WeaponData { // General "printname" "#WPN_TITAN_TRIPLE_THREAT" "shortprintname" "#WPN_TITAN_TRIPLE_THREAT_SHORT" "description" "#WPN_TITAN_TRIPLE_THREAT_DESC" "longdesc" "#WPN_TITAN_TRIPLE_THREAT_LONGDESC" "leveled_pickup" "1" "ammo_no_remove_from_stockpile" "1" "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall" "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall" "weaponClass" "titan" "weaponSubClass" "projectile_shotgun" "body_type" "close_quarters" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "damage_flags" "DF_GIB" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_triplethreat" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_triplethreat" "OnProjectileCollision" "OnProjectileCollision_titanweapon_triple_threat" // Menu Stats "stat_damage" "98" "stat_range" "15" "stat_accuracy" "15" "stat_rof" "20" // Models "viewmodel" "models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl" "playermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl" "holstermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl" MP_BASE { "damage_near_distance" "1500" "damage_far_distance" "3000" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "deploy_time" "0.8" "ammo_min_to_fire" "3" "enable_highlight_networking_on_creation" "" "projectile_ricochet_max_count" "0" } SP_BASE { "damage_near_distance" "1500" "damage_far_distance" "3000" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "deploy_time" "1.75" "ammo_min_to_fire" "3" "enable_highlight_networking_on_creation" "1" } // Effects "tracer_effect" "weapon_tracers_titandestroyer" "impact_effect_table" "triplethreat_frag" "projectile_adjust_to_gun_barrel" "1" "projectile_airburst_on_death" "1" "vortex_absorb_effect" "wpn_vortex_projectile_trip_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_trip" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "projectilemodel" "models/weapons/bullets/triple_threat_projectile.mdl" "projectile_trail_effect_0" "wpn_grenade_TT" // "projectile_trail_effect_0" "P_leadwall_proj" "sound_dryfire" "titan_dryfire" "fire_sound_1_player_1p" "weapon_triplethreat_fire_1p" "fire_sound_1_player_3p" "weapon_triplethreat_fire_3p" "fire_sound_1_npc" "weapon_triplethreat_fire_3p" "sound_zoom_in" "Weapon_Triple_Threat.ALT_On" "sound_zoom_out" "Weapon_Triple_Threat.ALT_Off" "low_ammo_sound_name_1" "mgl_lowammo_shot1" "low_ammo_sound_name_2" "mgl_lowammo_shot2" "fx_muzzle_flash_view" "wpn_muzzleflash_xo_triple_fp" "fx_muzzle_flash_world" "wpn_muzzleflash_xo_triple" "fx_muzzle_flash_attach" "muzzle_flash" // Damage - When Used by Players "damage_type" "burn" "show_grenade_indicator" "1" "crosshair" "crosshair_t" "explosion_damage" "350" // 150 "explosion_damage_heavy_armor" "550" // 150 "explosion_inner_radius" "140" "explosionradius" "320" "impulse_force" "5000" "critical_hit_damage_scale" "1.5" "critical_hit" "0" "projectile_inherit_owner_velocity_scale" "0.2" "projectiles_per_shot" "3" // Ammo "ammo_stockpile_max" "200" "ammo_per_shot" "3" "ammo_clip_size" "9" "ammo_default_total" "200" "ammo_display" "segmented" // Regen Ammo // "regen_ammo_refill_rate" "1.5" // "regen_ammo_refill_start_delay" "1.0" "bolt_hitsize" "0.5" "bolt_hitsize_grow1_time" "0.075" "bolt_hitsize_grow1_size" "4.0" "bolt_hitsize_grow2_time" "0.075" "bolt_hitsize_grow2_size" "4.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "6.0" "bolt_bounce_frac" "1.0" "projectile_launch_speed" "1100" "projectile_launch_pitch_offset" "1" "projectile_adjust_to_gun_barrel" "1" "grenade_bounce_vel_frac_shallow" "0.4" "grenade_bounce_vel_frac_sharp" "0.25" "grenade_bounce_vel_frac_along_normal" "0.5" "grenade_bounce_randomness" "0.2" "grenade_bounce_extra_vertical_randomness" "0.2" "grenade_roll_vel_frac_per_second" "0.1" // Behavior "fire_rate" "1.2" "zoom_time_in" "0.2" "zoom_time_out" "0.2" "zoom_fov" "55" "zoom_effects" "1" "reload_time" "3.0" "reload_time_late1" "2" "reload_time_late2" "1" "reloadempty_time" "3.0" "reloadempty_time_late1" "2" "reloadempty_time_late2" "1" "holster_time" "0.45" "deploy_time" "0.85" "lower_time" "0.1" "raise_time" "0.4" "vortex_refire_behavior" "grenade" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.75" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Spread "spread_stand_hip" "0.0" "spread_stand_hip_run" "0.0" "spread_stand_hip_sprint" "0.0" "spread_stand_ads" "0.0" "spread_crouch_hip" "0.0" "spread_crouch_ads" "0.0" "spread_air_hip" "0.0" "spread_air_ads" "0.0" // Spread on NPCs affects their initial shooting direction // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "titan_launcher" "viewkick_pitch_base" "-3.0" "viewkick_pitch_random" "1.0" "viewkick_pitch_softScale" "1.0" "viewkick_pitch_hardScale" "3.0" "viewkick_yaw_base" "-0.25" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "0.3" "viewkick_yaw_hardScale" "2.0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "2.0" "viewkick_hipfire_weaponFraction" "0.3" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.2" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewpunch_multiplier" "1.8" //"viewkick_spring" "titan_leadwall" // //"viewkick_pitch_base" "-2.25" //"viewkick_pitch_random" "1" //"viewkick_pitch_softScale" "6.0" //"viewkick_pitch_hardScale" "1.0" // //"viewkick_yaw_base" "-0.95" //"viewkick_yaw_random" "0.5" //"viewkick_yaw_softScale" "0.5" //"viewkick_yaw_hardScale" "2.0" // //"viewkick_roll_base" "0" //"viewkick_roll_randomMin" "0.6" //"viewkick_roll_randomMax" "0.8" //"viewkick_roll_softScale" "0.2" //"viewkick_roll_hardScale" "2.75" // //"viewkick_hipfire_weaponFraction" "0.1" //"viewkick_hipfire_weaponFraction_vmScale" "10.0" //"viewkick_ads_weaponFraction" "0.1" //"viewkick_ads_weaponFraction_vmScale" "10.0" "viewkick_perm_pitch_base" "0" "viewkick_perm_pitch_random" "0.0" // "viewmodel_shake_forward" "0.5" "viewmodel_shake_up" "0.2" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.69" "bob_vert_dist" "0.6" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "-1.2" // Bob "bob_cycle_time_zoomed" "0.69" "bob_vert_dist_zoomed" "0.6" "bob_horz_dist_zoomed" "0.1" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.75" "bob_yaw_zoomed" "-1.7" "bob_roll_zoomed" "-1.2" // Rumble "fire_rumble" "titan_triple_threat" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-2" "sway_min_z" "-2.7" "sway_max_x" "0.5" "sway_max_y" "2" "sway_max_z" "2.7" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "4" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-2.7" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "1" "sway_turn_right_rotate_yaw" "-1" "sway_turn_left_translate_y" "-.5" "sway_turn_right_translate_y" ".5" "sway_turn_up_translate_z" "-1" "sway_turn_down_translate_z" "1" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" "sway_turn_left_rotate_roll" "-4" "sway_turn_right_rotate_roll" "4" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "0.8" "sway_turn_down_rotate_roll" "-0.8" // Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-2" "sway_min_z_zoomed" "-2.7" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "2" "sway_max_z_zoomed" "2.7" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "4" "sway_rotate_gain_zoomed" "7" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-2.7" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-2" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "2" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "1" "sway_turn_right_rotate_yaw_zoomed" "-1" "sway_turn_left_translate_y_zoomed" "-.5" "sway_turn_right_translate_y_zoomed" ".5" "sway_turn_up_translate_z_zoomed" "-1" "sway_turn_down_translate_z_zoomed" "1" "sway_turn_up_translate_x_zoomed" "-.1" "sway_turn_down_translate_x_zoomed" ".1" "sway_turn_left_rotate_roll_zoomed" "-4" "sway_turn_right_rotate_roll_zoomed" "4" "sway_turn_up_rotate_pitch_zoomed" "-3" "sway_turn_down_rotate_pitch_zoomed" "3" "sway_turn_up_rotate_roll_zoomed" "0.8" "sway_turn_down_rotate_roll_zoomed" "-0.8" // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_poor_additional_rest" "1.0" "proficiency_average_spreadscale" "5.0" "proficiency_average_additional_rest" "0.5" "proficiency_good_spreadscale" "3.33333" "proficiency_good_additional_rest" "0.2" "proficiency_very_good_spreadscale" "3.66667" "proficiency_very_good_additional_rest" "0" "npc_min_range" "0" "npc_max_range" "1500" // roughly projectile speed * lifetime in script + barrel offset "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "0.1" "npc_rest_time_between_bursts_max" "0.4" "npc_fire_at_enemy_defense_time" "1.5" // WeaponED Unhandled Key/Values and custom script Key/Values "bob_tilt_angle" "0.5" "sway_turn_angle_factor" "-0.5" "sway_turn_origin_factor" "0" "sway_turn_angle_factor_zoomed" "0" "sway_turn_origin_factor_zoomed" "0.05" "sway_move_angle_factor" "0.15" "sway_move_origin_factor" "0.15" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "10.0" "deployfirst_time" "1.0" "deploycatch_time" "1.33" "projectile_damage_reduction_per_bounce" "0.0" "projectile_damages_owner" "0" //"projectile_speed_reduction_factor" "0.5" // Crosshair "red_crosshair_range" "600" // Bodygroups: "clip_bodygroup" "triple_threat_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" Mods { mine_field { } spread_decrease_ttt { } spread_increase_ttt { } hydraulic_launcher { "charge_time" "3.0" //Hydraulic Launcher - Charge to increase distance fired. "charge_rumble_min" "10" "charge_rumble_max" "40" } impact_fuse { } rolling_rounds { "grenade_bounce_vel_frac_shallow" "0.6" "grenade_bounce_vel_frac_sharp" "0.4" "grenade_bounce_vel_frac_along_normal" "0.7" "grenade_roll_vel_frac_per_second" "0.5" } burn_mod_titan_triple_threat { "projectile_trail_effect_0" "wpn_grenade_frag_mag_burn" //"damage_near_value" "*1.5" //"damage_far_value" "*1.5" //"damage_near_value_titanarmor" "*1.5" //"damage_far_value_titanarmor" "*1.5" //"explosion_damage" "*1.5" // 150 //"explosion_damage_heavy_armor" "*1.5" // 150 "is_burn_mod" "1" } } active_crosshair_count "1" crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_leadwall" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }