globalize_all_functions global array consoleVars; global const string GAMEMODE_SNS = "sns" void function SNSMode_Init() { AddCallback_OnCustomGamemodesInit( CreateGamemodeSNS ) AddCallback_OnRegisteringCustomNetworkVars( SNSRegisterNetworkVars ) } void function CreateGamemodeSNS() { GameMode_Create( GAMEMODE_SNS ) GameMode_SetName( GAMEMODE_SNS, "#GAMEMODE_SNS" ) GameMode_SetDesc( GAMEMODE_SNS, "#PL_sns_desc" ) GameMode_SetGameModeAnnouncement( GAMEMODE_SNS, "ffa_modeDesc" ) GameMode_SetDefaultTimeLimits( GAMEMODE_SNS, 15, 0.0 ) GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_BANKRUPTS", PGS_TITAN_KILLS, 2 ) GameMode_SetColor( GAMEMODE_SNS, [147, 204, 57, 255] ) AddPrivateMatchMode( GAMEMODE_SNS ) // add to private lobby modes AddPrivateMatchModeSettingEnum( "#PL_sns", "sns_reset_pulse_blade_cooldown_on_pulse_blade_kill", [ "Disabled", "Enabled" ], "1" ) AddPrivateMatchModeSettingEnum( "#PL_sns", "sns_softball_enabled", [ "False", "True" ], "0" ) AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_softball_kill_value", "10" ) AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_wme_kill_value", "10" ) AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_offhand_kill_value", "10" ) AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_reset_kill_value", "5" ) AddPrivateMatchModeSettingArbitrary( "#PL_sns", "sns_melee_kill_value", "5" ) GameMode_SetDefaultScoreLimits( GAMEMODE_SNS, 300, 0 ) #if SERVER GameMode_AddServerInit( GAMEMODE_SNS, SNS_Init ) GameMode_AddServerInit( GAMEMODE_SNS, GamemodeFFAShared_Init ) GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_SNS, RateSpawnpoints_Generic ) GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_SNS, RateSpawnpoints_Generic ) #elseif CLIENT GameMode_AddClientInit( GAMEMODE_SNS, ClGameModeSNS_Init ) GameMode_AddClientInit( GAMEMODE_SNS, GamemodeFFAShared_Init ) GameMode_AddClientInit( GAMEMODE_SNS, ClGamemodeFFA_Init ) #endif #if !UI GameMode_SetScoreCompareFunc( GAMEMODE_SNS, CompareAssaultScore ) GameMode_AddSharedInit( GAMEMODE_SNS, GamemodeFFA_Dialogue_Init ) #endif } void function SNSRegisterNetworkVars() { if ( GAMETYPE != GAMEMODE_SNS ) return Remote_RegisterFunction( "ServerCallback_AnnounceBankrupt" ) Remote_RegisterFunction( "ServerCallback_AnnounceKillLeaderBankrupt" ) }