WeaponData { // General "printname" "#WPN_TITAN_ARC_CANNON" "shortprintname" "#WPN_TITAN_ARC_CANNON_SHORT" "description" "#WPN_TITAN_ARC_CANNON_DESC" "longdesc" "#WPN_TITAN_ARC_CANNON_LONGDESC" "weaponClass" "titan" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" // Menu Stats "stat_damage" "85" "stat_range" "35" "stat_accuracy" "80" "stat_rof" "20" // Models "viewmodel" "models/weapons/titan_arc_rifle/atpov_titan_arc_rifle.mdl" "playermodel" "models/weapons/titan_arc_rifle/w_titan_arc_rifle.mdl" "anim_prefix" "ar2" "OnWeaponActivate" "OnWeaponActivate_titanweapon_arc_cannon" "OnWeaponDeactivate" "OnWeaponDeactivate_titanweapon_arc_cannon" "OnWeaponReload" "OnWeaponReload_titanweapon_arc_cannon" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_arc_cannon" "OnWeaponChargeBegin" "OnWeaponChargeBegin_titanweapon_arc_cannon" "OnWeaponChargeEnd" "OnWeaponChargeEnd_titanweapon_arc_cannon" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_arc_cannon" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_arc_cannon" // "OnWeaponCooldown" "OnWeaponCooldown_titanweapon_particle_accelerator" // Effects //"tracer_effect" "weapon_tracers_xo16" //Impact Table used for visuals at the top of arc_cannon.nut "tracer_effect" "P_wpn_arcball_beam" "tracer_effect_first_person" "P_wpn_arcball_beam" "impact_effect_table" "exp_arc_cannon" "adjust_to_gun_barrel" "1" "fx_muzzle_flash_view" "wpn_arc_cannon_electricity_fp" "fx_muzzle_flash_world" "wpn_arc_cannon_electricity" "fx_muzzle_flash_attach" "muzzle_flash" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "200" "damage_far_distance" "2500" "damage_near_value" "220" "damage_far_value" "170" "damage_near_value_titanarmor" "1800" "damage_far_value_titanarmor" "100" // Damage - When Used by NPCs "npc_damage_near_distance" "200" "npc_damage_far_distance" "2500" "npc_damage_near_value" "220" "npc_damage_far_value" "170" "npc_damage_near_value_titanarmor" "1800" "npc_damage_far_value_titanarmor" "100" "critical_hit" "0" "critical_hit_damage_scale" "1.5" // Ammo "ammo_min_to_fire" "1" "ammo_no_remove_from_stockpile" "1" // Behavior "fire_rate" "1" // "rechamber_time" "0.25" //"1.30" "cooldown_time" "0.6" "reloadempty_time" "6.03" "reloadempty_time_late1" "4.7" "reloadempty_time_late2" "3.5" "reloadempty_time_late3" "2.5" "reloadempty_time_late4" "1.43" "reloadempty_time_late5" "0.56" "zoom_time_in" "0.1" "zoom_time_out" "0.1" "zoom_fov" "33" "reload_time" "3.5" "reloadempty_time" "3.5" "holster_time" ".45" "deploy_time" ".85" "lower_time" ".1" "raise_time" ".4" "charge_time" "3.7" "charge_cooldown_time" "1.0" "charge_end_forces_fire" "0" "allow_empty_fire" "1" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "bypass_semiauto_hold_protection" "1" "vortex_drain" ".15" "charge_effect_1p" "wpn_arc_cannon_charge_fp" "charge_effect_3p" "wpn_arc_cannon_charge" "charge_effect_attachment" "muzzle_flash" // Spread "spread_stand_hip" "10" "spread_npc" "2" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "titan_arc" "viewkick_pitch_base" "-1" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "1" "viewkick_pitch_hardScale" "0" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "1" "viewkick_yaw_hardScale" "0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.3" "viewkick_roll_randomMax" "0.45" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.5" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "0.75" "viewkick_ads_weaponFraction" "0.6" "viewkick_ads_weaponFraction_vmScale" "0.2" // Bob "bob_cycle_time" "0.7" "bob_vert_dist" "0.5" "bob_horz_dist" "1" "bob_max_speed" "150" "bob_pitch" "1" "bob_yaw" "1" "bob_roll" "-0.75" // View Drift // Rumble "fire_rumble" "titan_arc_cannon" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.3" "sway_min_y" "-0.5" "sway_min_z" "-0.5" "sway_max_x" "0.3" "sway_max_y" "0.5" "sway_max_z" "0.1" "sway_min_pitch" "-3" "sway_min_yaw" "-3.5" "sway_min_roll" "-1" "sway_max_pitch" "3" "sway_max_yaw" "3.5" "sway_max_roll" "2" "sway_translate_gain" "10" "sway_rotate_gain" "12" "sway_move_forward_translate_x" "0" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "-2" "sway_move_back_translate_z" "-1" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-1" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-1" "sway_turn_right_rotate_yaw" "1" "sway_turn_up_rotate_pitch" "1" "sway_turn_down_rotate_pitch" "-1" // NPC "proficiency_poor_spreadscale" "5.0" "proficiency_poor_bias" "1.0" "proficiency_average_spreadscale" "4.0" "proficiency_average_bias" "1.0" "proficiency_good_spreadscale" "3.0" "proficiency_good_bias" "1.0" "proficiency_very_good_spreadscale" "2.3" "proficiency_very_good_bias" "1.0" "proficiency_perfect_spreadscale" "1.7" "proficiency_perfect_bias" "1.0" "npc_min_range" "0" "npc_max_range" "2500" "npc_min_range_secondary" "0" "npc_max_range_secondary" "2500" "npc_min_burst" "1" "npc_max_burst" "1" "rest_time_between_bursts_min" "2.5" "rest_time_between_bursts_max" "3.0" // WeaponED Unhandled Key/Values and custom script Key/Values "sound_dryfire" "titan_dryfire" "viewdrift_hipfire_stand_scale_pitch" "0.1" "viewdrift_hipfire_crouch_scale_pitch" "0.1" "viewdrift_hipfire_air_scale_pitch" "0.1" "viewdrift_hipfire_stand_scale_yaw" "0.075" "viewdrift_hipfire_crouch_scale_yaw" "0.075" "viewdrift_hipfire_air_scale_yaw" "0.075" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_stand_scale_pitch" "0.05" "viewdrift_ads_crouch_scale_pitch" "0.05" "viewdrift_ads_air_scale_pitch" "0.05" "viewdrift_ads_stand_scale_yaw" "0.037" "viewdrift_ads_crouch_scale_yaw" "0.037" "viewdrift_ads_air_scale_yaw" "0.037" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.22" "npc_reload_enabled" "0" "npc_vortex_block" "1" // Crosshair "red_crosshair_range" "2500" Mods { overcharge { //overcharge } capacitor { "charge_time" "2.5" //for reference was 3 in 10/15 evening playtest "charge_cooldown_time" "1.0" "charge_cooldown_delay" "0.0" //"crosshair_index" "1" "spread_stand_hip" "15" "damage_far_distance" "2700" "damage_near_value_titanarmor" "2000" } splitter { "damage_near_value_titanarmor" "1900" "damage_far_value_titanarmor" "100" } burn_mod_titan_arc_cannon { //"crosshair_index" "2" "tracer_effect" "wpn_arc_cannon_beam_mod" "tracer_effect_first_person" "wpn_arc_cannon_beam_mod" "damage_near_value" "*1.1" "damage_far_value" "*1.1" "damage_near_value_titanarmor" "*1.1" "damage_far_value_titanarmor" "*1.1" "is_burn_mod" "1" } } active_crosshair_count "2" // rui_crosshair_index "1" "ui1_enable" "1" "ui1_draw_cloaked" "0" UiData1 { "ui" "ui/crosshair_charge_rifle" "mesh" "models/weapons/attachments/alternator_rui_upper" Args { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading readyFrac progress_ready_to_fire_frac teamColor crosshair_team_color isAmped weapon_is_amped chargeFrac player_chargeFrac crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } } RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading readyFrac progress_ready_to_fire_frac teamColor crosshair_team_color isAmped weapon_is_amped chargeFrac player_chargeFrac crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_charge_rifle" // "ui" "ui/alternator_reticle" "base_spread" "10.0" Args { isFiring weapon_is_firing } Element0 { "fade_while_sprinting" "1" "fade_while_reloading" "1" "stationary" "1" "default_color" "246 134 40 255" "type" "static" "material" $"vgui/hud/arc_cannon_charge/arc_cannon_charge" "size_x" "80" "size_y" "80" "scale_ads" "1.5" } Element1 { "fade_while_sprinting" "1" "fade_while_reloading" "1" "stationary" "1" "default_color" "246 134 40 255" "type" "static" "material" "vgui/hud/arc_cannon_charge/arc_cannon_shadow_horizontal" "size_x" "80" "size_y" "80" "scale_ads" "1.5" } } Crosshair_2 { "ui" "ui/crosshair_circle2" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }