WeaponData { // General "printname" "#WPN_PEACEKRABER" "shortprintname" "#WPN_PEACEKRABER_SHORT" "description" "#WPN_PEACEKRABER_DESC" "longdesc" "#WPN_PEACEKRABER_LONGDESC" "weaponClass" "human" "weaponSubClass" "projectile_shotgun" "body_type" "close_quarters" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "aimassist_adspull_weaponclass" "broad" "minimap_reveal_distance" "32000" "leveled_pickup" "0" "viewmodel" "models/weapons/at_rifle/ptpov_at_rifle.mdl" "playermodel" "models/weapons/at_rifle/w_at_rifle.mdl" "OnWeaponActivate" "OnWeaponActivate_peacekraber" "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_peacekraber" "OnWeaponChargeLevelIncreased" "OnWeaponChargeLevelIncreased_titanweapon_sniper" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_peacekraber" "projectilemodel" "models/dev/empty_model.mdl" "tracer_effect" "weapon_tracers_shotgun" "impact_effect_table" "inc_bullet" "projectile_trail_effect_0" "P_plasma_proj_MD" "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" // Menu "menu_category" "special" "menu_anim_class" "medium" "stat_damage" "98" "stat_range" "15" "stat_accuracy" "15" "stat_rof" "20" "ammo_display" "bar" "impulse_force" "10000" "impact_effect_table" "titan_shotgun_bullet" "charge_time" "1.5" "charge_levels" "3" "charge_cooldown_time" "1.5" "charge_cooldown_delay" "1.25" "charge_is_triggered_by_ADS" "1" "charge_end_forces_fire" "0" "charge_sound_1p" "Weapon_Titan_Sniper_WindUp" "charge_sound_stop_when_full" "1" "charge_sound_seek_to_charge_fraction" "1" "charge_full_sound_1p" "Weapon_Titan_Sniper_SustainLoop" "charge_drain_sound_1p" "Weapon_Titan_Sniper_WindDown" "charge_drain_sound_stop_when_empty" "1" "charge_drain_sound_seek_to_charge_fraction" "1" // Spread "spread_stand_hip" "0" "spread_stand_hip_run" "0" "spread_stand_hip_sprint" "0" "spread_stand_ads" "0" "spread_crouch_hip" "0" "spread_crouch_ads" "0" "spread_air_hip" "0" "spread_air_ads" "0" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "500" "damage_far_distance" "1000" "damage_near_value" "11" "damage_far_value" "11" "damage_near_value_titanarmor" "20" "damage_far_value_titanarmor" "15" // Ammo "ammo_stockpile_max" "20" "ammo_default_total" "25" "ammo_clip_size" "5" "ammo_size_segmented_reload" "5" "ammo_display_as_clips" "0" "reload_is_segmented" "0" "reload_time" "2.45" "reload_time_late1" "2.175" "reload_time_late2" "0" "reloadempty_time" "3.35" "reloadempty_time_late1" "2.5" "reloadempty_time_late2" "1.7" "reloadempty_time_late2" "1.1" "rechamber_time" "0.756" "viewmodel_offset_ads" "0 0 0" "vortex_absorb_effect" "wpn_vortex_projectile_40mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_40mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "sound_dryfire" "shotgun_dryfire" "fire_sound_1_player_1p" "Weapon_Leadwall_Fire_1P" "fire_sound_1_player_3p" "Weapon_Leadwall_Fire_3P" "fire_sound_1_npc" "Weapon_Leadwall_Fire_3P" "sound_zoom_in" "Weapon_EVA8_ADS_In" "sound_zoom_out" "Weapon_EVA8_ADS_Out" "fx_shell_eject_view" "wpn_shelleject_shotshell_FP" "fx_shell_eject_world" "wpn_shelleject_shotshell" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_40mm_fp" "fx_muzzle_flash_world" "wpn_muzzleflash_40mm" "fx_muzzle_flash_attach" "muzzle_flash" "critical_hit_damage_scale" "1.3" "critical_hit" "1" "projectile_inherit_owner_velocity_scale" "0.2" "bolt_hitsize" "0.5" "bolt_hitsize_grow1_time" "0.075" "bolt_hitsize_grow1_size" "4.0" "bolt_hitsize_grow2_time" "0.075" "bolt_hitsize_grow2_size" "4.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "6.0" "bolt_bounce_frac" "1.0" "bolt_gravity_enabled" "1" // Behavior "fire_rate" "1.33" "zoom_time_in" "0.2" "zoom_time_out" "0.2" "zoom_fov" "50" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "0" "primary_fire_does_not_block_sprint" "1" "ads_move_speed_scale" "0.5" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "1" "aimassist_disable_ads_titansonly" "1" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "shotgun" "viewkick_pitch_base" "-2.25" "viewkick_pitch_random" "1" "viewkick_pitch_softScale" "0.4" "viewkick_pitch_hardScale" "2.0" "viewkick_yaw_base" "-0.95" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "0.5" "viewkick_yaw_hardScale" "2.0" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "2.75" "viewkick_hipfire_weaponFraction" "0.1" "viewkick_hipfire_weaponFraction_vmScale" "0.0" "viewkick_ads_weaponFraction" "1.0" "viewkick_ads_weaponFraction_vmScale" "0.15" "viewkick_perm_pitch_base" "0" "viewkick_perm_pitch_random" "0.0" // "viewmodel_shake_forward" "0.5" "viewmodel_shake_up" "0.2" "viewmodel_shake_right" "0.0" // Bob //"bob_cycle_time" "0.45" //"bob_vert_dist" "0.1" //"bob_horz_dist" "0.1" //"bob_max_speed" "150" //"bob_pitch" "0.75" //"bob_yaw" "0.5" //"bob_roll" "-0.75" // Rumble "fire_rumble" "pilot_singleshot_strong_fire" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.4" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.4" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "1" "sway_turn_right_rotate_yaw" "-1" "sway_turn_left_translate_y" "-.2" "sway_turn_right_translate_y" ".2" "sway_turn_up_translate_z" "-.2" "sway_turn_down_translate_z" ".2" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" "sway_turn_left_rotate_roll" "-4" "sway_turn_right_rotate_roll" "4" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "0.8" "sway_turn_down_rotate_roll" "-0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.04" "sway_max_yaw_zoomed" "0.04" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-1" "sway_max_roll_zoomed" "1" "sway_turn_left_rotate_roll_zoomed" "-1" "sway_turn_right_rotate_roll_zoomed" "1" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.01" "sway_max_pitch_zoomed" "0.01" "sway_turn_up_rotate_pitch_zoomed" "0.09" "sway_turn_down_rotate_pitch_zoomed" "-0.09" // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "3.33333" "proficiency_very_good_spreadscale" "3.66667" "npc_min_range" "0" "npc_max_range" "1250" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "1.25" "npc_rest_time_between_bursts_max" "1.75" // WeaponED Unhandled Key/Values and custom script Key/Values "bob_tilt_angle" "0.5" "sway_turn_angle_factor" "-0.5" "sway_turn_origin_factor" "0" "sway_turn_angle_factor_zoomed" "0" "sway_turn_origin_factor_zoomed" "0.05" "sway_move_angle_factor" "0.15" "sway_move_origin_factor" "0.15" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "10.0" "deployfirst_time" "1.0" "deploycatch_time" "1.33" "sprintcycle_time" ".55" "sprint_fractional_anims" "0" "projectile_lifetime" "0.5" "projectile_damage_reduction_per_bounce" "0.0" "projectile_damages_owner" "0" // Crosshair "red_crosshair_range" "300" active_crosshair_count "0" "ui6_enable" "1" UiData6 { "ui" "ui/b3wing_ammo_counter" "mesh" "models/weapons/attachments/sniper_scope_rui_upper" Args { ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped chargeFrac player_chargeFrac crosshairMovementX weapon_is_reloading crosshairMovementY weapon_is_reloading } Crosshair_2 { "ui" "ui/crosshair_lstar" "base_spread" "4" Args { } } }