untyped
global function Promode_Init
global function PromodeEnabled

void function Promode_Init()
{
	AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_PROMODE", "promode_enable", [ "Disabled", "Enabled" ], "0" )
	
	#if SERVER
		AddCallback_OnPlayerRespawned( GivePromodeWeaponMod )
	#endif
}

bool function PromodeEnabled()
{
	return GetCurrentPlaylistVarInt( "promode_enable", 0 ) == 1
}

#if SERVER
void function GivePromodeWeaponMod( entity player )
{
	if ( PromodeEnabled() )
		player.GiveExtraWeaponMod( "promode" )
}
#endif