pilotSpawnLoadout spawnLoadout titanSpawnLoadout pilotLoadout activePilotLoadout titanLoadout activeTitanLoadout int activeTitanLoadoutIndex pilotLoadout pilotLoadouts[10] titanLoadout titanLoadouts[10] bool pinTrackedEntitlements[ownedEntitlements] bool newPinTrackedEntitlements[ownedEntitlements] $ENUM_START unlockRefs edit_pilots // these two must come first edit_titans pilot_custom_loadout_1 pilot_custom_loadout_2 pilot_custom_loadout_3 pilot_custom_loadout_4 pilot_custom_loadout_5 titan_custom_loadout_1 titan_custom_loadout_2 titan_custom_loadout_3 titan_custom_loadout_4 titan_custom_loadout_5 burn_card_slot_1 burn_card_slot_2 burn_card_slot_3 burn_card_pack_1 burn_card_pack_2 burn_card_pack_3 burn_card_pack_4 burn_card_pack_5 challenges $ENUM_END //###################### // BURN CARDS //###################### $ENUM_START burnCard NULL bc_conscription bc_double_xp bc_free_xp bc_fast_cooldown1 bc_fast_cooldown2 bc_super_stim bc_super_cloak bc_super_sonar bc_summon_ogre bc_cloak_forever bc_stim_forever bc_sonar_forever bc_summon_stryder bc_spectre_virus bc_play_spectre bc_double_agent bc_minimap bc_summon_atlas bc_megaturrets bc_summon_dogfighter bc_wifi_spectre_hack bc_nuclear_core bc_core_charged bc_smart_pistol_m2 bc_r97_m2 bc_rspn101_m2 bc_dmr_m2 bc_shotgun_m2 bc_lmg_m2 bc_g2_m2 bc_car_m2 bc_hemlok_m2 bc_sniper_m2 bc_smr_m2 bc_mgl_m2 bc_defender_m2 bc_rocket_launcher_m2 bc_semipistol_m2 bc_autopistol_m2 bc_wingman_m2 bc_satchel_m2 bc_frag_m2 bc_arc_m2 bc_prox_m2 bc_pilot_warning bc_rematch bc_minimap_scan bc_free_build_time_1 bc_free_build_time_2 bc_fast_build_1 bc_fast_build_2 bc_hunt_soldier bc_hunt_spectre bc_hunt_titan bc_hunt_pilot bc_auto_sonar bc_fast_movespeed bc_auto_refill bc_dice_ondeath bc_titan_40mm_m2 bc_titan_arc_cannon_m2 bc_titan_rocket_launcher_m2 bc_titan_sniper_m2 bc_titan_triple_threat_m2 bc_titan_xo16_m2 bc_titan_dumbfire_missile_m2 bc_titan_homing_rockets_m2 bc_titan_salvo_rockets_m2 bc_titan_shoulder_rockets_m2 bc_titan_vortex_shield_m2 bc_titan_electric_smoke_m2 bc_titan_shield_wall_m2 bc_titan_melee_m2 bc_extra_dash bc_lstar_m2 bc_mastiff_m2 bc_vinson_m2 $ENUM_END $STRUCT_START struct_activeBurnCardData burnCard cardRef burnCard lastCardRef bool clearOnStart // player has used this match long burn card $STRUCT_END $STRUCT_START struct_historyBurnCardData int collected int spent $STRUCT_END $STRUCT_START struct_blackMarketBurnCardUpgrades burnCard cardRef $STRUCT_END int activeBCID int activeCallingCardIndex int activeCallsignIconIndex int activeCallsignIconStyleIndex int gen // as in, what generation player? //######################### // Faction XP //######################### int factionXP[faction] int previousFactionXP[faction] //######################### // Titan XP //######################### int titanXP[titanClasses] int previousTitanXP[titanClasses] int fdTitanXP[titanClasses] int fdPreviousTitanXP[titanClasses] int titanFDUnlockPoints[titanClasses] int previousFDUnlockPoints[titanClasses] int fd_match[20] int fd_count[20] int titanClassLockState[titanClasses] int fdTutorialBits int fdPlaylistBits //################################################ // CHAD'S STAT TRACKING STUFF - DON'T MESS WIT IT //################################################ $STRUCT_START sMapStats int gamesJoined[gameModes] int gamesCompleted[gameModes] int gamesWon[gameModes] int gamesLost[gameModes] int topPlayerOnTeam[gameModes] int top3OnTeam[gameModes] float hoursPlayed[gameModes] int timesScored100AttritionPoints_byMap int winsByDifficulty[5] int matchesByDifficulty[5] int perfectMatchesByDifficulty[5] $STRUCT_END $STRUCT_START sGameStats int modesPlayed[gameModes] int previousModesPlayed[gameModes] int modesWon[gameModes] int mvp_total int gamesCompletedTotal int gamesWonTotal int gamesWonAsIMC int gamesWonAsMilitia int gamesCompletedAsIMC int gamesCompletedAsMilitia int pvpKills[gameModes] int timesKillDeathRatio2to1[gameModes] int timesKillDeathRatio2to1_pvp[gameModes] int timesScored100AttritionPoints_total $STRUCT_END $STRUCT_START sHoursPlayed float total float asTitan[titanClasses] float asPilot float asTitanTotal float dead float wallhanging float wallrunning float inAir $STRUCT_END $STRUCT_START sMilesTraveled float total float asTitan[titanClasses] float asPilot float asTitanTotal float wallrunning float inAir float ziplining float onFriendlyTitan float onEnemyTitan $STRUCT_END $STRUCT_START sWeaponStats float hoursUsed float hoursEquipped int shotsFired int shotsHit int headshots int critHits int titanDamage $STRUCT_END $STRUCT_START sWeaponKillStats int total int pilots int ejecting_pilots int spectres int marvins int grunts int ai int titansTotal int titans[titanClasses] int npcTitans[titanClasses] int assistsTotal int killingSprees $STRUCT_END $STRUCT_START sKillStats int total int totalWhileUsingBurnCard int titansWhileTitanBCActive int totalPVP int pilots int spectres int marvins int grunts int totalTitans int totalTitansWhileDoomed int totalPilots int totalNPC int asPilot int asTitan[titanClasses] int firstStrikes int ejectingPilots int whileEjecting int cloakedPilots int whileCloaked int wallrunningPilots int whileWallrunning int wallhangingPilots int whileWallhanging int pilotExecution int pilotExecutePilot int pilotExecutePilotByType[pilotExecution] int pilotKickMelee int pilotKickMeleePilot int titanMelee int titanMeleePilot int titanStepCrush int titanStepCrushPilot int titanExocutionIon int titanExocutionScorch int titanExocutionNorthstar int titanExocutionRonin int titanExocutionTone int titanExocutionLegion int titanExocutionVanguard int titanFallKill int petTitanKillsFollowMode int petTitanKillsGuardMode int rodeo_total int rodeo_stryder int rodeo_buddy int rodeo_atlas int rodeo_ogre int pilot_headshots_total int evacShips int flyers int nuclearCore int evacuatingEnemies int exportTrapKills int coopChallenge_NukeTitan_Kills int coopChallenge_MortarTitan_Kills int coopChallenge_EmpTitan_Kills int coopChallenge_BubbleShieldGrunt_Kills int coopChallenge_CloakDrone_Kills int coopChallenge_Dropship_Kills int coopChallenge_SuicideSpectre_Kills int coopChallenge_Turret_Kills int coopChallenge_Sniper_Kills int ampedVortexKills int meleeWhileCloaked int pilotKillsWhileUsingActiveRadarPulse int titanKillsAsPilot int pilotKillsWhileStimActive int pilotKillsAsTitan int totalAssists int killingSprees[titanClasses] int pilotKillsAsPilot int titanKillsAsTitan int telefragKils int grappleKills int throughAWallKills int distractedKills int pilotExecutePilotWhileCloaked int pilotKillsWithHoloPilotActive int pilotKillsWithAmpedWallActive $STRUCT_END $STRUCT_START sDeathStats int total int totalPVP int asPilot int asTitan[titanClasses] int byPilots int bySpectres int byGrunts int byTitans[titanClasses] int byNPCTitans[titanClasses] int suicides int whileEjecting $STRUCT_END $STRUCT_START sMiscStats int titanFalls int titanFallsFirst int titanEmbarks int rodeos int rodeosFromEject int