WeaponData { // General "printname" "#WPN_SHOTGUN_DBLBARREL" "shortprintname" "#WPN_SHOTGUN_DBLBARREL_SHORT" "description" "#WPN_SHOTGUN_DBLBARREL_DESC" "longdesc" "#WPN_SHOTGUN_DBLBARREL_LONGDESC" "menu_icon" "rui/weapon_icons/mp_weapon_shotgun_doublebarrel" "hud_icon" "rui/weapon_icons/mp_weapon_shotgun_doublebarrel" "viewmodel_offset_hip" "2 -2 -2" "weaponClass" "human" "weaponSubClass" "shotgun" "body_type" "light" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "aimassist_adspull_weaponclass" "broad" "minimap_reveal_distance" "32000" "leveled_pickup" "0" // Models "viewmodel" "models/weapons/shotgun_doublebarrel/ptpov_shotgun_doublebarrel.mdl" "playermodel" "models/weapons/shotgun_doublebarrel/w_shotgun_doublebarrel.mdl" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_shotgun" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_shotgun" "viewmodel_offset_ads" "0 0 0" "dof_zoom_nearDepthStart" "2.000" "dof_zoom_nearDepthEnd" "4.750" "dof_nearDepthStart" "3.683" "dof_nearDepthEnd" "5.300" // Menu "menu_category" "shotgun" "menu_anim_class" "large" "stat_damage" "50" "stat_range" "70" "stat_accuracy" "65" "stat_rof" "30" "impulse_force" "800" "impact_effect_table" "inc_bullet" // Spread "spread_stand_hip" "8.5" "spread_stand_hip_run" "8.5" "spread_stand_hip_sprint" "8.5" "spread_crouch_hip" "8.5" "spread_air_hip" "8.5" "spread_stand_ads" "8.5" "spread_crouch_ads" "8.5" "spread_air_ads" "8.5" "spread_wallrunning" "8.5" "spread_wallhanging" "8.5" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "300" "damage_far_distance" "700" "damage_near_value" "220" "damage_far_value" "25" "damage_near_value_titanarmor" "130" "damage_far_value_titanarmor" "10" "damage_rodeo" "700" "damage_falloff_type" "inverse" "damage_inverse_distance" "130" "damage_falloff_type" "inverse" "damage_inverse_distance" "100" "damage_flags" "DF_SHOTGUN | DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT" "damage_headshot_scale" "1.25" "red_crosshair_range" "750" // Damage - When Used by NPCs "npc_damage_near_value" "25" "npc_damage_far_value" "13" "npc_damage_near_value_titanarmor" "40" "npc_damage_far_value_titanarmor" "0" "enable_highlight_networking_on_creation" "1" "damage_heavyarmor_nontitan_scale" "0.35" // Ammo "ammo_stockpile_max" "40" "ammo_default_total" "40" "ammo_clip_size" "2" "ammo_no_remove_from_stockpile" "1" "ammo_min_to_fire" "1" "reload_time" "1.85" "reload_time_late1" "1.15" "reloadempty_time" "1.85" "reloadempty_time_late1" "1.15" // Effects "tracer_effect" "weapon_tracers_shotgun" "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "sound_dryfire" "shotgun_dryfire" "sound_pickup" "wpn_pickup_Rifle_1P" "fire_sound_1_player_1p" "Weapon_EVA8_AutoFire_1P" "fire_sound_1_player_3p" "Weapon_EVA8_AutoFire_3P" "fire_sound_1_npc" "Weapon_EVA8_AutoFire_NPC" "sound_zoom_in" "Weapon_EVA8_ADS_In" "sound_zoom_out" "Weapon_EVA8_ADS_Out" "low_ammo_sound_name_1" "EVA8_LowAmmo_Shot1" "low_ammo_sound_name_2" "EVA8_LowAmmo_Shot2" "low_ammo_sound_name_3" "EVA8_LowAmmo_Shot3" "fx_shell_eject_view" "wpn_shelleject_shotshell_FP" "fx_shell_eject_world" "wpn_shelleject_shotshell" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "mflash_shotgun_fp_FULL" "fx_muzzle_flash_world" "mflash_shotgun_FULL" "fx_muzzle_flash_attach" "muzzle_flash" "critical_hit_damage_scale" "1" "critical_hit" "1" dof_zoom_focusArea_horizontal 0.036 dof_zoom_focusArea_top 0.070 dof_zoom_focusArea_bottom -0.023 "titanarmor_critical_hit_required" "1" // Behavior "fire_rate" "2.75" "zoom_time_in" "0.25" "zoom_time_out" "0.2" "zoom_fov" "55" "holster_time" "0.5" "deploy_time" "0.66" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "1" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.75" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "1" "aimassist_disable_ads_titansonly" "1" "headshot_distance" "500" "sprint_fractional_anims" "0" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "shotgun" "viewkick_pitch_base" "-1.75" "viewkick_pitch_random" "0.75" "viewkick_pitch_softScale" "0.3" "viewkick_pitch_hardScale" "1.5" "viewkick_yaw_base" "-0.65" "viewkick_yaw_random" "0.38" "viewkick_yaw_softScale" "0.38" "viewkick_yaw_hardScale" "1.5" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "2.75" "viewkick_hipfire_weaponFraction" "0.1" "viewkick_hipfire_weaponFraction_vmScale" "0.0" "viewkick_ads_weaponFraction" "0.35" "viewkick_ads_weaponFraction_vmScale" "0.25" "viewkick_perm_pitch_base" "-0.5" "viewkick_perm_pitch_random" "1.1" "viewkick_perm_pitch_random_innerexclude" "0.5" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "1.5" "viewkick_perm_yaw_random_innerexclude" "0.5" // "viewmodel_shake_forward" "0.5" "viewmodel_shake_up" "0.2" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.45" "bob_vert_dist" "0.1" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "0.5" "bob_roll" "-0.75" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_shotgun" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.045" "sway_max_yaw_zoomed" "0.045" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-4" "sway_max_roll_zoomed" "4" "sway_turn_left_rotate_roll_zoomed" "0" "sway_turn_right_rotate_roll_zoomed" "0" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.03" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.5" "proficiency_very_good_spreadscale" "3.7" "npc_min_engage_range" "0" "npc_max_engage_range" "800" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "800" "npc_min_range" "0" "npc_max_range" "800" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "0.5" "npc_rest_time_between_bursts_max" "0.7" // WeaponED Unhandled Key/Values and custom script Key/Values "bob_tilt_angle" "0.5" "sway_turn_angle_factor" "-0.5" "sway_turn_origin_factor" "0" "sway_turn_angle_factor_zoomed" "0" "sway_turn_origin_factor_zoomed" "0.05" "sway_move_angle_factor" "0.15" "sway_move_origin_factor" "0.15" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "10.0" "deployfirst_time" "1.25" "deploycatch_time" "1.33" "sprintcycle_time" ".55" "clip_bodygroup" "twinbshotgun_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" Mods { iron_sights { } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } burn_mod_shotgun { "is_burn_mod" "1" "fx_muzzle_flash_view" "P_wpn_muz_shotgun_amp_FP" "fx_muzzle_flash_world" "P_wpn_muz_shotgun_amp" "fx_muzzle_flash_attach" "muzzle_flash" "tracer_effect" "P_wpn_tracer_shotgun_BC" "damage_near_value" "250" "damage_far_value" "20" "damage_near_value_titanarmor" "400" "damage_far_value_titanarmor" "20" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_shotgun" "base_spread" "-4.0" Args { isFiring weapon_is_firing } } } }