global function Sh_GamemodeFastball_Init global const string GAMEMODE_FASTBALL = "fastball" void function Sh_GamemodeFastball_Init() { // create custom gamemode AddCallback_OnCustomGamemodesInit( CreateGamemodeFastball ) AddCallback_OnRegisteringCustomNetworkVars( FastballRegisterNetworkVars ) } void function CreateGamemodeFastball() { GameMode_Create( GAMEMODE_FASTBALL ) GameMode_SetName( GAMEMODE_FASTBALL, "#GAMEMODE_FASTBALL" ) GameMode_SetDesc( GAMEMODE_FASTBALL, "#PL_fastball_desc" ) GameMode_SetGameModeAnnouncement( GAMEMODE_FASTBALL, "grnc_modeDesc" ) GameMode_SetDefaultTimeLimits( GAMEMODE_FASTBALL, 1, 0 ) GameMode_SetDefaultScoreLimits( GAMEMODE_FASTBALL, 5, 0 ) GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_FASTBALL_HACKS", PGS_ASSAULT_SCORE, 2 ) GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) GameMode_SetColor( GAMEMODE_FASTBALL, [147, 204, 57, 255] ) AddPrivateMatchMode( GAMEMODE_FASTBALL ) // add to private lobby modes #if SERVER GameMode_AddServerInit( GAMEMODE_FASTBALL, GamemodeFastball_Init ) GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic ) GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic ) #elseif CLIENT GameMode_AddClientInit( GAMEMODE_FASTBALL, ClGamemodeFastball_Init ) #endif #if !UI GameMode_SetScoreCompareFunc( GAMEMODE_FASTBALL, CompareAssaultScore ) #endif } void function FastballRegisterNetworkVars() { if ( GAMETYPE != GAMEMODE_FASTBALL ) return Remote_RegisterFunction( "ServerCallback_FastballUpdatePanelRui" ) Remote_RegisterFunction( "ServerCallback_FastballPanelHacked" ) Remote_RegisterFunction( "ServerCallback_FastballRespawnPlayer" ) }