timesEjected int timesEjectedNuclear int burnCardsEarned int burnCardsSpent int boostsActivated int spectreLeeches int spectreLeechesByMap[maps] int evacsAttempted int evacsSurvived int flagsCaptured int flagsReturned int arcCannonMultiKills int gruntsConscripted int hardpointsCaptured int challengeTiersCompleted int challengesCompleted int dailyChallengesCompleted int timesLastTitanRemaining int killingSprees int coopChallengesCompleted int forgedCertificationsUsed int regenForgedCertificationsUsed $STRUCT_END $STRUCT_START sFDStats int arcMinesPlaced int turretsPlaced int rodeos int rodeoNukes int arcMineZaps int turretKills int harvesterBoosts int wavesComplete int easyWins int normalWins int hardWins int masterWins int insaneWins int highestTitanFDLevel $STRUCT_END $STRUCT_START sTitanStats int pilots int titansTotal int ejections int titansWhileDoomed int titanDamage int titansAsPrime int pilotsAsPrime int executionsAsPrime int coresEarned int matchesByDifficulty[5] int perfectMatchesByDifficulty[5] $STRUCT_END sGameStats gameStats sMapStats mapStats[maps] sHoursPlayed timeStats sMilesTraveled distanceStats sWeaponStats weaponStats[loadoutWeaponsAndAbilities] sWeaponKillStats weaponKillStats[loadoutWeaponsAndAbilities] sKillStats killStats sDeathStats deathStats sMiscStats miscStats sFDStats fdStats sTitanStats titanStats[titanClasses] float kdratio_lifetime float kdratio_lifetime_pvp float kdratio_match[10] float kdratiopvp_match[10] int winStreak int highestWinStreakEver bool winStreakIsDraws int winLossHistory[10] // int instead of bool so we can have win, loss, and draw int winLossHistorySize int mostProjectilesCollectedInVortex int blackMarketItemsBought bool respawnKillInfected //######################### // WEAPONS //######################### $STRUCT_START weaponMain sWeaponStats weaponStats sWeaponKillStats weaponKillStats int weaponXP int previousWeaponXP int proScreenKills int previousProScreenKills // bitfields int newMods int unlockedMods int newWeaponSkins[5] int unlockedWeaponSkins[5] int newPrimeWeaponSkins[6] int unlockedPrimeWeaponSkins[6] int newFeatures int unlockedFeatures $STRUCT_END $STRUCT_START weaponOffhand sWeaponStats weaponStats sWeaponKillStats weaponKillStats $STRUCT_END $STRUCT_START titanMain // bitfields int newPassives[2] int unlockedPassives[2] int newSkins[5] int unlockedSkins[5] int newPrimeSkins[2] //TODO: These are warpaints, not prime titan related and should be renamed next game! Too late since we shipped with it int unlockedPrimeSkins[2] //TODO: These are warpaints, not prime titan related and should be renamed next game! Too late since we shipped with it int newWeaponSkins[5] int unlockedWeaponSkins[5] int newPrimeWeaponSkins int unlockedPrimeWeaponSkins int newTitanDecals[3] int unlockedTitanDecals[3] int newPrimeTitanDecals int unlockedPrimeTitanDecals int unlockedFDUpgrades[2] int newFDUpgrades[2] $STRUCT_END weaponMain pilotWeapons[35] weaponOffhand pilotOffhands[35] weaponMain titanWeapons[15] weaponOffhand titanOffhands[30] titanMain titanChassis[12] bool hasSeenStore // bitfields int newPilotSkins[5] int unlockedPilotSkins[5] int newPrimePilotSkins int unlockedPrimePilotSkins int newPilotWeapons[2] int unlockedPilotWeapons[2] int newPilotOffhands[2] int unlockedPilotOffhands[2] int newPilotPassives int unlockedPilotPassives int newTitanOffhands[2] int unlockedTitanOffhands[2] int newTitanPassives int unlockedTitanPassives int newTitanChassis int