// NOTE: This doesn't change anything about the predator cannon. This only gives more room for making custom mods. // (previously max. 5 changes in weapon mod before crashing, now 30) WeaponData { // General "printname" "#WPN_TITAN_PREDATOR_CANNON" "shortprintname" "#WPN_TITAN_PREDATOR_CANNON_SHORT" "description" "#WPN_TITAN_PREDATOR_CANNON_DESC" "longdesc" "#WPN_TITAN_PREDATOR_CANNON_LONGDESC" "leveled_pickup" "1" "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator" "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator" "weaponClass" "titan" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "OnWeaponActivate" "OnWeaponActivate_titanweapon_predator_cannon" "OnWeaponDeactivate" "OnWeaponDeactivate_titanweapon_predator_cannon" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_predator_cannon" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_predator_cannon" "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_titanweapon_predator_cannon" "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_titanweapon_predator_cannon" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_predator_cannon" "OnWeaponNpcPreAttack" "OnWeaponNpcPreAttack_titanweapon_predator_cannon" // Menu Stats "stat_damage" "65" "stat_range" "75" "stat_accuracy" "80" "stat_rof" "75" "ads_dof_disable" "1" // Models "viewmodel" "models/weapons/titan_predator/atpov_titan_predator.mdl" "playermodel" "models/weapons/titan_predator/w_titan_predator.mdl" "fire_rate" "15" MP_BASE { "damage_near_value" "35" "damage_far_value" "25" "damage_near_value_titanarmor" "100" "damage_far_value_titanarmor" "72" "explosion_damage" "0" "explosion_inner_radius" "0" "explosionradius" "0" "deploy_time" "0.85" "ammo_clip_size" "100" "enable_highlight_networking_on_creation" "" } SP_BASE { "damage_near_value" "110" "damage_far_value" "100" "damage_near_value_titanarmor" "130" "damage_far_value_titanarmor" "100" "explosion_damage" "50" "explosion_inner_radius" "50" "explosionradius" "100" "deploy_time" "1.75" "ammo_clip_size" "150" "enable_highlight_networking_on_creation" "1" } "ammo_min_to_fire" "1" "explosion_damage_heavy_armor" "0" "damage_near_distance" "1200" "damage_far_distance" "1800" "npc_damage_near_value" "52" "npc_damage_far_value" "37" "npc_damage_near_value_titanarmor" "150" // need to compensate for NPCs not firing as fast as players (1 shot per frame max) "npc_damage_far_value_titanarmor" "108" // need to compensate for NPCs not firing as fast as players (1 shot per frame max) "ammo_no_remove_from_stockpile" "1" // Effects "tracer_effect" "P_weapon_tracers_predator" "tracer_effect_first_person" "P_weapon_tracers_predator" "impact_effect_table" "predator_bullet" "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" //For long range power shot "projectilemodel" "models/weapons/bullets/projectile_40mm.mdl" "bolt_hitsize" "12.0" "fx_shell_eject_view" "wpn_shelleject_20mm_FP" "fx_shell_eject_world" "wpn_shelleject_20mm" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "P_muzzleflash_predator_FP" "fx_muzzle_flash_world" "P_muzzleflash_predator" "fx_muzzle_flash_attach" "muzzle_flash" // Sound "looping_sounds" "1" "fire_sound_1_player_1p" "Weapon_Predator_SecondShot_1P" "fire_sound_1_player_3p" "Weapon_Predator_SecondShot_3P" "fire_sound_1_npc" "Weapon_Predator_SecondShot_3P" "fire_sound_2" "" "sound_dryfire" "titan_dryfire" "low_ammo_sound_name_1" "Predator_LowAmmo_Shot1" "burst_or_looping_fire_sound_start_1p" "Weapon_Predator_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_Predator_FireLoop_ShortRange_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_Predator_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_Predator_FireLoop_ShortRange_3P" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "" "burst_or_looping_fire_sound_middle_npc" "Weapon_Predator_FireLoop_ShortRange_3P" "burst_or_looping_fire_sound_end_npc" "" // Network "net_optimize" "1" // Damage - When Used by Players "damage_type" "bullet" // Damage - When Used by NPCs "npc_damage_near_distance" "1200" "npc_damage_far_distance" "1500" "impulse_force" "5000" "critical_hit_damage_scale" "1.5" // Ammo "ammo_stockpile_max" "6000" "ammo_default_total" "6000" // Behavior "ads_move_speed_scale" "0.55" "zoom_time_in" "1.5" "zoom_time_out" "0.75" "zoom_fov" "75" "reload_time" "4.6" "reload_time_late1" "3.66" "reload_time_late2" "2.13" "reloadempty_time" "4.6" "reloadempty_time_late1" "3.66" "reloadempty_time_late2" "2.13" "holster_time" ".45" "lower_time" ".1" "raise_time" ".4" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "headshot_distance" "5000" "damage_headshot_scale" "1.5" "critical_hit" "1" "attack_button_presses_ads" "1" // Spread "spread_stand_hip" "3.4" "spread_stand_hip_run" "3.4" "spread_stand_hip_sprint" "3.4" "spread_crouch_hip" "3.4" "spread_air_hip" "3.4" "spread_stand_ads" "3.4" "spread_crouch_ads" "3.4" "spread_air_ads" "4.4" "spread_kick_on_fire_stand_hip" "0.1" "spread_kick_on_fire_stand_ads" "0.1" "spread_kick_on_fire_crouch_hip" "0.1" "spread_kick_on_fire_crouch_ads" "0.1" "spread_kick_on_fire_air_hip" "0.1" "spread_kick_on_fire_air_ads" "0.1" "spread_max_kick_stand_hip" "1.0" "spread_max_kick_stand_ads" "1.0" "spread_max_kick_crouch_hip" "1.0" "spread_max_kick_crouch_ads" "1.0" "spread_max_kick_air_hip" "1.0" "spread_max_kick_air_ads" "1.0" "spread_decay_rate" "4.5" "spread_decay_delay" "0.05" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "lmg" "viewkick_pitch_base" "0" "viewkick_pitch_random" "0.46" "viewkick_pitch_softScale" "0.65" "viewkick_pitch_hardScale" "2" "viewkick_yaw_base" "0" "viewkick_yaw_random" "1.0" "viewkick_yaw_softScale" "1.1" "viewkick_yaw_hardScale" "1.35" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.3" "viewkick_roll_randomMax" "0.25" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.75" "viewkick_hipfire_weaponFraction" "0.7" "viewkick_hipfire_weaponFraction_vmScale" "0.3" "viewkick_ads_weaponFraction" "0.6" "viewkick_ads_weaponFraction_vmScale" "0.7" //"viewkick_scale_min_hipfire" "1.5"//0.6 //"viewkick_scale_max_hipfire" "2.0"//1.0 //"viewkick_scale_min_ads" "0.6"//0.3 //"viewkick_scale_max_ads" "1.6"//0.8 //"viewkick_scale_valuePerShot" "1" //"viewkick_scale_valueLerpStart" "50"//5 //"viewkick_scale_valueLerpEnd" "150"//50 //"viewkick_scale_valueDecayDelay" "0.20" //"viewkick_scale_valueDecayRate" "30" "viewpunch_multiplier" "1.1" // Bob "bob_cycle_time" ".715" "bob_vert_dist" "2" "bob_horz_dist" "2.25" "bob_max_speed" "150" "bob_pitch" "0.5" "bob_yaw" "-0.75" "bob_roll" "-1.35" // Bob "bob_cycle_time_zoomed" ".8" "bob_vert_dist_zoomed" ".5" "bob_horz_dist_zoomed" "0.75" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.5" "bob_yaw_zoomed" "-0.75" "bob_roll_zoomed" "-1.35" // Rumble "fire_rumble" "rumble_titan_minigun" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-2" "sway_min_z" "-2.7" "sway_max_x" "0.5" "sway_max_y" "2" "sway_max_z" "2.7" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "4" "sway_rotate_gain" "4" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-2.7" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "0.4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "-0.4" "sway_move_up_translate_z" "1" "sway_move_down_translate_z" "-1" "sway_turn_left_rotate_yaw" "0.5" "sway_turn_right_rotate_yaw" "-0.5" "sway_turn_up_rotate_pitch" "-1" "sway_turn_down_rotate_pitch" "1" "sway_turn_left_translate_y" "-1" "sway_turn_right_translate_y" "1" "sway_turn_left_translate_x" "-2" "sway_turn_right_translate_x" "2" "sway_turn_up_translate_z" "-1" "sway_turn_down_translate_z" "1" "sway_turn_up_translate_x" "0.0" "sway_turn_down_translate_x" "0.0" "sway_turn_left_rotate_roll" "1" "sway_turn_right_rotate_roll" "-1" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "0.8" "sway_turn_down_rotate_roll" "-0.8" // Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-2" "sway_min_z_zoomed" "-2.7" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "2" "sway_max_z_zoomed" "2.7" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "4" "sway_rotate_gain_zoomed" "4" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-2.7" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "0.4" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "-0.4" "sway_move_up_translate_z_zoomed" "1" "sway_move_down_translate_z_zoomed" "-1" "sway_turn_left_rotate_yaw_zoomed" "0.25" "sway_turn_right_rotate_yaw_zoomed" "-0.25" "sway_turn_up_rotate_pitch_zoomed" "-1" "sway_turn_down_rotate_pitch_zoomed" "1" "sway_turn_left_translate_y_zoomed" "-1" "sway_turn_right_translate_y_zoomed" "1" "sway_turn_left_translate_x_zoomed" "-2" "sway_turn_right_translate_x_zoomed" "2" "sway_turn_up_translate_z_zoomed" "-1" "sway_turn_down_translate_z_zoomed" "1" "sway_turn_up_translate_x_zoomed" "0.0" "sway_turn_down_translate_x_zoomed" "0.0" "sway_turn_left_rotate_roll_zoomed" "0.5" "sway_turn_right_rotate_roll_zoomed" "-0.5" "sway_turn_up_rotate_pitch_zoomed" "-3" "sway_turn_down_rotate_pitch_zoomed" "3" "sway_turn_up_rotate_roll_zoomed" "0.8" "sway_turn_down_rotate_roll_zoomed" "-0.8" // NPC "proficiency_poor_spreadscale" "4.0" "proficiency_poor_bias" "0.0" "proficiency_average_spreadscale" "4.0" "proficiency_average_bias" "0.25" "proficiency_good_spreadscale" "3.0" "proficiency_good_bias" "0.25" "proficiency_very_good_spreadscale" "2.0" "proficiency_very_good_bias" "0.5" "proficiency_perfect_spreadscale" "1.5" "npc_rest_time_between_bursts_min" "0.2" "npc_rest_time_between_bursts_max" "0.4" "npc_pre_fire_delay" "1.00" "npc_pre_fire_delay_interval" "5.0" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_engage_range" "100" "npc_max_engage_range" "4000" "npc_min_engage_range_heavy_armor" "1500" "npc_max_engage_range_heavy_armor" "4000" "npc_min_burst" "20" "npc_max_burst" "30" "npc_full_auto_vs_heavy_armor" "0" "npc_fire_at_enemy_defense_time" "2.5" "npc_use_strict_muzzle_dir" "1" // Crosshair "red_crosshair_range" "1200" // Bodygroups: "clip_bodygroup" "titan_predator_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" "burst_fire_delay" "0.0666" "smart_ammo_search_angle" "60" "smart_ammo_search_distance" "3000" "smart_ammo_search_npcs" "1" "smart_ammo_search_players" "1" "smart_ammo_search_projectiles" "0" "smart_ammo_titans_block_los" "1" "smart_ammo_new_target_delay" "0" "smart_ammo_max_targets" "6" "smart_ammo_alt_lock_style" "0" "smart_ammo_max_targeted_burst" "12" "smart_ammo_always_do_burst" "0" "smart_ammo_targeting_time_min" "0.5" "smart_ammo_targeting_time_max" "0.5" "smart_ammo_target_max_locks_heavy" "1" "smart_ammo_hud_lock_style" "default" "smart_ammo_hud_type" "predator_cannon" "smart_ammo_target_confirmed_sound" "Titan_Legion_Smart_Core_Target_Acquired_1P" "smart_ammo_target_confirming_sound" "Titan_Legion_Smart_Core_LockingOn_1P" "smart_ammo_target_found_sound" "Titan_Legion_Smart_Core_LockingOn_1P" "smart_ammo_target_lost_sound" "Titan_Legion_Smart_Core_Unlocked_1P" "smart_ammo_lock_type" "any" "smart_ammo_allow_ads_lock" "0" "smart_ammo_allow_hip_fire_lock" "0" "smart_ammo_draw_acquisition_lines" "0" "smart_ammo_titan_lock_point0" "SMART_AMMO_TORSO_FRONT" "smart_ammo_titan_lock_point1" "SMART_AMMO_TORSO_BACK" "smart_ammo_titan_lock_point2" "SMART_AMMO_LEG_LEFT" "smart_ammo_titan_lock_point3" "SMART_AMMO_LEG_RIGHT" "smart_ammo_titan_lock_point4" "SMART_AMMO_TORSO_BASE" "smart_ammo_titan_lock_point5" "SMART_AMMO_HEAD" "smart_ammo_titan_lock_point6" "SMART_AMMO_ARM_LEFT" "smart_ammo_titan_lock_point7" "SMART_AMMO_ARM_RIGHT" "smart_ammo_points_search_tick_interval" "6" "smart_ammo_bounds_search_tick_interval" "6" "ammo_no_remove_from_clip" "0" "pass_through_depth" "0" "pass_through_damage_preserved_scale" "1.0" Mods { LongRangeAmmo { "rui_crosshair_index" "3" "tracer_effect" "P_weapon_tracers_predator_alt" "tracer_effect_first_person" "P_weapon_tracers_predator_alt" "impact_effect_table" "predator_bullet_ALT" "fx_muzzle_flash_view" "P_muzzleflash_predator_alt_FP" "fx_muzzle_flash_world" "P_muzzleflash_predator_alt" "spread_stand_ads" "0.4" "spread_crouch_ads" "0.4" "spread_air_ads" "0.4" "zoom_fov" "40" "viewkick_pitch_random" "0.15" "viewkick_pitch_hardScale" "1.5" "viewkick_pitch_softScale" "1.5" "viewkick_yaw_random" "0.2" "viewkick_yaw_hardScale" "2.5" "viewkick_yaw_softScale" "1.0" "damage_near_distance" "3000" "damage_far_distance" "3250" "npc_damage_near_distance" "3000" "npc_damage_far_distance" "3250" "burst_or_looping_fire_sound_middle_1p" "Weapon_Predator_FireLoop_LongRange_1P" "burst_or_looping_fire_sound_middle_3p" "Weapon_Predator_FireLoop_LongRange_3P" "burst_or_looping_fire_sound_middle_npc" "Weapon_Predator_FireLoop_LongRange_3P" "npc_accuracy_multiplier_heavy_armor" "1.5" "npc_accuracy_multiplier_npc" "1.5" } Smart_Core { "smart_ammo_allow_ads_lock" "1" "smart_ammo_allow_hip_fire_lock" "1" "smart_ammo_allow_search_while_firing" "1" "ammo_no_remove_from_clip" "1" "vortex_drain" "0.033" //"npc_accuracy_multiplier_heavy_armor" "*2" //"npc_accuracy_multiplier_npc" "*2" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" } CloseRangePowerShot { "fire_rumble" "rumble_titan_leadwall" "rui_crosshair_index" "2" "impact_effect_table" "predator_bullet_PS" "spread_stand_hip" "16.0" "spread_stand_hip_run" "16.0" "spread_stand_hip_sprint" "16.0" "spread_crouch_hip" "16.0" "spread_air_hip" "16.0" "spread_stand_ads" "16.0" "spread_crouch_ads" "16.0" "spread_air_ads" "16.0" "damage_near_value" "200" "damage_far_value" "50" "damage_near_value_titanarmor" "2000" "damage_far_value_titanarmor" "2000" "damage_near_distance" "800" "damage_far_distance" "1600" "anim_alt_idleAttack" "1" "fire_rate" "1.0" "reload_enabled" "0" "fx_muzzle_flash_view" "P_muzzleflash_predator_PS_FP" "fx_muzzle_flash_world" "P_muzzleflash_predator_PS" "fire_sound_1_player_1p" "" ///// "fire_sound_1_player_3p" "" // Playing these in script