untyped global function GamemodeFastball_Init struct { // first panel is a, second is b, third is c array panelSpawns } file void function GamemodeFastball_Init() { // used for intro PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" ) PrecacheParticleSystem( $"P_BT_eye_SM" ) // used for respawn PrecacheParticleSystem( $"P_pod_screen_lasers_OUT" ) SetShouldUseRoundWinningKillReplay( true ) SetRoundBased( true ) SetRespawnsEnabled( false ) Riff_ForceTitanAvailability( eTitanAvailability.Never ) Riff_ForceSetEliminationMode( eEliminationMode.Pilots ) ScoreEvent_SetupEarnMeterValuesForMixedModes() // implementing intro in a different file because it'll likely be big ClassicMP_SetCustomIntro( GamemodeFastballIntroSetup, 14.5 ) // bit of a guess number ClassicMP_ForceDisableEpilogue( true ) AddCallback_EntitiesDidLoad( SpawnPanelsForLevel ) AddCallback_GameStateEnter( eGameState.Prematch, ResetPanels ) SetTimeoutWinnerDecisionFunc( FastballDecideWinner ) AddCallback_OnClientConnected( FastballInitPlayer ) // setup spawns // first is a, second is b, third is c FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_IMC, < 2281.39, -3333.06, 200.031 >, < 0, 91.23, 0 > ) FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_MILITIA, < -4139.57, 4684.4, 41.0313 >, <0, -14.326, 0 > ) FastballAddPanelSpawnsForLevel( "mp_angel_city", [ < 2055.94, 2040.03, 128.031 >, < 0, -180, 0 >, < -274.757, 2255.22, 400.031 >, < 0, -176.251, 0 >, < -3208.28, 2741.17, 128.031 >, < 0, -0.0821686, 0 > ]) FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_MILITIA, < 2049.29, -4085.22, -274.839 >, < 0, 89.2991, 0 > ) FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_IMC, < 834.484, 2664.28, -380.515 >, < 0.532141, -90.875, -0.542593 > ) FastballAddPanelSpawnsForLevel( "mp_thaw", [ < -1026.71, -1691.93, -319.969 >, < 0, 90, 0 >, < 1836.07, -538.823, -64.1245 >, < 0, -135, 0 >, < 2840.15, 1321.17, -63.9688 >, < 0, 0, 0 > ]) FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_MILITIA, < -4848.87, 682.17, -127.969 >, < 0, 0, 0 > ) FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_IMC, < 2960.78, 1229.36, -127.969 >, < 7.89891e-005, 146.505, 1.38387e-005 > ) FastballAddPanelSpawnsForLevel( "mp_wargames", [ < -691.961, 1888.56, 112.031 >, < 0, 90, 0 >, < -1072.03, -508.229, -127.969 >, < 0, 180, 0 >, < -24.291, -1403.69, -119.969 >, < 0, -90, 0 > ]) FastballAddBuddySpawnForLevel( "mp_eden", TEAM_MILITIA, < -2404.4, 1738.07, 167.767 >, <0, -40.0894, 0> ) FastballAddBuddySpawnForLevel( "mp_eden", TEAM_IMC, < 5248.01, 414.698, 77.1051 >, < 0, 180, 0 > ) FastballAddPanelSpawnsForLevel( "mp_eden", [ < 704.333, 1530.18, 144.031 >, < 0, 90, 0 >, < -108.43, 272.638, 72.0313 >, < 0, -90, 0 >, <1044.25, -1145.68, 68.0313>, < 0, 180, 0 > ]) FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_MILITIA, < 1222.88, -5050.63, -187.763 >, < 0, 45, 0 > ) FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_IMC, < -235.375, 4736.75, -255.969 >, < 0, -90, 0 > ) FastballAddPanelSpawnsForLevel( "mp_black_water_canal", [ < 1566.13, -731.539, -63.9688 >, < 0, -90, 0 >, < 502.603, 1102.92, 260.031 >, < 0, 152.328, 0 >, < 2337.37, 2099.91, -26.9688 >, < 0, 0, 0 > ]) FastballAddBuddySpawnForLevel( "mp_grave", TEAM_MILITIA, < 11026.8, -5163.18, 1885.64 >, < 0, 155.05, 0 > ) FastballAddBuddySpawnForLevel( "mp_grave", TEAM_IMC, < -1952, -3120, 1993.33 >, < 0, 0, 0 > ) FastballAddPanelSpawnsForLevel( "mp_grave", [ < 5204.54, -2726.54, 2376.03 >, < 0, -90, 0 >, < 