WeaponData { Mods { one_in_the_chamber { damage_near_value "9999" damage_far_value "9999" damage_very_far_value "9999" } sns { damage_near_value "9999" damage_far_value "9999" damage_very_far_value "9999" ammo_clip_size "1" reload_time "*0.5" reload_time_late1 "*0.5" reloadempty_time "*0.5" reloadempty_time_late1 "*0.5" bolt_bounce_frac "0.7" projectile_damage_reduction_per_bounce "0.0" projectile_damages_owner "0" projectile_ricochet_max_count "3" ads_move_speed_scale "1" } } }