WeaponData { // General "printname" "#WPN_SNIPER" "shortprintname" "#WPN_SNIPER_SHORT" "description" "#WPN_SNIPER_DESC" "longdesc" "#WPN_SNIPER_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber" "weaponClass" "human" "weaponSubClass" "sniper" "body_type" "heavy" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "OnWeaponActivate" "OnWeaponActivate_weapon_sniper" "OnClientAnimEvent" "OnClientAnimEvent_weapon_sniper" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_sniper" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_sniper" "OnProjectileCollision" "OnProjectileCollision_weapon_sniper" "viewmodel_offset_ads" "0 0 0" // Menu "menu_category" "sniper" "menu_anim_class" "large" "stat_damage" "100" "stat_range" "100" "stat_accuracy" "60" "stat_rof" "15" "ads_dof_disable" "1" // Models "viewmodel" "models/weapons/at_rifle/ptpov_at_rifle.mdl" "playermodel" "models/weapons/at_rifle/w_at_rifle.mdl" "projectilemodel" "models/weapons/bullets/projectile_20mm.mdl" // Effects "impact_effect_table" "titan_bullet" "projectile_trail_effect_0" "weapon_kraber_projectile" "projectile_do_predict_impact_effects" "1"//0" "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" // Sounds "sound_dryfire" "rifle_dryfire" "sound_pickup" "wpn_pickup_Rifle_1P" "sound_zoom_in" "Weapon_Rangemaster_Kraber_ADS_In" "sound_zoom_out" "Weapon_Rangemaster_Kraber_ADS_Out" "fire_sound_1_player_1p" "large_shell_drop" "fire_sound_1_player_3p" "large_shell_drop" "fire_sound_1_npc" "large_shell_drop" "fire_sound_2_player_1p" "Weapon_Kraber_Fire_1P" "fire_sound_2_player_3p" "Weapon_Kraber_Fire_3P" "fire_sound_2_npc" "Weapon_Kraber_Fire_npc" "low_ammo_sound_name_1" "Kraber_LowAmmo_Shot1" "low_ammo_sound_name_2" "Kraber_LowAmmo_Shot2" "low_ammo_sound_name_3" "Kraber_LowAmmo_Shot3" "fx_shell_eject_view" "wpn_shelleject_rifle_large_FP" "fx_shell_eject_world" "wpn_shelleject_rifle_large" "fx_shell_eject_attach" "shell" "fx_shell_eject_attach_scoped" "shell_scoped" "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn" "fx_muzzle_flash_attach" "muzzle_flash" "fx_muzzle_flash_attach_scoped" "muzzle_flash_scoped" // Bolt info "bolt_hitsize" "0.0" "bolt_hitsize_grow1_time" "0.035" "bolt_hitsize_grow1_size" "0.5" "bolt_hitsize_grow2_time" "0.08" "bolt_hitsize_grow2_size" "1.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "2.0" "bolt_gravity_enabled" "1" "bolt_gravity_amount" "0.2500"//0.500" "bolt_bounce_frac" "0.000" "projectile_damage_reduction_per_bounce" "0.0" "projectile_damages_owner" "0" "projectile_ricochet_max_count" "0" "pass_through_depth" "64" "pass_through_damage_preserved_scale" "1" "bolt_speed" "10000" // Damage - When Used by Players "damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT" "damage_type" "bullet" "damage_headshot_scale" "1.5" "impulse_force" "10" "ammo_clip_size" "4" "titanarmor_critical_hit_required" "1" "critical_hit" "1" MP_BASE { "ammo_default_total" "40" "ammo_stockpile_max" "40" "ammo_no_remove_from_stockpile" "1" "ammo_min_to_fire" "1" "damage_near_value" "350" "damage_far_value" "350" "damage_near_value_titanarmor" "430" "damage_far_value_titanarmor" "430" "damage_rodeo" "900" "damage_near_distance" "2000" "damage_far_distance" "15000" "red_crosshair_range" "15000" "critical_hit_damage_scale" "1" // Damage - When Used by NPCs "npc_damage_near_value" "49" "npc_damage_far_value" "49" "npc_damage_near_value_titanarmor" "50" "npc_damage_far_value_titanarmor" "25" "npc_accuracy_multiplier_pilot" "1.0" "npc_suppress_lsp_allowed" "0" "enable_highlight_networking_on_creation" "" "damage_heavyarmor_nontitan_scale" "0.35" "zoom_toggle_lerp_time" "" "zoom_toggle_fov" "" } SP_BASE { "zoom_toggle_lerp_time" "0.2" "zoom_toggle_fov" "7" "ammo_default_total" "12" "ammo_stockpile_max" "28" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" "damage_near_value" "200" "damage_far_value" "200" "damage_near_value_titanarmor" "500" "damage_far_value_titanarmor" "500" "damage_rodeo" "900" "damage_near_distance" "2000" "damage_far_distance" "15000" "red_crosshair_range" "15000" "critical_hit_damage_scale" "1.5" // Damage - When Used by NPCs "npc_damage_near_value" "49" "npc_damage_far_value" "49" "npc_damage_near_value_titanarmor" "50" "npc_damage_far_value_titanarmor" "25" "npc_accuracy_multiplier_pilot" "3.0" "npc_suppress_lsp_allowed" "" "enable_highlight_networking_on_creation" "1" "damage_heavyarmor_nontitan_scale" "1" } // NPC "proficiency_poor_spreadscale" "3.0" "proficiency_average_spreadscale" "2.2" "proficiency_good_spreadscale" "2.0" "proficiency_very_good_spreadscale" "1.5" "npc_min_engage_range" "500" "npc_max_engage_range" "8000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "8000" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "2.0" "npc_rest_time_between_bursts_max" "3.0" "dof_zoom_nearDepthStart" "0" "dof_zoom_nearDepthEnd" "0" "dof_nearDepthStart" "4.750" "dof_nearDepthEnd" "9" // Behavior "fire_rate" "1.85" "zoom_time_in" "0.4"//0.48"//1.1"//1.25"//0.45" "zoom_time_out" "0.3" "zoom_fov" "26.26" //3x zoom "zoom_scope_frac_start" "0.2"//0.2" "zoom_scope_frac_end" "0.7"//0.85" "zoom_angle_shift_pitch" "0.3" "zoom_angle_shift_yaw" "0.65" "rechamber_time" "1.60"//1.30" "reload_time" "2.5" "reload_time_late1" "1.52" "reload_time_late2" "0.63" "reloadempty_time" "3.61" "reloadempty_time_late1" "2.63" "reloadempty_time_late2" "1.75" "reloadempty_time_late3" "0.55" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "ads_move_speed_scale" "0.5"//0.35" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "aimassist_disable_hipfire_titansonly" "1" "aimassist_disable_ads_titansonly" "1" "gamepad_use_yaw_speed_for_pitch_ads" "1" "ads_fov_zoomfrac_start" "0.5" "ads_fov_zoomfrac_end" "0.9" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "10" "spread_stand_hip_run" "12" "spread_stand_ads" "0.0" //"0.1" "spread_crouch_hip" "8" "spread_crouch_ads" "0" "spread_air_hip" "12" "spread_air_ads" "0.0" //".15" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "sniper" "viewkick_pitch_base" "-0.5625"//"-1.25"// "viewkick_pitch_random" "0.0225"//"0.05"// "viewkick_pitch_softScale" "0.8" "viewkick_pitch_hardScale" "2" "viewkick_yaw_base" "-0.135"//"-0.3"// "viewkick_yaw_random" "0.045"//"0.1"// "viewkick_yaw_softScale" "1.0" "viewkick_yaw_hardScale" "1.5" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.5" "viewkick_roll_randomMax" "0.5" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "3.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.55" "viewkick_ads_weaponFraction" "0.0"//"0.45"// "viewkick_ads_weaponFraction_vmScale" "0.0"//"-0.3"// "viewkick_perm_pitch_base" "0.0" "viewkick_perm_pitch_random" "0.0" "viewkick_perm_pitch_random_innerexclude" "0.0" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "0.0" "viewkick_perm_yaw_random_innerexclude" "0.0" // "viewmodel_shake_forward" "0.5" "viewmodel_shake_up" "0.1" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.0025" "bob_horz_dist_zoomed" "0.0025" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_sniper" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "jx_c_pov" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.085" "sway_max_yaw_zoomed" "0.085" "sway_turn_left_rotate_yaw_zoomed" "0.085" "sway_turn_right_rotate_yaw_zoomed" "-0.085" "sway_min_roll_zoomed" "-1" "sway_max_roll_zoomed" "1" "sway_turn_left_rotate_roll_zoomed" "-1" "sway_turn_right_rotate_roll_zoomed" "1" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.25" "sway_max_pitch_zoomed" "0.25" "sway_turn_up_rotate_pitch_zoomed" "-0.25" "sway_turn_down_rotate_pitch_zoomed" "0.25" // WeaponED Unhandled Key/Values and custom script Key/Values "sprintcycle_time" ".55" "is_sniper" "1" // Bodygroups: "bodygroup1_name" "scope_dcom" "bodygroup1_set" "1" "bodygroup2_name" "scope_zoom" "bodygroup2_set" "0" "bodygroup3_name" "ammo" "bodygroup3_set" "1" "bodygroup4_name" "scope_outline" "bodygroup4_set" "0" "bodygroup5_name" "scope_oracle" "bodygroup5_set" "0" "bodygroup6_name" "proscreen" "bodygroup6_set" "0" // "bodygroup7_name" "suppressor_sq_lg" // "bodygroup7_set" "0" "bodygroup_ads_scope_name" "ads_scopes" "bodygroup_ads_scope_set" "3" "anim_alt_idleAttack" "0" "clip_bodygroup" "at_rifle_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" "bodygroup_ammo_index_count" "6" Mods { iron_sights { } scope_4x { //Use this for Variable Zoom "ui7_enable" "1" "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup4_set" "1" "bodygroup5_set" "0" "bodygroup_ads_scope_set" "2" "zoom_toggle_lerp_time" "0.2" "zoom_toggle_fov" "7" //"ui6_enable" "1" } extended_ammo { "ammo_stockpile_max" "90" "ammo_clip_size" "7" "ammo_default_total" "90" } stabilizer { "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup4_set" "0" "bodygroup5_set" "1" "bodygroup_ads_scope_set" "0" // "viewdrift_ads_stand_scale_pitch" "*0.5" // "viewdrift_ads_crouch_scale_pitch" "*0.5" // "viewdrift_ads_air_scale_pitch" "*0.5" // "viewdrift_ads_air_scale_yaw" "*0.5" // "viewdrift_ads_stand_scale_yaw" "*0.5" // "viewdrift_ads_crouch_scale_yaw" "*0.5" // "viewdrift_ads_speed_pitch" "*0.5" // "viewdrift_ads_speed_yaw" "*0.5" "viewmodel_offset_ads" "0 -2.95 0.31" //"viewmodel_offset_lerp_endFrac" "1" "ads_fov_zoomfrac_start" "0.3" "ads_fov_zoomfrac_end" "0.8" "dof_zoom_nearDepthStart" "7.0" "dof_zoom_nearDepthEnd" "7.2" "anim_alt_idleAttack" "1" } ricochet { "bolt_bounce_frac" "0.7" "projectile_damage_reduction_per_bounce" "0.0" "projectile_damages_owner" "0" "projectile_ricochet_max_count" "2" } slammer { } threat_scope { "bodygroup1_set" "0" "bodygroup2_set" "1" "bodygroup4_set" "0" "bodygroup5_set" "0" "bodygroup_ads_scope_set" "1" "threat_scope_enabled" "1" "threat_scope_bounds_width" "1.5" "threat_scope_bounds_height" "1.1" "threat_scope_zoomfrac_start" "0.85" "viewmodel_offset_ads" "0 0.5 0" dof_zoom_focusArea_horizontal 0.068 dof_zoom_focusArea_top 0.065 dof_zoom_focusArea_bottom -0.046 } pro_screen { "ui8_enable" "1" "bodygroup6_set" "1" } tactical_cdr_on_kill { } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } burn_mod_sniper { "is_burn_mod" "1" //FX "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP_burn" "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn_burn" "projectile_trail_effect_0" "weapon_kraber_projectile_burn" //"impact_effect_table" "titan_bullet_elec" "damage_near_value" "450" "damage_far_value" "450" "damage_near_value_titanarmor" "580" "damage_far_value_titanarmor" "580" // reimplement tf1 amped kraber "explosion_damage" "150" "explosion_damage_heavy_armor" "150" "explosion_inner_radius" "25" "explosionradius" "75" "explosion_shake_radius" "250" "explosion_shake_amplitude" "10" "explosion_shake_frequency" "50" "explosion_shake_duration" "0.6" "impact_effect_table" "exp_small" } pve_elite { //"ammo_stockpile_max" "90" //"ammo_clip_size" "7" //"ammo_default_total" "90" //"reload_time" "0.1" //"fire_rate" "0.1" "npc_damage_near_value" "70" "npc_damage_far_value" "70" } } "ui1_enable" "1" UiData1 { "ui" "ui/kraber_ammo_counter" "mesh" "models/weapons/attachments/kraber_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui6_enable" "0" UiData6 { "ui" "ui/red_dot_basic" "mesh" "models/weapons/attachments/sniper_scope_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui7_enable" "0" UiData7 { "ui" "ui/variable_zoom_crosshair" "mesh" "models/weapons/attachments/attach_scope_ads_2_crosshair" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_sniper_amped" "base_spread" "10" Args { isFiring weapon_is_firing } } } }