6001.58, -4126.61, 2252.03 >, < 0, -135, 0 >, < 3595.96, -4568.04, 2376.03 >, < 0, -135, 0 > ]) FastballAddBuddySpawnForLevel( "mp_complex3", TEAM_MILITIA, < -7800.67, -800.02, 510.02 >, < 0, 45.00, 0 > ) FastballAddBuddySpawnForLevel( "mp_complex3", TEAM_IMC, < -550.95, -1626, 380 >, < 0, -127, 0 > ) FastballAddPanelSpawnsForLevel( "mp_complex3", [ < -3642.70, -3391.82, 645.00 >, < 0, -135.0, 0 >, < -4429.40, -2001.04, 697.64 >, < 0, -90.00, 0 >, < -5050.00, 811.66, 576.03 >, < 0, 42.0, 0 > ]) FastballAddBuddySpawnForLevel( "mp_forwardbase_kodai", TEAM_MILITIA, < -3200.00, 1461, 1000>, < 0, 0, 0 > ) FastballAddBuddySpawnForLevel( "mp_forwardbase_kodai", TEAM_IMC, < 3000, 1243, 944 >, < 0, 180, 0 > ) FastballAddPanelSpawnsForLevel( "mp_forwardbase_kodai", [ < -830, 2210, 960 >, < 0, 90.00, 0 >, < 8, 825, 1096 >, < 0, -90.00, 0 > , < 740 , -600, 960 >, < 0, 0, 0 > ]) FastballAddBuddySpawnForLevel( "mp_crashsite3", TEAM_MILITIA, < -6364.65, -1291.28, 822.02>, <0, -19.17, 0> ) FastballAddBuddySpawnForLevel( "mp_crashsite3", TEAM_IMC, < -2455.29, 821.52, 539.21>, <0, -179.21, 0> ) FastballAddPanelSpawnsForLevel( "mp_crashsite3", [ < -672.27, -2786, 931.17 >, < 0, -45, 0 >, < -3770, -990, 985 >, < 10, 80.00, 20 >, < -6190.25, 1658.51, 1400.03 >, < 0, 144, 0 > ]) FastballAddBuddySpawnForLevel( "mp_rise", TEAM_MILITIA, < -3885.97, 35.11, 704.03>, <0, 11.86, 0> ) FastballAddBuddySpawnForLevel( "mp_rise", TEAM_IMC, < 2206.76, 1869.08, 453.9>, <0, -165.77, 0> ) FastballAddPanelSpawnsForLevel( "mp_rise", [ < 141, 2484.71, 296.03 >, < 0, 0, 0 >, < -448.54, 1091.42, 545.03 >, < 0, 0, 0 >, < -2097, 1050, 320.03 >, < 0, 180, 0 > ]) //Current BT fast ball points are good FastballAddPanelSpawnsForLevel( "mp_colony02", [ < 1374, 559, 60 >, < 0, 0.00, 0 > , < -87, 1630, 22 >, < 0, 90.00, 0 >, < -2167 , 448, 54 >, <0 , 90, 0 > ]) FastballAddBuddySpawnForLevel( "mp_glitch", TEAM_MILITIA, < -4450, -629, 320 >, < 0, 0, 0 > ) FastballAddBuddySpawnForLevel( "mp_glitch", TEAM_IMC, < 4100, 890, 320>, < 0, 180, 0 > ) FastballAddPanelSpawnsForLevel( "mp_glitch", [ < 2703, 2170, 25 >, < 0, 0.00, 0 >, < -192, 129, -250 >, < 0, 90.00, 0 >, < -3088, -1905, 25 >, < 0, -180.00, 0 > ]) FastballAddPropForLevel("mp_glitch", $"models/containers/plastic_pallet_01.mdl", [ < -190, 0, -250 >, < 0, 90.00, 0 >, < -190, 65, -250 >, < 0, 90.00, 0 >, < -190, 130, -250 >, < 0, 90.00, 0 >, < -190, 195, -250 >, < 0, 90.00, 0 >, < -190, 250, -250 >, < 0, 90.00, 0 >, < -125, 0, -250 >, < 0, 90.00, 0 >, < -125, 65, -250 >, < 0, 90.00, 0 >, < -125, 130, -250 >, < 0, 90.00, 0 >, < -125, 195, -250 >, < 0, 90.00, 0 >, < -125, 250, -250 >, < 0, 90.00, 0 >, < -255, 0, -250 >, < 0, 90.00, 0 >, < -255, 65, -250 >, < 0, 90.00, 0 >, < -255, 130, -250 >, < 0, 90.00, 0 >, < -255, 195, -250 >, < 0, 90.00, 0 >, < -255, 250, -250 >, < 0, 90.00, 0 > ] ) FastballAddBuddySpawnForLevel( "mp_relic02", TEAM_MILITIA, < 4504, -3500, 150 >, < 0, -170, 0 > ) FastballAddBuddySpawnForLevel( "mp_relic02", TEAM_IMC, < -4505, -3750, 367>, < 0, 10, 0 > ) FastballAddPanelSpawnsForLevel( "mp_relic02", [ < -2258, -5286, 356 >, < 0, 0.00, 0 >, < -32, -2600, -75 >, < 0, 90.00, 0 >, < 2028, -5332, 128 >, < 0, 90.00, 0 > ]) FastballAddBuddySpawnForLevel( "mp_homestead", TEAM_MILITIA, < -3848.19.00, -2521, -25>, < 0, 0, 0 > ) FastballAddBuddySpawnForLevel( "mp_homestead", TEAM_IMC, < 6000, 1560, -137 >, < 0, -150, 0 > ) FastballAddPanelSpawnsForLevel( "mp_homestead", [ < 3672, -696, -10 >, < 0, 100.00, 0 > , < 1101, -911, 145 >, < -8, 40.00, 0 >, < -1585 , -953, -79 >, <0, 135.00, 0 > ]) FastballAddBuddySpawnForLevel( "mp_drydock", TEAM_MILITIA, < -4, -4350, 144 >, < 0, 80, 0 > ) FastballAddBuddySpawnForLevel( "mp_drydock", TEAM_IMC, < 679, 4674, 200>, < 0, -90, 0 > ) FastballAddPanelSpawnsForLevel( "mp_drydock", [ < 1726, 2290, 256 >, < 0, 0.00, 0 >, < 100, 63, 265 >, < 0, 180.00, 0 >, < -752, -863, 408>, <0, 180.00, 0 > ]) } void function SpawnPanelsForLevel() { int panelId foreach ( Point panelSpawn in file.panelSpawns ) { entity panel = CreatePanel( panelSpawn.origin, panelSpawn.angles ) panel.s.panelId <- panelId++ } } void function ResetPanels() { foreach ( entity panel in GetAllControlPanels() ) SetTeam( panel, TEAM_UNASSIGNED ) } void function FastballInitPlayer( entity player ) { foreach ( entity panel in GetAllControlPanels() ) Remote_CallFunction_NonReplay( player, "ServerCallback_FastballUpdatePanelRui", panel.GetEncodedEHandle(), panel.s.panelId ) } void function FastballAddPanelSpawnsForLevel( string level, array positionsAndOrigins ) { if ( GetMapName() != level ) return for ( int i = 0; i < positionsAndOrigins.len(); i += 2 ) { Point spawnPoint spawnPoint.origin = positionsAndOrigins[ i ] spawnPoint.angles = positionsAndOrigins[ i + 1 ] file.panelSpawns.append( spawnPoint ) } } void function FastballAddPropForLevel( string level, asset model, array positionsAndOrigins) { if ( GetMapName() != level ) return for ( int i = 0; i < positionsAndOrigins.len(); i += 2 ) { entity prop = CreateEntity( "prop_control_panel" ) prop.SetValueForModelKey( model ) prop.SetOrigin( positionsAndOrigins[ i ] ) prop.SetAngles( positionsAndOrigins[ i + 1 ] ) prop.kv.solid = SOLID_VPHYSICS DispatchSpawn( prop ) prop.SetModel( model ) } } entity function CreatePanel( vector origin, vector angles ) { entity panel = CreateEntity( "prop_control_panel" ) panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" ) panel.SetOrigin( origin ) panel.SetAngles( angles ) panel.kv.solid = SOLID_VPHYSICS DispatchSpawn( panel ) panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" ) panel.s.onPlayerFinishesUsing_func = FastballOnPanelHacked Highlight_SetNeutralHighlight( panel, "sp_enemy_pilot" ) return panel } // control panel code isn't very statically typed, pain function FastballOnPanelHacked( panel, player, success ) { expect entity( panel ) expect entity( player ) expect bool( success ) if ( !success ) return print( panel + " was hacked by " + player ) PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player ) player.SetPlayerGameStat( PGS_ASSAULT_SCORE, player.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 ) foreach ( entity otherPlayer in GetPlayerArray() ) Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_FastballPanelHacked", panel.GetEncodedEHandle(), panel.s.panelId, player.GetEncodedEHandle() ) // respawn dead players foreach ( entity deadPlayer in GetPlayerArrayOfTeam( player.GetTeam() ) ) { if ( !IsAlive( deadPlayer ) ) { deadPlayer.SetOrigin( player.GetOrigin() ) deadPlayer.RespawnPlayer( null ) Remote_CallFunction_NonReplay( deadPlayer, "ServerCallback_FastballRespawnPlayer" ) } } } int function FastballDecideWinner() { int militiaPanels int imcPanels foreach ( entity panel in GetAllControlPanels() ) { if ( panel.GetTeam() == TEAM_MILITIA ) militiaPanels++ else if ( panel.GetTeam() == TEAM_IMC ) imcPanels++ } if ( militiaPanels > imcPanels ) return TEAM_MILITIA else if ( imcPanels > militiaPanels ) return TEAM_IMC return TEAM_UNASSIGNED }