untyped global function Promode_Init global function PromodeEnabled void function Promode_Init() { AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_PROMODE", "promode_enable", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "0" ) #if SERVER AddCallback_OnPlayerRespawned( GivePromodeWeaponMod ) #endif } bool function PromodeEnabled() { return GetCurrentPlaylistVarInt( "promode_enable", 0 ) == 1 } #if SERVER void function GivePromodeWeaponMod( entity player ) { if ( PromodeEnabled() ) player.GiveExtraWeaponMod( "promode" ) } #endif