global function Sh_GamemodeHidden_Init global const string GAMEMODE_HIDDEN = "hidden" void function Sh_GamemodeHidden_Init() { // create custom gamemode AddCallback_OnCustomGamemodesInit( CreateGamemodeHidden ) AddCallback_OnRegisteringCustomNetworkVars( HiddenRegisterNetworkVars ) } void function CreateGamemodeHidden() { GameMode_Create( GAMEMODE_HIDDEN ) GameMode_SetName( GAMEMODE_HIDDEN, "#GAMEMODE_HIDDEN" ) GameMode_SetDesc( GAMEMODE_HIDDEN, "#PL_hidden_desc" ) GameMode_SetGameModeAnnouncement( GAMEMODE_HIDDEN, "ffa_modeDesc" ) GameMode_SetDefaultTimeLimits( GAMEMODE_HIDDEN, 5, 0.0 ) GameMode_AddScoreboardColumnData( GAMEMODE_HIDDEN, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) GameMode_AddScoreboardColumnData( GAMEMODE_HIDDEN, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) GameMode_SetColor( GAMEMODE_HIDDEN, [147, 204, 57, 255] ) AddPrivateMatchMode( GAMEMODE_HIDDEN ) // add to private lobby modes #if SERVER GameMode_AddServerInit( GAMEMODE_HIDDEN, GamemodeHidden_Init ) GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_HIDDEN, RateSpawnpoints_Generic ) GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_HIDDEN, RateSpawnpoints_Generic ) #elseif CLIENT GameMode_AddClientInit( GAMEMODE_HIDDEN, ClGamemodeHidden_Init ) #endif #if !UI GameMode_SetScoreCompareFunc( GAMEMODE_HIDDEN, CompareAssaultScore ) #endif } void function HiddenRegisterNetworkVars() { if ( GAMETYPE != GAMEMODE_HIDDEN ) return Remote_RegisterFunction( "ServerCallback_YouAreHidden" ) Remote_RegisterFunction( "ServerCallback_AnnounceHidden" ) }