instead. "fire_sound_1_npc" "" ///// "charge_time" "0.75" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_sound_1p" "Weapon_Predator_Powershot_ChargeUp_1P" "charge_sound_3p" "Weapon_Predator_Powershot_ChargeUp_3P" "charge_require_input" "0" "charge_effect_1p" "P_predator_barrel_blur_glow_FP" "charge_effect_3p" "P_predator_barrel_blur_glow" "charge_rumble_min" "20" "charge_rumble_max" "30" "charge_effect_attachment" "fx_barrel" "zoomfrac_autoattack" "1.0" "npc_min_burst" "1" "npc_max_burst" "1" "npc_pre_fire_delay" "0.0" "npc_pre_fire_delay_interval" "0.0" "npc_charge_time_min" "0.75" "npc_charge_time_max" "0.75" "net_bullet_fix" "0" "npc_accuracy_multiplier_heavy_armor" "3" "npc_accuracy_multiplier_npc" "3" } pas_CloseRangePowerShot { "damage_near_value_titanarmor" "*0.85" "damage_far_value_titanarmor" "*0.85" } fd_closerange_helper { } fd_CloseRangePowerShot { //crosshair update } LongRangePowerShot { "fire_rumble" "rumble_titan_40mm" "impact_effect_table" "predator_bullet_ps_alt" "projectile_trail_effect_0" "P_proj_predator_alt_pwr" "fx_muzzle_flash_view" "P_muzzleflash_predator_PS_FP_ALT" "fx_muzzle_flash_world" "P_muzzleflash_predator_PS_ALT" "fire_sound_1_player_1p" "" ///// "fire_sound_1_player_3p" "" // Playing these in script instead. "fire_sound_1_npc" "" ///// "damage_near_value" "200" "damage_far_value" "200" "damage_near_value_titanarmor" "2000" "damage_far_value_titanarmor" "2000" "explosion_damage" "200" "explosion_damage_heavy_armor" "1800" "explosion_damages_owner" "1" "explosion_inner_radius" "50" "explosionradius" "150" "explosion_shake_radius" "200" "explosion_shake_amplitude" "5" "explosion_shake_frequency" "55" "explosion_shake_duration" "0.25" "anim_alt_idleAttack" "1" "charge_time" "0.75" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_sound_1p" "Weapon_Predator_Powershot_ChargeUp_1P" "charge_sound_3p" "Weapon_Predator_Powershot_ChargeUp_3P" "charge_require_input" "0" "charge_effect_1p" "P_predator_barrel_blur_glow_FP" "charge_effect_3p" "P_predator_barrel_blur_glow" "charge_effect_attachment" "fx_barrel" "charge_rumble_min" "10" "charge_rumble_max" "15" "rui_crosshair_index" "1" "reload_enabled" "0" "fire_rate" "1.0" "spread_stand_hip" "0.0" "spread_stand_hip_run" "0.0" "spread_stand_hip_sprint" "0.0" "spread_crouch_hip" "0.0" "spread_air_hip" "0.0" "spread_stand_ads" "0.0" "spread_crouch_ads" "0.0" "spread_air_ads" "0.0" "zoom_fov" "40" "zoomfrac_autoattack" "1.0" "pass_through_depth" "500" "npc_min_burst" "1" "npc_max_burst" "1" "npc_pre_fire_delay" "0.0" "npc_pre_fire_delay_interval" "0.0" "npc_charge_time_min" "0.75" "npc_charge_time_max" "0.75" "net_bullet_fix" "0" "npc_accuracy_multiplier_heavy_armor" "2" "npc_accuracy_multiplier_npc" "2" } pas_LongRangePowerShot { "damage_near_value_titanarmor" "*0.85" "damage_far_value_titanarmor" "*0.85" } fd_longrange_helper { } fd_LongRangePowerShot { "pass_through_damage_preserved_scale" "1.5" } SiegeMode { "zoom_time_in" "*0.9" } pas_legion_weapon { "ammo_clip_size" "140" } pas_legion_spinup { "ads_move_speed_scale" "0.75" } fd_piercing_shots { "pass_through_depth" "++500" } fd_gun_shield_redirect { } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y isActive weapon_is_active } Crosshair_1 { "ui" "ui/crosshair_titan_predator_close_range" "base_spread" "0.0" Args { isFiring weapon_is_firing } } Crosshair_2 { "ui" "ui/crosshair_titan_predator_power_shot_long" "base_spread" "0.0" Args { isFiring weapon_is_firing } } Crosshair_3 { "ui" "ui/crosshair_titan_predator_power_shot_close" "base_spread" "-4.0" Args { isFiring weapon_is_firing } } Crosshair_4 { "ui" "ui/crosshair_titan_predator_long_range" "base_spread" "-1.5" Args { isFiring weapon_is_firing } } } }