unlockedTitanChassis int newPrimeTitans int unlockedPrimeTitans int newPilotSuits int unlockedPilotSuits int newPilotExecutions int unlockedPilotExecutions int unlockedFeatures[2] int newFeatures[2] int unlockedBoosts int newBoosts int unlockedFactions int newFactions int unlockedCallingCards[16] int newCallingCards[16] int unlockedCallsignIcons[7] int newCallsignIcons[7] int unlockedCommsIcons[5] int newCommsIcons[5] int newTitanExecutions int unlockedTitanExecutions //######################### // CHALLENGES //######################### $ENUM_START challenge NULL // General ch_games_played ch_games_won ch_games_mvp ch_titan_falls ch_rodeos ch_times_ejected ch_spectres_leeched // Time ch_hours_played ch_hours_played_pilot ch_hours_played_titan ch_hours_wallhang // Distance ch_dist_total ch_dist_pilot ch_dist_titan ch_dist_wallrun ch_dist_inair ch_dist_zipline ch_dist_on_friendly_titan ch_dist_on_enemy_titan // Kills ch_grunt_kills ch_spectre_kills ch_marvin_kills ch_first_strikes ch_ejecting_pilot_kills ch_kills_while_ejecting ch_cloaked_pilot_kills ch_kills_while_cloaked ch_wallrunning_pilot_kills ch_wallhanging_pilot_kills ch_kills_while_wallrunning ch_kills_while_wallhanging ch_pilotExecutePilot ch_pilotKickMelee ch_pilotKickMeleePilot ch_titanMelee ch_titanMeleePilot ch_titanStepCrush ch_titanStepCrushPilot ch_titanExocutionStryder ch_titanExocutionBuddy ch_titanExocutionAtlas ch_titanExocutionOgre ch_titanFallKill ch_petTitanKillsFollowMode ch_petTitanKillsGuardMode ch_rodeo_kills // Titan Primary ch_40mm_kills ch_40mm_pilot_kills ch_40mm_titan_kills ch_40mm_spectre_kills ch_40mm_grunt_kills ch_40mm_hours_used ch_40mm_crits ch_xo16_kills ch_xo16_pilot_kills ch_xo16_titan_kills ch_xo16_spectre_kills ch_xo16_grunt_kills ch_xo16_hours_used ch_xo16_headshots ch_xo16_crits ch_titan_sniper_kills ch_titan_sniper_pilot_kills ch_titan_sniper_titan_kills ch_titan_sniper_spectre_kills ch_titan_sniper_grunt_kills ch_titan_sniper_hours_used ch_titan_sniper_crits ch_rocket_launcher_kills ch_rocket_launcher_pilot_kills ch_rocket_launcher_titan_kills ch_rocket_launcher_spectre_kills ch_rocket_launcher_grunt_kills ch_rocket_launcher_hours_used ch_triple_threat_kills ch_triple_threat_pilot_kills ch_triple_threat_titan_kills ch_triple_threat_spectre_kills ch_triple_threat_grunt_kills ch_triple_threat_hours_used // Titan Ordnance ch_salvo_rockets_kills ch_salvo_rockets_pilot_kills ch_salvo_rockets_titan_kills ch_salvo_rockets_spectre_kills ch_salvo_rockets_grunt_kills ch_salvo_rockets_hours_used ch_homing_rockets_titan_kills ch_homing_rockets_hours_used ch_dumbfire_rockets_kills ch_dumbfire_rockets_pilot_kills ch_dumbfire_rockets_titan_kills ch_dumbfire_rockets_spectre_kills ch_dumbfire_rockets_grunt_kills ch_dumbfire_rockets_hours_used ch_shoulder_rockets_titan_kills ch_shoulder_rockets_hours_used // Pilot Primary ch_smart_pistol_kills ch_smart_pistol_pilot_kills ch_smart_pistol_spectre_kills ch_smart_pistol_grunt_kills ch_smart_pistol_hours_used ch_shotgun_kills ch_shotgun_pilot_kills ch_shotgun_spectre_kills ch_shotgun_grunt_kills ch_shotgun_hours_used ch_r97_kills ch_r97_pilot_kills ch_r97_spectre_kills ch_r97_grunt_kills ch_r97_hours_used ch_r97_headshots ch_car_kills ch_car_pilot_kills ch_car_spectre_kills ch_car_grunt_kills ch_car_hours_used ch_car_headshots ch_lmg_kills ch_lmg_pilot_kills ch_lmg_spectre_kills ch_lmg_grunt_kills ch_lmg_hours_used ch_lmg_headshots ch_rspn101_kills ch_rspn101_pilot_kills ch_rspn101_spectre_kills ch_rspn101_grunt_kills ch_rspn101_hours_used ch_rspn101_headshots ch_hemlok_kills ch_hemlok_pilot_kills ch_hemlok_spectre_kills ch_hemlok_grunt_kills ch_hemlok_hours_used ch_hemlok_headshots ch_g2_kills ch_g2_pilot_kills ch_g2_spectre_kills ch_g2_grunt_kills ch_g2_hours_used ch_g2_headshots ch_dmr_kills ch_dmr_pilot_kills ch_dmr_spectre_kills ch_dmr_grunt_kills ch_dmr_hours_used ch_dmr_headshots ch_sniper_kills ch_sniper_pilot_kills ch_sniper_spectre_kills ch_sniper_grunt_kills ch_sniper_hours_used // Pilot Secondary ch_smr_titan_kills ch_smr_crits ch_mgl_titan_kills ch_archer_titan_kills ch_defender_titan_kills ch_defender_crits // Pilot Ordnance ch_frag_grenade_throws ch_frag_grenade_kills ch_frag_grenade_pilot_kills ch_frag_grenade_grunt_kills ch_emp_grenade_throws ch_emp_grenade_kills ch_emp_grenade_pilot_kills ch_emp_grenade_grunt_kills ch_emp_grenade_spectre_kills ch_proximity_mine_throws ch_proximity_mine_kills ch_proximity_mine_pilot_kills ch_proximity_mine_grunt_kills ch_satchel_throws ch_satchel_kills ch_satchel_pilot_kills ch_satchel_grunt_kills $ENUM_END $ENUM_START dailychallenge NULL // Dailies ch_daily_xo16_pilot_kills ch_daily_emp_grenade_kills ch_daily_kills_nuclear_core $ENUM_END $STRUCT_START eChallenge float progress float previousProgress $STRUCT_END eChallenge challenges[challenge] eChallenge dailychallenges[dailychallenge] $STRUCT_START activeDailyChallenge dailychallenge ref int day $STRUCT_END activeDailyChallenge activeDailyChallenges[9] // holds the players daily challenge refs int trackedChallenges[3] int EOGTrackedChallenges[3] string{64} trackedChallengeRefs[3] string{64} EOGTrackedChallengeRefs[3] int dailyChallengeDayIndex bool newDailyChallenges //######################### // Post Game //######################### bool isPostGameScoreboardValid $STRUCT_START ePostGamePlayer string{32} name string{22} xuid int level int gen int team int scores[4] bool playingRanked int rank int callsignIconIndex float matchPerformance $STRUCT_END $STRUCT_START ePostGameData int gameMode int map string{22} myXuid int myTeam int maxTeamSize faction factionIMC faction factionMCOR int scoreIMC int scoreMCOR bool teams bool privateMatch bool ranked bool hadMatchLossProtection recentUnlock challengeUnlocks[6] ePostGamePlayer players[16] $STRUCT_END ePostGameData postGameData //######################### // FD Awards //######################### bool isFDPostGameScoreboardValid $STRUCT_START eFDPostGamePlayer string{32} name string{22} xuid int awardId float awardValue int suitIndex $STRUCT_END $STRUCT_START eFDPostGameData int gameMode int map int myIndex int numPlayers eFDPostGamePlayer players[4] $STRUCT_END eFDPostGameData postGameDataFD // Track Gooser progress ( ejecting pilot kills ) before requirements changed so we can reward these players later if they did it the hard way int previousGooserProgress //######################### // GAME HISTORY //######################### // If these are size adjusted, re-initialize with InitPlayerMapHistory() and InitPlayerModeHistory() int mapHistory[24] int modeHistory[10] string{32} lastPlaylist //######################### // Dailies //######################### int lastDailyMatchVictory int lastTimePlayed int lastTimeLoggedIn $STRUCT_START struct_ranked bool isPlayingRanked int currentRank // deprecated but still used by code - need to fix $STRUCT_END int abandonCountForMode[gameModes] gameModes lastAbandonedMode int lastAbandonTime struct_ranked ranked